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d05c50ea74
Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. |
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CODING_STYLE.md | ||
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README.md |
re3
Platform | Debug | Release |
---|---|---|
Windows Direct3D9 | ||
Windows OpenGL3.3 |
Intro
The aim of this project is to reverse GTA III for PC by replacing parts of the game one by one such that we have a working game at all times.
How can I try it?
- re3 requires game assets to work, so you must own a copy of GTA III.
- Build re3 or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.
Preparing the environment for building
- Clone the repo using the argument
--recursive
. - Point GTA_III_RE_DIR environment variable to GTA3 root folder.
- Run premake
- On Windows: one of the
premake-vsXXXX.cmd
variants on root folder - On Linux: proceed to Building on Linux.
- On Windows: one of the
- There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
- If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
ℹ️ If you choose OpenAL on Windows You must read Running OpenAL build on Windows.
ℹ️ Did you notice librw? re3 uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
Contributing
Please read the Coding Style Document
Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
CCullZone - only mobile stuff
CCullZones - only mobile stuff