aap
13cefd3293
more PS2 stuff; memory movement done
2020-12-03 16:04:59 +01:00
aap
3c24505990
little fixes for animviewer
2020-12-03 09:34:09 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3
fast fix
2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
Sergeanur
0b20fd7e77
Remove ifndef GTA_PS2 around replays
2020-12-01 22:35:53 +02:00
Sergeanur
9461998304
TexturePools
2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d
Add GTA_REPLAY
2020-12-01 22:08:05 +02:00
aap
83bbb631d1
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
2020-12-01 17:42:18 +01:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
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small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
...
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894
some more GTA_VERSION
2020-12-01 00:22:57 +01:00
aap
4b9fb631fc
added a few registered pointers and memory debug
2020-11-30 23:44:58 +01:00
Nikolay Korolev
a3b83a5d2f
Merge remote-tracking branch 'upstream/master'
2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4
small garages revision + small template stuff
2020-11-30 02:15:03 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
566282057a
add debug script hotkey
2020-11-29 11:37:06 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
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start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
aap
b23bda6e45
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0
Make texture conversion work a bit faster
2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
491274f188
CStreaming::PrintStreamingBufferState
2020-11-26 18:11:55 +02:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
aap
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
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finished cullzones
2020-11-22 22:49:22 +01:00
aap
07303c62d1
finished cullzones
2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
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Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay
6b6b600cee
no script logging
2020-11-21 21:12:47 +03:00
Sergeanur
9e45feb4fa
Reorganize CPed functions into their original cpp files
2020-11-19 21:12:20 +02:00
aap
02c7f8381b
neo screen droplets
2020-11-19 16:23:52 +01:00
erorcun
808f7c46f1
Infamous XBOX subtitle outline
2020-11-19 02:09:04 +03:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
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add mission switcher from miami
2020-11-18 01:45:12 +03:00
aap
46253fbf7d
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-16 22:43:35 +01:00
aap
3564b85b4e
animation compression from PS2
2020-11-16 22:43:15 +01:00
erorcun
f33ed2892a
Fix mouse lock/high-dpi 2
2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d
Fix mouse lock/high-dpi
2020-11-16 15:28:10 +03:00
aap
5335b46cbb
little fix to ps2 CPad
2020-11-16 09:48:02 +01:00
withmorten
abcda2ce29
add mission switcher from miami
2020-11-16 00:41:03 +01:00
withmorten
207f8576d8
move config.h define to CUSTOM_FRONTEND_OPTIONS
2020-11-16 00:21:04 +01:00
withmorten
f0071c094a
remove unneeded ifdef
2020-11-16 00:07:27 +01:00
withmorten
ac29ae6e23
add CFO for invertlook4pad; update american.gxt
2020-11-15 23:06:29 +01:00
withmorten
0669df763c
Merge branch 'upstream/master'
2020-11-15 22:08:40 +01:00
withmorten
ad10d3e64e
revert frontend changes for invertlook4pad
2020-11-15 22:07:44 +01:00
Sergeanur
a6f5f4634c
Make collision code placement more like original (+ small fixes)
2020-11-15 19:51:35 +02:00
Sergeanur
8374a346e5
Fix loading island LODs with big buildings
2020-11-13 18:28:15 +02:00