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195 commits

Author SHA1 Message Date
Sergeanur e00b8a93bf Fix use of strncmp 2020-12-25 15:18:48 +02:00
Nikolay Korolev 76a564df2e fixed review stuff 2020-12-19 14:33:22 +03:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap a080fbfbd4 little cleanup of templates 2020-12-18 13:58:59 +01:00
aap 55cf1a37cb Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-18 13:50:37 +01:00
aap a7050458ae little cleanup and synch on templates and config 2020-12-18 13:50:26 +01:00
Sergeanur cfda5eb148 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
withmorten 4c0744260d uint8 enums fixed 2020-12-07 01:59:17 +01:00
withmorten 4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur 8f5e60f787 Original enum name 2020-11-24 17:16:39 +02:00
Sergeanur 833bf4a619 Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
Sergeanur fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00
Sergeanur 9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap e97366c023 implemented extra model flags for backface culling and alpha test from mobile 2020-10-29 19:11:47 +01:00
aap a5447306c4 fixed skin on player head 2020-10-28 10:33:27 +01:00
Sergeanur 04845a72bc Model indices edits 2020-10-24 21:33:15 +03:00
Sergeanur d237bb694b Small CPedModelInfo fixes 2020-10-23 13:11:51 +03:00
Sergeanur f8a7f47fde Small CPedModelInfo fixes 2020-10-23 13:06:40 +03:00
Sergeanur ef47dad566 Partial Pickups 2020-10-17 08:23:01 +03:00
eray orçunus da39624f1c Pad, BulletInfo, ProjectileInfo, fixes 2020-10-08 00:26:24 +03:00
eray orçunus f71953077d Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes 2020-09-30 02:41:42 +03:00
eray orçunus a5d6c952a7 Credits & fixes 2020-09-27 02:36:49 +03:00
eray orçunus dbc458a4d7 CPed and CCivilianPed funcs done 2020-09-24 01:54:37 +03:00
Roman Masanin 223cd11835 just more cleanup... 2020-09-18 20:32:25 +03:00
aap 56b80cb0ab fixes to zones and vehicle comp rules 2020-08-24 17:21:45 +02:00
aap 827ba62671 neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
aap 76fe1247c8
Merge pull request #688 from aap/master
Neo pipelines
2020-08-19 14:36:38 +02:00
Sergeanur 4d1cfb7214 Island loading cleanup and fix 2020-08-19 03:31:42 +03:00
aap e3405f4be4 Merge branch 'master' of github.com:gtamodding/re3 2020-08-18 11:09:50 +02:00
aap c556cbbbe0 neo pipelines 2020-08-18 10:58:15 +02:00
Sergeanur 732681db08 Island loading and PS2 alpha test added to options 2020-08-16 17:26:44 +03:00
Filip Gawin b0414c84b9 Small fixes for linux build 2020-07-25 22:04:59 +02:00
eray orçunus ad6094ca1d 90% fixes, 10% skel refactoring 2020-07-24 21:02:55 +03:00
aap 4e3e1d0b87 make game load all platform dffs 2020-07-16 13:36:25 +02:00
Sergeanur d0f5464200 Merge branch 'master' into miami
# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur 841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
Sergeanur cf69f22a0c Remove island loading 2020-07-09 19:18:42 +03:00
aap 2141247e08 CBoat and friends 2020-07-01 18:04:02 +02:00
erorcun d322a8033e
Merge branch 'miami' into miami 2020-06-16 23:02:21 +03:00
erorcun 812b26b668
Update ModelIndices.h 2020-06-16 22:58:42 +03:00
aap 0741fd5b1d some more camera stuff 2020-06-14 23:15:56 +02:00
majestic 015921522d fixed condition in CBoat::ProcessControl and changed enum 2020-06-14 07:53:45 -07:00
eray orçunus 096ecc1d14 Some wait states 2020-06-06 22:16:59 +03:00
majestic 20ffcb68b6 some orig chearts
- weapon model indices added
- orig weapon cheats added
- some cheats' names changed to original ones
2020-06-03 14:48:26 -07:00
eray orçunus 5dc410a999 Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00