Filip Gawin
7541fa7cb7
Revert extra checks before autolinking
2021-01-14 22:26:36 +01:00
Filip Gawin
1082b13830
RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINK
2021-01-14 22:15:36 +01:00
Filip Gawin
c7b905c0ec
More checks before autolinking
2021-01-14 22:06:27 +01:00
aap
fc312113d2
some PS2 things
2020-12-20 14:27:48 +01:00
Nikolay Korolev
8d1996833b
merge attempt
2020-12-19 03:21:04 +03:00
erorcun
0448ae662f
Fix language initialization call order
2020-12-14 02:50:34 +03:00
erorcun
0f5893ed60
Fix language initialization call order
2020-12-14 02:46:55 +03:00
erorcun
cf4aedd97c
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 06:36:28 +03:00
erorcun
e1044a7947
AnimViewer fixes, commentary from miami
2020-12-09 05:10:57 +03:00
erorcun
122c7aa40d
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 03:41:45 +03:00
erorcun
ab3e810a95
AnimViewer done, comment cleanup
2020-12-03 05:22:58 +03:00
Sergeanur
16abbad6b2
Add multisampling to librw
...
# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
...
# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
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add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
...
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740
add -console cmdline arg instead of #if 0/1
2020-11-28 17:57:10 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
...
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
...
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
...
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
...
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
erorcun
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
erorcun
f33ed2892a
Fix mouse lock/high-dpi 2
2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d
Fix mouse lock/high-dpi
2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
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Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
erorcun
067200dd7e
mr.casepath 2
2020-10-23 04:37:01 +03:00
erorcun
1587815fca
satisfy mr.casepath
2020-10-23 04:25:55 +03:00
erorcun
bedc066cfd
mr.casepath
2020-10-23 01:56:32 +03:00
erorcun
0265804003
Cross-platform fix and a little style change
2020-10-21 03:55:35 +03:00
erorcun
af53267b74
Text and cross-platform fix
2020-10-21 03:11:10 +03:00
erorcun
a6aa782d6d
Fixes and style changes from miami
2020-10-18 19:16:37 +03:00
eray orçunus
f60e3d667a
Minor things
2020-10-18 13:53:17 +03:00
erorcun
4e4e0e8e04
Merge pull request #765 from erorcun/miami
...
Radar, WaterCannon, win/glfw skels
2020-10-17 18:39:56 +03:00
eray orçunus
b84dc2bc9b
Fix management issue
2020-10-17 18:10:37 +03:00
eray orçunus
dc80884ab5
Fix management issue
2020-10-17 18:07:20 +03:00
eray orçunus
b98864d134
Radar, WaterCannon, win/glfw skels
2020-10-17 17:35:26 +03:00
eray orçunus
342da2430b
Merge branch 'miami' of https://github.com/GTAmodding/re3 into new
2020-10-12 20:47:34 +03:00
eray orçunus
3772be32bf
Streaming and cross-platform fixes
2020-10-12 20:41:13 +03:00
eray orçunus
be6b97b5d8
Streaming and cross-platform fixes
2020-10-12 20:30:49 +03:00
eray orçunus
d18a55f429
SampleManager
2020-10-12 20:22:39 +03:00
Sergeanur
f1bb09826d
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# gamefiles/TEXT/american.gxt
# premake5.lua
# src/audio/MusicManager.cpp
# src/control/Darkel.cpp
# src/control/Script.cpp
# src/core/FileLoader.cpp
# src/core/Frontend.cpp
# src/core/Game.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/extras/frontendoption.cpp
# src/extras/frontendoption.h
# src/render/Hud.cpp
# src/skel/glfw/glfw.cpp
# src/vehicles/CarGen.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/WeaponInfo.cpp
# utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
eray orçunus
22c9e8b581
Fix POSIX streaming
2020-10-09 02:22:02 +03:00
eray orçunus
ed82c55475
Fix POSIX streaming
2020-10-09 02:19:49 +03:00
eray orçunus
570ccb7db1
Merge branch 'miami' of https://github.com/GTAmodding/re3 into new
2020-10-08 22:45:37 +03:00
Andrew Udvare
d590fdddf6
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-10-08 17:51:43 +03:00