.. |
animation
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Use our synonyms for attack anims again
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2021-02-07 21:13:54 +03:00 |
audio
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Fix crash when falling from bike while shooting
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2021-02-11 12:13:03 +02:00 |
buildings
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buildings directory
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2020-12-20 12:40:59 +02:00 |
collision
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Fix some Collision NaN/inf's
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2021-01-28 00:51:43 +03:00 |
control
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Fix repeating pickup sound on revenue pickup
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2021-02-10 12:21:21 +02:00 |
core
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Enable BIND_VEHICLE_FIREWEAPON
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2021-02-11 17:16:01 +02:00 |
entities
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make building with Codewarrior 7 possible
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2021-01-24 17:08:34 +01:00 |
extras
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reorganize shaders; use modulate flag; update librw
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2021-02-06 16:49:52 +01:00 |
fakerw
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Includes overhaul, fix some compiler warnings
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2021-01-23 03:23:16 +03:00 |
math
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Sync matrix with master
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2021-01-20 19:20:11 +02:00 |
modelinfo
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modelinfo and visibility plg fixes
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2021-01-24 23:25:12 +01:00 |
objects
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Use original animation names from VCS
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2021-01-27 18:50:24 +02:00 |
peds
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fixed attractors
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2021-02-11 13:35:56 +03:00 |
render
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Fix black screen during credits
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2021-02-11 13:30:04 +02:00 |
rw
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fix UB and new renderer crashes
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2021-01-31 01:19:25 +01:00 |
save
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Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off text
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2021-02-01 14:18:17 +03:00 |
skel
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Detect joystick menu for XInput
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2021-02-07 19:50:17 +03:00 |
text
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Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off text
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2021-02-01 14:18:17 +03:00 |
vehicles
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into VCSanim
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2021-02-08 13:23:19 +03:00 |
weapons
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Use original animation names from VCS
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2021-01-27 18:50:24 +02:00 |
CMakeLists.txt
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Add cmake option for sanitizers
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2021-01-24 21:35:53 +01:00 |