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3431 commits

Author SHA1 Message Date
Sergeanur 8f5e60f787 Original enum name 2020-11-24 17:16:39 +02:00
aap 1906a08f72 cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
Sergeanur a35b3b4602 Script commands split to original files 2020-11-24 14:06:48 +02:00
erorcun b7783b19d2 Xbox message screen, disabled by default 2020-11-24 01:45:54 +03:00
aap b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
Sergeanur 3289bfaa87 Darkel done 2020-11-22 23:18:35 +02:00
Sergeanur 87e6edd554 Renderer fix 2020-11-22 23:16:21 +02:00
Nikolay 2b53f267a7 one more fix
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay 6a6551f39b small improvement
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
aap b9b7d5ac21
Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
Sergeanur fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00
aap 07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
erorcun 54214dd2c4 Fix mouse lock/high-dpi 2020-11-18 17:42:21 +03:00
Greg V 2ce9e540da Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V 4091d00057 Add non-amd64 architectures for bsd 2020-11-18 17:12:57 +03:00
Greg V 1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V 7c1497a058 glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V d05c50ea74 Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap 8963cbcb7c Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-11-18 11:15:32 +01:00
aap acb29e0dad more fixes to librw stuff 2020-11-18 11:15:27 +01:00
Filip Gawin f043b6e095 Fix CI 2020-11-18 10:40:14 +01:00
aap 8c70c2a136 changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
aap 448c56647f
Merge pull request #821 from aap/miami
CPed review part2
2020-11-18 10:04:12 +01:00
erorcun 1d600c640a
Merge pull request #816 from erorcun/miami
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 01:45:28 +03:00
erorcun c6f53d25b0 Frontend: Stats, Map, Audio inputs, Radio selector 2020-11-18 00:33:45 +03:00
Sergeanur e71da86a5c pragma twice 2020-11-16 15:05:29 +02:00
Sergeanur cdd30f4da5 Move ColStore to collision 2020-11-16 12:49:23 +02:00
Nikolay Korolev 15b7126243 small fix of fix 2020-11-16 12:28:20 +03:00
Nikolay Korolev 0ac621588e small fix 2020-11-16 12:22:55 +03:00
aap b82b79fa11 CPed review part2; and reverting some stylistic changes 2020-11-16 09:57:33 +01:00
aap acdf602505 change gl caps.dat constants 2020-11-16 09:48:38 +01:00
aap 6804ad62c6 little fix to ps2 CPad 2020-11-16 09:48:15 +01:00
aap 8a8f2d4e5b
Merge pull request #815 from aap/miami
CPed review part 1
2020-11-16 09:45:47 +01:00
Sergeanur 9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00
Nikolay Korolev 26c6908d25 car AI revision 2020-11-14 14:21:56 +03:00
Nikolay Korolev 6682e56f71 small fix 2020-11-13 17:53:03 +03:00
Nikolay Korolev 3048a77a05 fix 2020-11-13 16:02:06 +03:00
aap 257f45c3c3 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-11-13 13:14:56 +01:00
aap 8ab0d25b4a CPed review, part 1 2020-11-13 13:14:22 +01:00
Nikolay Korolev a3f24d1bbf Merge remote-tracking branch 'upstream/miami' into miami 2020-11-13 13:20:07 +03:00
Nikolay Korolev 2e915780aa some fixes 2020-11-13 13:19:54 +03:00
aap 3d46f2a3af fixed bike collision damage 2020-11-12 20:05:02 +01:00
erorcun 4f8029ad7c Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-11-12 17:37:04 +03:00
erorcun b67ed1988f Peds: Remove redundant lines 2020-11-12 17:36:41 +03:00
Nikolay Korolev 55c9a81922 fixed zone bug 2020-11-12 17:32:16 +03:00
aap 90b624a3e0
Merge pull request #812 from Nick007J/miami
CWorld done + top gear fix
2020-11-12 11:40:19 +01:00
aap 0115b0827b fix wrong blend mode (original bug) 2020-11-11 19:10:22 +01:00
aap 79432dce20 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-11-11 14:42:12 +01:00
aap ff44f29616 ped fix for new renderer 2020-11-11 14:42:02 +01:00
Nikolay a76c6b2307 damn 2020-11-11 13:40:11 +03:00