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290 commits

Author SHA1 Message Date
Filip Gawin 8424eabf22 Fix build (if -> ifdef) 2020-09-29 17:02:47 +02:00
Filip Gawin a0b6410801 Make frequency more consistent with vanilla 2020-09-29 16:56:40 +02:00
Sergeanur 5144b5051c Fix arg types 2020-09-28 21:37:59 +03:00
Roman Masanin 7576b003c6 change for better understanding 2020-09-28 20:48:28 +03:00
Roman Masanin 1ea89f5aed Merge remote-tracking branch 'upstream/master' 2020-09-28 03:40:58 +03:00
Roman Masanin 37e382c758 fix for frequency misscalculation 2020-09-28 03:29:45 +03:00
eray orçunus 70aac0f460 Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
Sergeanur db2c34923d Fixes to MusicManager 2020-09-19 16:39:31 +03:00
Sergeanur 7efc153dc9 Renaming audio enum entries to something more like original 2020-09-19 15:55:27 +03:00
eray orçunus 93d77f340d Fixes from miami 2020-09-10 03:14:50 +03:00
Sergeanur 0f5a771292 Fix cAudioScriptObject 2020-08-20 14:47:53 +03:00
aap a9a1bf5056 changed a sound enum 2020-08-20 13:21:08 +02:00
blingu 56ea53a5db
clang throws an error if fixed comparisons are against NULL 2020-08-05 14:35:24 +02:00
Sergeanur 4b3faea965 Update mpg123.32 2020-08-03 17:04:00 +03:00
Sergeanur a786dd45a4 Move sdk and eax 2020-08-02 19:36:50 +03:00
Sergeanur 57d5782588
Merge pull request #587 from Sergeanur/opus
OPUS support for OpenAL
2020-07-29 15:52:17 +03:00
eray orçunus eb8844fd11 Fix casepath chaos 2020-07-28 17:40:12 +03:00
Filip Gawin 98ec7bdaf9 Provide more memory for casepath's arg 2020-07-26 00:11:13 +02:00
Sergeanur bcb2b7a534 Add ps2 audio paths 2020-07-23 16:15:36 +03:00
eray orçunus 1dc6fbda1f 64-bit on Windows 2020-07-22 18:51:28 +03:00
Sergeanur 7d51995640 Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher 2020-07-22 03:32:46 +03:00
Sergeanur f760696a9f Fix another float 2020-07-18 19:37:28 +03:00
Sergeanur 28d7d6b2f1 Fix some audio floats 2020-07-18 19:18:58 +03:00
Sergeanur 949d0c8853 Add audio cache for faster initialization 2020-07-17 13:48:25 +03:00
Sergeanur 81c03f8e6d Audio fixes 2020-07-16 22:30:55 +03:00
Sergeanur da93b0a078 Audio fixes 2020-06-30 19:06:58 +03:00
Fire-Head 63fdcf7e64 menu fixes 2020-06-29 10:29:02 +03:00
Fire_Head 0cd2ac7e5e
Update AudioLogic.cpp 2020-06-29 09:41:56 +03:00
Fire_Head 860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
Fire-Head 1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
Sergeanur 03f3b4fc5a remove numbers from enum 2020-06-08 14:33:10 +03:00
Sergeanur be9954ecc6 IsMissionAudioSamplePlaying (from VC) 2020-06-08 10:33:32 +03:00
Sergeanur 2016cd54b0 ps2 audio banks 2020-06-06 03:45:24 +03:00
Sergeanur 147dca44fa ProcessTrainAnnouncements 2020-06-05 11:27:33 +03:00
eray orçunus 016ebc0b00 fixes, mostly from miami 2020-06-04 06:03:12 +03:00
Sergeanur 3a5a122887 Fix city sound playing on restarting a new game 2020-05-27 20:48:47 +03:00
Sergeanur 7a79b74778 Restore original logic 2020-05-27 03:33:27 +03:00
aap 7e5dde1f1a eSurfaceType 2020-05-26 11:37:46 +02:00
Sergeanur 52644192e3 Even more audio cleanups 2020-05-25 19:36:09 +03:00
Sergeanur ad896d5f81 Ped comments cleanup 2020-05-25 19:10:15 +03:00
Sergeanur cebc3bbd48 More audio cleanup and bugfixes 2020-05-25 18:39:16 +03:00
Sergeanur fd06ab4db8 Fix names of static variables 2020-05-25 03:56:17 +03:00
Sergeanur 80c2018b51 cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes 2020-05-25 03:40:47 +03:00
Sergeanur 56683dbed3 Clean cAudioManager::ProcessGarages up a bit 2020-05-24 20:33:30 +03:00
Sergeanur e259bb6609 fixes 2020-05-24 18:43:50 +03:00
Sergeanur 13a9441d5e Merge branch 'master' into opus 2020-05-24 01:45:10 +03:00
Sergeanur f92770f74a Optimize ALDeviceList 2020-05-24 01:44:10 +03:00
Sergeanur 0c4ce002f1 Merge branch 'master' into opus 2020-05-24 01:07:03 +03:00
Sergeanur 7d30878418 Fix OAL crash 2020-05-24 01:06:19 +03:00
Sergeanur 3a7651e7ab Cleanup 2020-05-24 00:56:20 +03:00