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fixes to zones and vehicle comp rules

This commit is contained in:
aap 2020-08-24 17:21:45 +02:00
parent 0a19925e99
commit 56b80cb0ab
3 changed files with 28 additions and 40 deletions

View file

@ -9,6 +9,8 @@
#include "World.h"
#include "Timer.h"
//--MIAMI: file almost done (loading/saving will perhaps stay different)
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@ -26,14 +28,12 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
//--MIAMI: done
void
CTheZones::Init(void)
{
@ -124,7 +124,6 @@ CTheZones::Init(void)
MapZoneArray[0].level = LEVEL_GENERIC;
}
//--MIAMI: done
void
CTheZones::Update(void)
{
@ -137,7 +136,6 @@ CTheZones::Update(void)
m_CurrLevel = GetLevelFromPosition(&pos);
}
//--MIAMI: done
void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
@ -204,7 +202,6 @@ CTheZones::CreateZone(char *name, eZoneType type,
}
}
//--MIAMI: done
void
CTheZones::PostZoneCreation(void)
{
@ -214,7 +211,6 @@ CTheZones::PostZoneCreation(void)
InitialiseAudioZoneArray();
}
//--MIAMI: done, but does nothing
void
CTheZones::CheckZonesForOverlap(void)
{
@ -231,7 +227,6 @@ CTheZones::CheckZonesForOverlap(void)
}
}
//--MIAMI: done
void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
@ -241,7 +236,6 @@ CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
}
//--MIAMI: done
bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
@ -285,7 +279,6 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
return true;
}
//--MIAMI: done
bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
@ -310,7 +303,6 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
return true;
}
//--MIAMI: done
bool
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
@ -319,7 +311,6 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
zone->minz <= v->z && v->z <= zone->maxz;
}
//--MIAMI: done
eLevelName
CTheZones::GetLevelFromPosition(CVector const *v)
{
@ -333,7 +324,6 @@ CTheZones::GetLevelFromPosition(CVector const *v)
return MapZoneArray[0].level;
}
//--MIAMI: done
CZone*
CTheZones::FindInformationZoneForPosition(const CVector *v)
{
@ -347,7 +337,6 @@ CTheZones::FindInformationZoneForPosition(const CVector *v)
return &InfoZoneArray[0];
}
//--MIAMI: done
CZone*
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
{
@ -370,7 +359,6 @@ CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefa
return best;
}
//--MIAMI: done
int16
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
@ -400,7 +388,6 @@ CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
return -1;
}
//--MIAMI: done
int16
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
@ -431,7 +418,6 @@ CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
return -1;
}
//--MIAMI: done
CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
@ -556,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
info->gangPedThreshold[8] = info->gangPedThreshold[7];
}
//--MIAMI: done, unused
//--MIAMI: unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
@ -565,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
//--MIAMI: done, unused
//--MIAMI: unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
@ -574,7 +560,6 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
//--MIAMI: done
void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
@ -583,7 +568,6 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
//--MIAMI: done
int16
CTheZones::FindAudioZone(CVector *pos)
{
@ -595,7 +579,6 @@ CTheZones::FindAudioZone(CVector *pos)
return -1;
}
//--MIAMI: done
void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
@ -613,7 +596,6 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
AudioZoneArray[NumberOfAudioZones++] = z;
}
//--MIAMI: done
void
CTheZones::InitialiseAudioZoneArray(void)
{
@ -645,7 +627,6 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
//--MIAMI: TODO
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@ -666,7 +647,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
// TODO(MIAMI): implement SaveOneZone
// TODO(MIAMI) ? implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
@ -676,6 +657,14 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
/*
The call of GetIndexForZonePointer is wrong, as it is
meant for a different array, but the game doesn't brake
if those fields are nil. Let's make sure they are.
*/
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
@ -691,11 +680,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
/*
The call of GetIndexForZonePointer is wrong, as it is
meant for a different array, but the game doesn't brake
if those fields are nil. Let's make sure they are.
*/
// see above
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
@ -713,7 +698,6 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
//--MIAMI: TODO
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@ -726,7 +710,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
// TODO(MIAMI): implement LoadOneZone
// TODO(MIAMI) ? implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
@ -738,6 +722,14 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
@ -753,11 +745,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
// see above
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);

View file

@ -103,8 +103,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);

View file

@ -211,7 +211,7 @@ CVehicleModelInfo::CreateInstance(void)
clumpframe = RpClumpGetFrame(clump);
comp1 = ChooseComponent();
if(comp1 != -1){
if(comp1 != -1 && m_comps[comp1]){
atomic = RpAtomicClone(m_comps[comp1]);
f = RwFrameCreate();
RwFrameTransform(f,
@ -224,7 +224,7 @@ CVehicleModelInfo::CreateInstance(void)
ms_compsUsed[0] = comp1;
comp2 = ChooseSecondComponent();
if(comp2 != -1){
if(comp2 != -1 && m_comps[comp2]){
atomic = RpAtomicClone(m_comps[comp2]);
f = RwFrameCreate();
RwFrameTransform(f,