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Fix city sound playing on restarting a new game

This commit is contained in:
Sergeanur 2020-05-27 20:48:47 +03:00
parent 1af4edd43a
commit 3a5a122887

View file

@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
CVehicle *veh = FindPlayerVehicle();
if (veh != nil){
if (UsesPoliceRadio(veh)) {
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return POLICE_RADIO;
return m_nRadioInCar;
} else return veh->m_nRadioStation;
}
}
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF;
return m_nRadioInCar;
}