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828 commits

Author SHA1 Message Date
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap 3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
aap f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev 4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur 0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap 56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
Zach Charo 6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap 2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap 4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
Nikolay Korolev a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev 8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap 566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
Sergeanur ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur 18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur 491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
aap 4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap 70d8bdc087 rename badly named camera variable 2020-11-24 15:20:41 +01:00
aap 9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
aap 07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap 15ae9e2a3e
Merge pull request #823 from aap/master
Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay 6b6b600cee
no script logging 2020-11-21 21:12:47 +03:00
Sergeanur 9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap 02c7f8381b neo screen droplets 2020-11-19 16:23:52 +01:00
erorcun 808f7c46f1 Infamous XBOX subtitle outline 2020-11-19 02:09:04 +03:00
erorcun b58a54527e
Merge pull request #820 from withmorten/mission-switcher
add mission switcher from miami
2020-11-18 01:45:12 +03:00
aap 46253fbf7d Merge branch 'master' of github.com:GTAmodding/re3 2020-11-16 22:43:35 +01:00
aap 3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
erorcun f33ed2892a Fix mouse lock/high-dpi 2 2020-11-16 15:49:00 +03:00
erorcun 3b1debaa0d Fix mouse lock/high-dpi 2020-11-16 15:28:10 +03:00
aap 5335b46cbb little fix to ps2 CPad 2020-11-16 09:48:02 +01:00
withmorten abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
withmorten 207f8576d8 move config.h define to CUSTOM_FRONTEND_OPTIONS 2020-11-16 00:21:04 +01:00
withmorten f0071c094a remove unneeded ifdef 2020-11-16 00:07:27 +01:00
withmorten ac29ae6e23 add CFO for invertlook4pad; update american.gxt 2020-11-15 23:06:29 +01:00
withmorten 0669df763c Merge branch 'upstream/master' 2020-11-15 22:08:40 +01:00
withmorten ad10d3e64e revert frontend changes for invertlook4pad 2020-11-15 22:07:44 +01:00
Sergeanur a6f5f4634c Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00
Sergeanur 8374a346e5 Fix loading island LODs with big buildings 2020-11-13 18:28:15 +02:00