mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 00:35:54 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into VCSanim
This commit is contained in:
commit
b464bb7fd4
16
.github/workflows/reVC_msvc_amd64.yml
vendored
16
.github/workflows/reVC_msvc_amd64.yml
vendored
|
@ -20,7 +20,7 @@ jobs:
|
|||
strategy:
|
||||
matrix:
|
||||
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
buildtype: [Debug, Release, Vanilla]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
|
@ -48,14 +48,22 @@ jobs:
|
|||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
- name: Pack artifacts
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
|
||||
- name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
|
||||
mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
|
|
17
.github/workflows/reVC_msvc_x86.yml
vendored
17
.github/workflows/reVC_msvc_x86.yml
vendored
|
@ -20,7 +20,7 @@ jobs:
|
|||
strategy:
|
||||
matrix:
|
||||
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
buildtype: [Debug, Release, Vanilla]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
|
@ -48,14 +48,23 @@ jobs:
|
|||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
- name: Pack artifacts
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
|
||||
- if: contains(matrix.platform, 'oal')
|
||||
name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
|
||||
mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
|
|
64
README.md
64
README.md
|
@ -13,27 +13,69 @@ The aim of this project is to reverse GTA Vice City for PC.
|
|||
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
|
||||
- Move reVC.exe to GTA VC directory and run it.
|
||||
|
||||
## Preparing the environment for building
|
||||
## Latest standalone executables to download
|
||||
|
||||
You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
|
||||
(Put content of selected archive into gamedir)
|
||||
|
||||
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
- For Windows, assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open the project via Visual Studio
|
||||
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
|
||||
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
|
||||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
|
||||
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||
|
||||
## Building from Source
|
||||
|
||||
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder, if you want executable to be moved there via post-build script.
|
||||
|
||||
<details><summary>Linux Premake</summary>
|
||||
|
||||
For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||
|
||||
</details>
|
||||
|
||||
<details><summary>Linux Conan</summary>
|
||||
|
||||
Obtain source code.
|
||||
```
|
||||
git clone https://github.com/GTAmodding/re3.git reVC -b miami
|
||||
cd reVC
|
||||
git submodule init
|
||||
git submodule update --recursive
|
||||
```
|
||||
Install python and conan, and then run build.
|
||||
```
|
||||
conan export vendor/librw librw/master@
|
||||
mkdir build
|
||||
cd build
|
||||
conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
conan build .. -if build -bf build -pf package
|
||||
```
|
||||
</details>
|
||||
|
||||
<details><summary>FreeBSD</summary>
|
||||
|
||||
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
|
||||
</details>
|
||||
|
||||
<details><summary>Windows</summary>
|
||||
|
||||
Assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open the project via Visual Studio
|
||||
|
||||
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
||||
|
||||
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
</details>
|
||||
|
||||
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
|
||||
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
## Contributing
|
||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/miami/CODING_STYLE.md) Document
|
||||
|
||||
### Unreversed / incomplete classes
|
||||
|
||||
|
|
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File diff suppressed because it is too large
Load diff
|
@ -65,7 +65,7 @@ end
|
|||
|
||||
workspace "reVC"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release" }
|
||||
configurations { "Debug", "Release", "Vanilla" }
|
||||
startproject "reVC"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
|
@ -113,13 +113,16 @@ workspace "reVC"
|
|||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
filter "configurations:Release"
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
|
@ -201,6 +204,7 @@ project "librw"
|
|||
architecture "amd64"
|
||||
|
||||
filter "platforms:win*"
|
||||
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
|
||||
staticruntime "on"
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
|
||||
|
|
|
@ -8846,7 +8846,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
break;
|
||||
case SOUND_PICKUP_BONUS:
|
||||
case SOUND_FRONTEND_MENU_STARTING:
|
||||
case SOUND_HUD_SOUND:
|
||||
case SOUND_HUD:
|
||||
stereo = true;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
|
||||
center = true;
|
||||
|
@ -8882,11 +8882,11 @@ cAudioManager::ProcessFrontEnd()
|
|||
case SOUND_CLOCK_TICK:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
|
||||
break;
|
||||
case SOUND_FRONTEND_NO_RADIO:
|
||||
case SOUND_FRONTEND_RADIO_CHANGE:
|
||||
case SOUND_FRONTEND_RADIO_TURN_OFF:
|
||||
case SOUND_FRONTEND_RADIO_TURN_ON:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
|
||||
break;
|
||||
case SOUND_FRONTEND_RADIO_CHANGE_2:
|
||||
case SOUND_FRONTEND_HURRICANE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
|
||||
break;
|
||||
case SOUND_BULLETTRACE_1:
|
||||
|
@ -8937,9 +8937,9 @@ cAudioManager::ProcessFrontEnd()
|
|||
|
||||
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
||||
|
||||
if (sample == SOUND_FRONTEND_NO_RADIO)
|
||||
if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
|
||||
m_sQueueSample.m_nFrequency = 28509;
|
||||
else if (sample == SOUND_FRONTEND_RADIO_CHANGE)
|
||||
else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
|
||||
m_sQueueSample.m_nFrequency = 32000;
|
||||
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
|
|
|
@ -21,6 +21,10 @@
|
|||
#include "DMAudio.h"
|
||||
#include "GenericGameStorage.h"
|
||||
|
||||
#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
|
||||
static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS");
|
||||
#endif
|
||||
|
||||
cMusicManager MusicManager;
|
||||
int32 gNumRetunePresses;
|
||||
int32 gRetuneCounter;
|
||||
|
@ -52,7 +56,7 @@ cMusicManager::cMusicManager()
|
|||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
|
||||
for (int i = 0; i < NUM_RADIOS; i++)
|
||||
aListenTimeArray[i] = 0.0f;
|
||||
|
@ -71,27 +75,27 @@ cMusicManager::ResetMusicAfterReload()
|
|||
float afRadioTime[NUM_RADIOS];
|
||||
|
||||
m_bRadioSetByScript = false;
|
||||
m_nRadioStation = WILDSTYLE;
|
||||
m_nRadioStationScript = WILDSTYLE;
|
||||
m_nRadioPosition = -1;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
RadioStaticTimer = 0;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
field_398E = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
field_3996 = false;
|
||||
field_3997 = false;
|
||||
m_FrontendLoopFlag = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bRadioStreamReady = false;
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
field_3999 = false;
|
||||
field_399A = false;
|
||||
field_399C = false;
|
||||
m_bUserResumedGame = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_nVolumeLatency = 0;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
|
@ -108,7 +112,7 @@ cMusicManager::ResetMusicAfterReload()
|
|||
|
||||
for (int i = 0; i < NUM_RADIOS; i++) {
|
||||
aListenTimeArray[i] = afRadioTime[i];
|
||||
uint32 trackPos = GetSavedRadioStationPosition(i);
|
||||
int32 trackPos = GetSavedRadioStationPosition(i);
|
||||
if (trackPos != -1) {
|
||||
if (trackPos > m_aTracks[i].m_nLength) {
|
||||
debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength);
|
||||
|
@ -179,7 +183,7 @@ cMusicManager::Initialise()
|
|||
m_bResetTimers = false;
|
||||
m_nResetTime = 0;
|
||||
m_bRadioSetByScript = false;
|
||||
m_nRadioStation = WILDSTYLE;
|
||||
m_nRadioStationScript = WILDSTYLE;
|
||||
m_nRadioPosition = -1;
|
||||
m_nRadioInCar = NO_TRACK;
|
||||
gRetuneCounter = 0;
|
||||
|
@ -188,18 +192,18 @@ cMusicManager::Initialise()
|
|||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
field_398E = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
field_3996 = false;
|
||||
field_3997 = false;
|
||||
m_FrontendLoopFlag = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bRadioStreamReady = false;
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
field_3999 = false;
|
||||
field_399A = false;
|
||||
m_bUserResumedGame = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_nMusicModeToBeSet = MUSICMODE_DISABLED;
|
||||
field_399C = false;
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_nVolumeLatency = 0;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
|
@ -227,7 +231,7 @@ cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
|
|||
station = STREAMED_SOUND_CITY_AMBIENT;
|
||||
if (station <= STREAMED_SOUND_RADIO_POLICE) {
|
||||
m_bRadioSetByScript = true;
|
||||
m_nRadioStation = station;
|
||||
m_nRadioStationScript = station;
|
||||
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
|
||||
}
|
||||
}
|
||||
|
@ -292,7 +296,7 @@ cMusicManager::SetRadioInCar(uint32 station)
|
|||
void
|
||||
cMusicManager::RecordRadioStats()
|
||||
{
|
||||
if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) {
|
||||
if (m_nPlayingTrack < NUM_RADIOS) {
|
||||
double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
if (time > m_nLastTrackServiceTime)
|
||||
aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime;
|
||||
|
@ -321,11 +325,11 @@ cMusicManager::ChangeMusicMode(uint8 mode)
|
|||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
m_nMusicMode = m_nUpcomingMusicMode;
|
||||
field_399A = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
|
@ -356,7 +360,7 @@ cMusicManager::Service()
|
|||
|
||||
if (!m_bIsInitialised || m_bDisabled) return;
|
||||
|
||||
if (!field_399A)
|
||||
if (!m_bMusicModeChangeStarted)
|
||||
m_nMusicModeToBeSet = m_nUpcomingMusicMode;
|
||||
if (m_nMusicModeToBeSet == m_nMusicMode) {
|
||||
if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
|
||||
|
@ -371,13 +375,13 @@ cMusicManager::Service()
|
|||
else
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
} else {
|
||||
field_399A = true;
|
||||
if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
|
||||
field_3999 = true;
|
||||
m_bMusicModeChangeStarted = true;
|
||||
if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
|
||||
m_bUserResumedGame = true;
|
||||
if (AudioManager.m_FrameCounter % 4 == 0) {
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
|
||||
{
|
||||
|
@ -390,14 +394,14 @@ cMusicManager::Service()
|
|||
} else {
|
||||
bRadioStatsRecorded = false;
|
||||
m_nMusicMode = m_nMusicModeToBeSet;
|
||||
field_399A = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
if (field_399C)
|
||||
field_399C = false;
|
||||
if (m_bEarlyFrontendTrack)
|
||||
m_bEarlyFrontendTrack = false;
|
||||
else
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
}
|
||||
|
@ -417,19 +421,19 @@ cMusicManager::ServiceFrontEndMode()
|
|||
g_bAnnouncementReadPosAlready = false;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
||||
if (AudioManager.m_FrameCounter % 4 != 0) return;
|
||||
|
||||
if (!field_398F && !field_3995) {
|
||||
m_nStreamedTrack = m_nFrontendTrack;
|
||||
field_3994 = field_398E;
|
||||
if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) {
|
||||
m_nNextTrack = m_nFrontendTrack;
|
||||
m_nNextLoopFlag = m_FrontendLoopFlag;
|
||||
}
|
||||
|
||||
if (m_nStreamedTrack == m_nPlayingTrack) {
|
||||
if (m_nNextTrack == m_nPlayingTrack) {
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_nVolumeLatency > 0) m_nVolumeLatency--;
|
||||
else {
|
||||
|
@ -444,25 +448,25 @@ cMusicManager::ServiceFrontEndMode()
|
|||
ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
} else {
|
||||
field_398F = true;
|
||||
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
|
||||
m_bTrackChangeStarted = true;
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
|
||||
bRadioStatsRecorded = false;
|
||||
if (SampleManager.IsStreamPlaying(0) || m_nStreamedTrack == NO_TRACK) {
|
||||
m_nPlayingTrack = m_nStreamedTrack;
|
||||
field_3995 = false;
|
||||
field_398F = false;
|
||||
if (SampleManager.IsStreamPlaying(0) || m_nNextTrack == NO_TRACK) {
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
} else {
|
||||
uint32 trackStartPos = (m_nStreamedTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nStreamedTrack);
|
||||
if (m_nStreamedTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(field_3994, 0);
|
||||
SampleManager.StartStreamedFile(m_nStreamedTrack, trackStartPos, 0);
|
||||
uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
|
||||
if (m_nNextTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos, 0);
|
||||
m_nVolumeLatency = 3;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 100;
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
field_3995 = true;
|
||||
m_bVerifyNextTrackStartedToPlay = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -483,8 +487,8 @@ cMusicManager::ServiceGameMode()
|
|||
{
|
||||
CPed *ped = FindPlayerPed();
|
||||
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
|
||||
field_3997 = field_3996;
|
||||
field_3996 = false;
|
||||
m_bRadioStreamReady = m_bGameplayAllowsRadio;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
|
||||
switch (CGame::currArea)
|
||||
{
|
||||
|
@ -495,29 +499,28 @@ cMusicManager::ServiceGameMode()
|
|||
case AREA_BLOOD:
|
||||
case AREA_OVALRING:
|
||||
case AREA_MALIBU_CLUB:
|
||||
field_3996 = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
break;
|
||||
default:
|
||||
if (SampleManager.GetMusicVolume()) {
|
||||
if (PlayerInCar())
|
||||
field_3996 = true;
|
||||
m_bGameplayAllowsRadio = true;
|
||||
} else
|
||||
field_3996 = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!field_3996) {
|
||||
if (!m_bGameplayAllowsRadio) {
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
} else if (ped) {
|
||||
if(!ped->DyingOrDead()) {
|
||||
if(!ped->DyingOrDead() && vehicle) {
|
||||
#ifdef GTA_PC
|
||||
if (SampleManager.IsMP3RadioChannelAvailable()
|
||||
&& vehicle->m_nRadioStation < USERTRACK
|
||||
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9)
|
||||
&& vehicle)
|
||||
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
|
||||
{
|
||||
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
|
||||
gNumRetunePresses = 0;
|
||||
|
@ -532,7 +535,7 @@ cMusicManager::ServiceGameMode()
|
|||
}
|
||||
}
|
||||
#endif
|
||||
if (CPad::GetPad(0)->ChangeStationJustDown() && vehicle)
|
||||
if (CPad::GetPad(0)->ChangeStationJustDown())
|
||||
{
|
||||
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
|
||||
gNumRetunePresses++;
|
||||
|
@ -540,147 +543,183 @@ cMusicManager::ServiceGameMode()
|
|||
RadioStaticCounter = 0;
|
||||
}
|
||||
}
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
|
||||
if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
|
||||
int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
|
||||
int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON
|
||||
: scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
|
||||
|
||||
if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
|
||||
gNumRetunePresses--;
|
||||
gRetuneCounter = 20;
|
||||
RadioStaticCounter = 0;
|
||||
int track = gNumRetunePresses + vehicle->m_nRadioStation;
|
||||
while(track < 0) track += NUM_RADIOS + 1;
|
||||
while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
|
||||
if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (field_3999)
|
||||
if (m_bUserResumedGame)
|
||||
{
|
||||
field_3997 = false;
|
||||
field_3999 = false;
|
||||
m_bRadioStreamReady = false;
|
||||
m_bUserResumedGame = false;
|
||||
}
|
||||
if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
|
||||
field_3997 = false;
|
||||
m_bRadioStreamReady = false;
|
||||
|
||||
if (field_3996)
|
||||
if (m_bGameplayAllowsRadio)
|
||||
{
|
||||
if (field_3997)
|
||||
if (!m_bRadioStreamReady)
|
||||
{
|
||||
if (m_nAnnouncement < NO_TRACK) {
|
||||
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
|
||||
if (m_bAnnouncementInProgress) {
|
||||
field_2 = false;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
return;
|
||||
}
|
||||
if(m_nAnnouncement == NO_TRACK) {
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
field_2 = false;
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m_bAnnouncementInProgress
|
||||
&& m_nAnnouncement == NO_TRACK
|
||||
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
|
||||
&& !SampleManager.IsStreamPlaying(0))
|
||||
{
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
|
||||
}
|
||||
|
||||
if (!m_bRadioSetByScript)
|
||||
{
|
||||
if (gNumRetunePresses != 0)
|
||||
{
|
||||
if (--gRetuneCounter == 0)
|
||||
{
|
||||
field_2 = true;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
if (gRetuneCounter)
|
||||
{
|
||||
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
|
||||
while (station >= RADIO_OFF) station -= RADIO_OFF;
|
||||
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
|
||||
{
|
||||
++gNumRetunePresses;
|
||||
station = NUM_RADIOS;
|
||||
}
|
||||
if (station == NUM_RADIOS)
|
||||
{
|
||||
if (gRetuneCounter == NUM_RADIOS + 9)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_NO_RADIO, 0.0f);
|
||||
RadioStaticCounter = 5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (station == WILDSTYLE && gRetuneCounter == NUM_RADIOS + 9)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f);
|
||||
AudioManager.DoPoliceRadioCrackle();
|
||||
}
|
||||
}
|
||||
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
|
||||
RadioStaticCounter++;
|
||||
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (field_2)
|
||||
m_nFrontendTrack = GetNextCarTuning();
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (field_2)
|
||||
field_2 = false;
|
||||
if(vehicle == nil) {
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh?
|
||||
return;
|
||||
}
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if (UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStation;
|
||||
vehicle->m_nRadioStation = m_nRadioStation;
|
||||
if(m_bRadioSetByScript) {
|
||||
if(UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if(UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStationScript;
|
||||
vehicle->m_nRadioStation = m_nRadioStationScript;
|
||||
}
|
||||
if(m_nRadioPosition != -1) {
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
m_bRadioSetByScript = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_nRadioPosition != -1) {
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
// This starts the radio when you enter the car.
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
return;
|
||||
}
|
||||
if (m_nAnnouncement < NO_TRACK) {
|
||||
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
|
||||
if (m_bAnnouncementInProgress) {
|
||||
m_bSetNextStation = false;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
return;
|
||||
}
|
||||
if(m_nAnnouncement == NO_TRACK) {
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
m_bSetNextStation = false;
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m_bAnnouncementInProgress
|
||||
&& m_nAnnouncement == NO_TRACK
|
||||
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
|
||||
&& !SampleManager.IsStreamPlaying(0))
|
||||
{
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
|
||||
}
|
||||
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
field_2 = false;
|
||||
m_bRadioSetByScript = false;
|
||||
if (!m_bRadioSetByScript)
|
||||
{
|
||||
// Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
if(gRetuneCounter != 0) {
|
||||
if(gRetuneCounter > 1)
|
||||
gRetuneCounter--;
|
||||
else if(gRetuneCounter == 1) {
|
||||
m_bSetNextStation = true;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (gNumRetunePresses != 0)
|
||||
{
|
||||
if (--gRetuneCounter == 0)
|
||||
{
|
||||
m_bSetNextStation = true;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (gRetuneCounter)
|
||||
{
|
||||
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
while (station < 0) station += NUM_RADIOS + 1;
|
||||
#endif
|
||||
while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
|
||||
|
||||
// Scrolling back won't hit here, so increasing isn't problem
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
|
||||
{
|
||||
++gNumRetunePresses;
|
||||
station = RADIO_OFF;
|
||||
}
|
||||
if (station == RADIO_OFF)
|
||||
{
|
||||
if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
|
||||
RadioStaticCounter = 5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio
|
||||
#else
|
||||
if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio
|
||||
#endif
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f);
|
||||
AudioManager.DoPoliceRadioCrackle();
|
||||
}
|
||||
}
|
||||
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
|
||||
RadioStaticCounter++;
|
||||
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (m_bSetNextStation)
|
||||
m_nFrontendTrack = GetNextCarTuning();
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (field_2)
|
||||
field_2 = false;
|
||||
if (m_bSetNextStation)
|
||||
m_bSetNextStation = false;
|
||||
return;
|
||||
}
|
||||
if (vehicle == nil)
|
||||
{
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh?
|
||||
return;
|
||||
}
|
||||
if (m_bRadioSetByScript)
|
||||
{
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if (UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStation;
|
||||
vehicle->m_nRadioStation = m_nRadioStation;
|
||||
}
|
||||
if (m_nRadioPosition != -1)
|
||||
{
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
m_bRadioSetByScript = false;
|
||||
return;
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if (UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStationScript;
|
||||
vehicle->m_nRadioStation = m_nRadioStationScript;
|
||||
}
|
||||
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
if (m_nRadioPosition != -1) {
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
m_bSetNextStation = false;
|
||||
m_bRadioSetByScript = false;
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (m_bSetNextStation)
|
||||
m_bSetNextStation = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -692,7 +731,7 @@ cMusicManager::ServiceGameMode()
|
|||
g_bAnnouncementReadPosAlready = false;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
@ -834,7 +873,7 @@ cMusicManager::ServiceAnnouncement()
|
|||
{
|
||||
if (m_bAnnouncementInProgress) {
|
||||
if (SampleManager.IsStreamPlaying(0))
|
||||
m_nPlayingTrack = m_nStreamedTrack;
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
else if (m_nPlayingTrack != NO_TRACK) {
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
|
@ -852,9 +891,9 @@ cMusicManager::ServiceAnnouncement()
|
|||
} else {
|
||||
g_bAnnouncementReadPosAlready = false;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nStreamedTrack = m_nAnnouncement;
|
||||
SampleManager.SetStreamedFileLoopFlag(0, false);
|
||||
SampleManager.StartStreamedFile(m_nStreamedTrack, 0, 0);
|
||||
m_nNextTrack = m_nAnnouncement;
|
||||
SampleManager.SetStreamedFileLoopFlag(0, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0);
|
||||
m_bAnnouncementInProgress = true;
|
||||
}
|
||||
|
@ -868,9 +907,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
static bool bRadioStatsRecorded = false;
|
||||
static bool bRadioStatsRecorded2 = false;
|
||||
uint8 volume;
|
||||
if (!field_398F)
|
||||
m_nStreamedTrack = m_nFrontendTrack;
|
||||
if (gRetuneCounter != 0 || field_2) {
|
||||
if (!m_bTrackChangeStarted)
|
||||
m_nNextTrack = m_nFrontendTrack;
|
||||
if (gRetuneCounter != 0 || m_bSetNextStation) {
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
|
@ -889,28 +928,35 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
||||
if (m_nStreamedTrack != m_nPlayingTrack)
|
||||
if (m_nNextTrack != m_nPlayingTrack)
|
||||
{
|
||||
field_398F = true;
|
||||
m_bTrackChangeStarted = true;
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
if (!(AudioManager.m_FrameCounter & 1)) {
|
||||
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
|
||||
bRadioStatsRecorded2 = false;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
m_nPlayingTrack = m_nStreamedTrack;
|
||||
field_3995 = false;
|
||||
field_398F = false;
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
if (veh) {
|
||||
if (veh->m_nRadioStation < STREAMED_SOUND_CITY_AMBIENT || veh->m_nRadioStation > STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
#ifdef FIX_BUGS
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
veh->m_nRadioStation = RADIO_OFF;
|
||||
else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
veh->m_nRadioStation = m_nPlayingTrack;
|
||||
#else
|
||||
if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
veh->m_nRadioStation = RADIO_OFF;
|
||||
else
|
||||
veh->m_nRadioStation = STREAMED_SOUND_CITY_AMBIENT;
|
||||
veh->m_nRadioStation = m_nPlayingTrack;
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
uint32 pos = GetTrackStartPos(m_nStreamedTrack);
|
||||
if (m_nStreamedTrack != NO_TRACK) {
|
||||
uint32 pos = GetTrackStartPos(m_nNextTrack);
|
||||
if (m_nNextTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(1, 0);
|
||||
SampleManager.StartStreamedFile(m_nStreamedTrack, pos, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, pos, 0);
|
||||
if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
{
|
||||
m_nVolumeLatency = 10;
|
||||
|
@ -923,9 +969,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
ComputeAmbienceVol(true, volume);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
|
||||
}
|
||||
if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
field_3995 = true;
|
||||
m_bVerifyNextTrackStartedToPlay = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -939,8 +985,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
RecordRadioStats();
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
{
|
||||
if (m_nStreamedTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nStreamedTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE_2, 0.0);
|
||||
if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
|
||||
}
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
|
@ -1050,14 +1096,14 @@ cMusicManager::StopCutSceneMusic(void)
|
|||
}
|
||||
|
||||
void
|
||||
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 bPlayInFrontend)
|
||||
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 loopFlag)
|
||||
{
|
||||
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
|
||||
{
|
||||
m_nFrontendTrack = track;
|
||||
field_398E = bPlayInFrontend;
|
||||
m_FrontendLoopFlag = loopFlag;
|
||||
if (m_nMusicMode != MUSICMODE_FRONTEND)
|
||||
field_399C = true;
|
||||
m_bEarlyFrontendTrack = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1083,10 +1129,18 @@ cMusicManager::GetNextCarTuning()
|
|||
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
|
||||
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
|
||||
if (gNumRetunePresses != 0) {
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
// m_nRadioStation is unsigned, so...
|
||||
int station = veh->m_nRadioStation + gNumRetunePresses;
|
||||
while(station < 0) station += NUM_RADIOS + 1;
|
||||
while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
|
||||
veh->m_nRadioStation = station;
|
||||
#else
|
||||
veh->m_nRadioStation += gNumRetunePresses;
|
||||
while (veh->m_nRadioStation >= RADIO_OFF)
|
||||
veh->m_nRadioStation -= RADIO_OFF;
|
||||
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P
|
||||
while(veh->m_nRadioStation >= NUM_RADIOS + 1)
|
||||
veh->m_nRadioStation -= NUM_RADIOS + 1;
|
||||
#endif
|
||||
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
return veh->m_nRadioStation;
|
||||
|
@ -1129,7 +1183,7 @@ cMusicManager::GetTrackStartPos(uint32 track)
|
|||
uint32
|
||||
cMusicManager::GetRadioPosition(uint32 station)
|
||||
{
|
||||
if (station < STREAMED_SOUND_CITY_AMBIENT)
|
||||
if (station < NUM_RADIOS)
|
||||
return GetTrackStartPos(station);
|
||||
return 0;
|
||||
}
|
||||
|
@ -1158,7 +1212,7 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
|
|||
{
|
||||
if (!IsInitialised())
|
||||
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640;
|
||||
if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
|
||||
if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
|
||||
switch (scriptObject)
|
||||
{
|
||||
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
|
||||
|
@ -1180,7 +1234,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
|
|||
{
|
||||
if (!IsInitialised())
|
||||
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0;
|
||||
if (m_nStreamedTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
|
||||
if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
|
||||
{
|
||||
switch (scriptObject)
|
||||
{
|
||||
|
@ -1201,7 +1255,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
|
|||
void
|
||||
cMusicManager::DisplayRadioStationName()
|
||||
{
|
||||
int8 gStreamedSound;
|
||||
uint8 gStreamedSound;
|
||||
static wchar *pCurrentStation = nil;
|
||||
static uint8 cDisplay = 0;
|
||||
|
||||
|
@ -1211,20 +1265,28 @@ cMusicManager::DisplayRadioStationName()
|
|||
|
||||
if (vehicle)
|
||||
{
|
||||
uint8 track;
|
||||
int8 track;
|
||||
gStreamedSound = vehicle->m_nRadioStation;
|
||||
if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
gStreamedSound = STREAMED_SOUND_CITY_AMBIENT;
|
||||
gStreamedSound = RADIO_OFF;
|
||||
if (gNumRetunePresses != 0)
|
||||
{
|
||||
track = gNumRetunePresses + gStreamedSound;
|
||||
while (track >= RADIO_OFF) track -= RADIO_OFF;
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
while (track < 0) track += NUM_RADIOS + 1;
|
||||
#endif
|
||||
while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
|
||||
|
||||
// We already handle this condition while scrolling back, on key press. No need to change this.
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
|
||||
gNumRetunePresses++;
|
||||
}
|
||||
else
|
||||
#ifdef FIX_BUGS
|
||||
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
|
||||
#else
|
||||
track = m_nFrontendTrack;
|
||||
|
||||
#endif
|
||||
|
||||
wchar* string = nil;
|
||||
switch (track) {
|
||||
|
@ -1241,6 +1303,18 @@ cMusicManager::DisplayRadioStationName()
|
|||
if (!SampleManager.IsMP3RadioChannelAvailable())
|
||||
return;
|
||||
string = TheText.Get("FEA_MP3"); break;
|
||||
#ifdef RADIO_OFF_TEXT
|
||||
case RADIO_OFF: {
|
||||
extern wchar WideErrorString[];
|
||||
|
||||
string = TheText.Get("FEA_FMN");
|
||||
if (string == WideErrorString) {
|
||||
pCurrentStation = nil;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
default: return;
|
||||
};
|
||||
|
||||
|
@ -1272,6 +1346,11 @@ cMusicManager::DisplayRadioStationName()
|
|||
CFont::DrawFonts();
|
||||
}
|
||||
}
|
||||
// Always show station text after entering car. Same behaviour as III and SA.
|
||||
#ifdef FIX_BUGS
|
||||
else
|
||||
pCurrentStation = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -18,7 +18,7 @@ class cMusicManager
|
|||
public:
|
||||
bool m_bIsInitialised;
|
||||
bool m_bDisabled;
|
||||
bool field_2;
|
||||
bool m_bSetNextStation;
|
||||
uint8 m_nVolumeLatency;
|
||||
uint8 m_nCurrentVolume;
|
||||
uint8 m_nMaxVolume;
|
||||
|
@ -28,25 +28,25 @@ public:
|
|||
bool m_bResetTimers;
|
||||
uint32 m_nResetTime;
|
||||
bool m_bRadioSetByScript;
|
||||
uint8 m_nRadioStation;
|
||||
uint32 m_nRadioPosition;
|
||||
uint8 m_nRadioStationScript;
|
||||
int32 m_nRadioPosition;
|
||||
uint32 m_nRadioInCar;
|
||||
uint32 m_nFrontendTrack;
|
||||
uint32 m_nPlayingTrack;
|
||||
uint8 m_nUpcomingMusicMode;
|
||||
uint8 m_nMusicMode;
|
||||
bool field_398E;
|
||||
bool field_398F;
|
||||
uint32 m_nStreamedTrack;
|
||||
bool field_3994;
|
||||
bool field_3995;
|
||||
bool field_3996;
|
||||
bool field_3997;
|
||||
bool m_FrontendLoopFlag;
|
||||
bool m_bTrackChangeStarted;
|
||||
uint32 m_nNextTrack;
|
||||
bool m_nNextLoopFlag;
|
||||
bool m_bVerifyNextTrackStartedToPlay;
|
||||
bool m_bGameplayAllowsRadio;
|
||||
bool m_bRadioStreamReady;
|
||||
int8 nFramesSinceCutsceneEnded;
|
||||
bool field_3999;
|
||||
bool field_399A;
|
||||
bool m_bUserResumedGame;
|
||||
bool m_bMusicModeChangeStarted;
|
||||
uint8 m_nMusicModeToBeSet;
|
||||
bool field_399C;
|
||||
bool m_bEarlyFrontendTrack;
|
||||
float aListenTimeArray[NUM_RADIOS];
|
||||
float m_nLastTrackServiceTime;
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@ enum eRadioStation
|
|||
USERTRACK,
|
||||
NUM_RADIOS = 10,
|
||||
POLICE_RADIO = 10,
|
||||
RADIO_OFF = 10,
|
||||
//TAXI_RADIO,
|
||||
RADIO_OFF,
|
||||
};
|
||||
|
||||
enum eMusicMode
|
||||
|
|
|
@ -15,6 +15,8 @@ ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
|
|||
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
|
||||
bool bChannelsCreated = false;
|
||||
|
||||
int32 CChannel::channelsThatNeedService = 0;
|
||||
|
||||
void
|
||||
CChannel::InitChannels()
|
||||
{
|
||||
|
@ -59,7 +61,9 @@ void CChannel::SetDefault()
|
|||
|
||||
Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f;
|
||||
Distances[0] = 0.0f; Distances[1] = FLT_MAX;
|
||||
LoopCount = 1;
|
||||
|
||||
LoopCount = 1;
|
||||
LastProcessedOffset = UINT32_MAX;
|
||||
LoopPoints[0] = 0; LoopPoints[1] = -1;
|
||||
|
||||
Frequency = MAX_FREQ;
|
||||
|
@ -67,6 +71,10 @@ void CChannel::SetDefault()
|
|||
|
||||
void CChannel::Reset()
|
||||
{
|
||||
// Here is safe because ctor don't call this
|
||||
if (LoopCount > 1)
|
||||
channelsThatNeedService--;
|
||||
|
||||
ClearBuffer();
|
||||
SetDefault();
|
||||
}
|
||||
|
@ -165,10 +173,51 @@ void CChannel::SetCurrentFreq(uint32 freq)
|
|||
SetPitch(ALfloat(freq) / Frequency);
|
||||
}
|
||||
|
||||
void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
|
||||
void CChannel::SetLoopCount(int32 count)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
|
||||
|
||||
// 0: loop indefinitely, 1: play one time, 2: play two times etc...
|
||||
// only > 1 needs manual processing
|
||||
|
||||
if (LoopCount > 1 && count < 2)
|
||||
channelsThatNeedService--;
|
||||
else if (LoopCount < 2 && count > 1)
|
||||
channelsThatNeedService++;
|
||||
|
||||
alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE);
|
||||
LoopCount = count;
|
||||
}
|
||||
|
||||
bool CChannel::Update()
|
||||
{
|
||||
if (!HasSource()) return false;
|
||||
if (LoopCount < 2) return false;
|
||||
|
||||
ALint state;
|
||||
alGetSourcei(alSources[id], AL_SOURCE_STATE, &state);
|
||||
if (state == AL_STOPPED) {
|
||||
debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id);
|
||||
SetLoopCount(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
assert(channelsThatNeedService > 0 && "Ref counting is broken");
|
||||
|
||||
ALint offset;
|
||||
alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset);
|
||||
|
||||
// Rewound
|
||||
if (offset < LastProcessedOffset) {
|
||||
LoopCount--;
|
||||
if (LoopCount == 1) {
|
||||
// Playing last tune...
|
||||
channelsThatNeedService--;
|
||||
alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
|
||||
}
|
||||
}
|
||||
LastProcessedOffset = offset;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CChannel::SetLoopPoints(ALint start, ALint end)
|
||||
|
@ -200,6 +249,7 @@ void CChannel::SetPan(int32 pan)
|
|||
void CChannel::ClearBuffer()
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
|
||||
alSourcei(alSources[id], AL_BUFFER, AL_NONE);
|
||||
Data = nil;
|
||||
DataSize = 0;
|
||||
|
|
|
@ -19,7 +19,10 @@ class CChannel
|
|||
float Distances[2];
|
||||
int32 LoopCount;
|
||||
ALint LoopPoints[2];
|
||||
ALint LastProcessedOffset;
|
||||
public:
|
||||
static int32 channelsThatNeedService;
|
||||
|
||||
static void InitChannels();
|
||||
static void DestroyChannels();
|
||||
|
||||
|
@ -37,7 +40,7 @@ public:
|
|||
void SetVolume(int32 vol);
|
||||
void SetSampleData(void *_data, size_t _DataSize, int32 freq);
|
||||
void SetCurrentFreq(uint32 freq);
|
||||
void SetLoopCount(int32 loopCount); // fake
|
||||
void SetLoopCount(int32 count);
|
||||
void SetLoopPoints(ALint start, ALint end);
|
||||
void SetPosition(float x, float y, float z);
|
||||
void SetDistances(float max, float min);
|
||||
|
@ -45,6 +48,7 @@ public:
|
|||
void ClearBuffer();
|
||||
void SetReverbMix(ALuint slot, float mix);
|
||||
void UpdateReverb(ALuint slot);
|
||||
bool Update();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -499,6 +499,7 @@ public:
|
|||
|
||||
m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK
|
||||
&& mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
|
||||
|
||||
m_nRate = rate;
|
||||
m_nChannels = channels;
|
||||
|
||||
|
@ -980,7 +981,8 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
|
|||
m_bReset(false),
|
||||
m_nVolume(0),
|
||||
m_nPan(0),
|
||||
m_nPosBeforeReset(0)
|
||||
m_nPosBeforeReset(0),
|
||||
m_nLoopCount(1)
|
||||
|
||||
{
|
||||
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
|
||||
|
@ -1078,7 +1080,7 @@ bool CStream::IsPlaying()
|
|||
ALint sourceState[2];
|
||||
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
|
||||
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
|
||||
if ( m_bActive || sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
|
||||
if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1236,6 +1238,8 @@ bool CStream::Setup()
|
|||
{
|
||||
if ( IsOpened() )
|
||||
{
|
||||
alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
|
||||
alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
|
||||
m_pSoundFile->Seek(0);
|
||||
//SetPosition(0.0f, 0.0f, 0.0f);
|
||||
SetPitch(1.0f);
|
||||
|
@ -1246,6 +1250,13 @@ bool CStream::Setup()
|
|||
return IsOpened();
|
||||
}
|
||||
|
||||
void CStream::SetLoopCount(int32 count)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
|
||||
m_nLoopCount = count;
|
||||
}
|
||||
|
||||
void CStream::SetPlay(bool state)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
|
@ -1305,7 +1316,7 @@ void CStream::Update()
|
|||
|
||||
if ( !m_bPaused )
|
||||
{
|
||||
ALint sourceState[2];
|
||||
ALint totalBuffers[2] = { 0, 0 };
|
||||
ALint buffersProcessed[2] = { 0, 0 };
|
||||
|
||||
// Relying a lot on left buffer states in here
|
||||
|
@ -1313,44 +1324,51 @@ void CStream::Update()
|
|||
do
|
||||
{
|
||||
//alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
|
||||
alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]);
|
||||
alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
|
||||
//alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
|
||||
alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]);
|
||||
alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
|
||||
} while (buffersProcessed[0] != buffersProcessed[1]);
|
||||
|
||||
ALint looping = AL_FALSE;
|
||||
alGetSourcei(m_pAlSources[0], AL_LOOPING, &looping);
|
||||
|
||||
if ( looping == AL_TRUE )
|
||||
{
|
||||
TRACE("stream set looping");
|
||||
alSourcei(m_pAlSources[0], AL_LOOPING, AL_TRUE);
|
||||
alSourcei(m_pAlSources[1], AL_LOOPING, AL_TRUE);
|
||||
}
|
||||
|
||||
assert(buffersProcessed[0] == buffersProcessed[1]);
|
||||
|
||||
while( buffersProcessed[0]-- )
|
||||
// Correcting OpenAL concepts here:
|
||||
// AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending
|
||||
// AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
|
||||
// which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
|
||||
|
||||
bool buffersRefilled = false;
|
||||
|
||||
// We should wait queue to be cleared to loop track, because position calculation relies on queue.
|
||||
if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
|
||||
{
|
||||
ALuint buffer[2];
|
||||
|
||||
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
|
||||
if (m_bActive && FillBuffer(buffer))
|
||||
Setup();
|
||||
buffersRefilled = FillBuffers() != 0;
|
||||
if (m_nLoopCount != 0)
|
||||
m_nLoopCount--;
|
||||
}
|
||||
else
|
||||
{
|
||||
while( buffersProcessed[0]-- )
|
||||
{
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
ALuint buffer[2];
|
||||
|
||||
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
|
||||
if (m_bActive && FillBuffer(buffer))
|
||||
{
|
||||
buffersRefilled = true;
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( sourceState[0] != AL_PLAYING )
|
||||
{
|
||||
alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
|
||||
SetPlay(buffersProcessed[0]!=0);
|
||||
}
|
||||
|
||||
// Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
|
||||
if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
|
||||
SetPlay(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1362,6 +1380,7 @@ void CStream::ProviderInit()
|
|||
{
|
||||
SetPan(m_nPan);
|
||||
SetVolume(m_nVolume);
|
||||
SetLoopCount(m_nLoopCount);
|
||||
SetPosMS(m_nPosBeforeReset);
|
||||
if (m_bActive)
|
||||
FillBuffers();
|
||||
|
|
|
@ -69,6 +69,7 @@ class CStream
|
|||
uint32 m_nVolume;
|
||||
uint8 m_nPan;
|
||||
uint32 m_nPosBeforeReset;
|
||||
int32 m_nLoopCount;
|
||||
|
||||
IDecoder *m_pSoundFile;
|
||||
|
||||
|
@ -103,6 +104,8 @@ public:
|
|||
void Start();
|
||||
void Stop();
|
||||
void Update(void);
|
||||
void SetLoopCount(int32);
|
||||
|
||||
|
||||
void ProviderInit();
|
||||
void ProviderTerm();
|
||||
|
|
|
@ -46,7 +46,6 @@
|
|||
|
||||
//TODO: fix eax3 reverb
|
||||
//TODO: max channels
|
||||
//TODO: loop count
|
||||
|
||||
cSampleManager SampleManager;
|
||||
bool _bSampmanInitialised = false;
|
||||
|
@ -1695,7 +1694,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
|
|||
ASSERT(stream != NULL);
|
||||
|
||||
aStream[nStream] = stream;
|
||||
if ( !stream->IsOpened() )
|
||||
if ( !stream->Setup() )
|
||||
{
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
|
@ -1725,7 +1724,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
|
|||
|
||||
if ( stream )
|
||||
{
|
||||
if ( stream->Setup() )
|
||||
if ( stream->IsOpened() )
|
||||
{
|
||||
stream->Start();
|
||||
}
|
||||
|
@ -1771,13 +1770,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if (stream->IsOpened()) {
|
||||
if (stream->Setup()) {
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
if (stream->Setup()) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
}
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1798,10 +1797,8 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
}
|
||||
|
||||
if (aStream[nStream]->IsOpened()) {
|
||||
if (aStream[nStream]->Setup()) {
|
||||
aStream[nStream]->Start();
|
||||
}
|
||||
if (aStream[nStream]->Setup()) {
|
||||
aStream[nStream]->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1827,13 +1824,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if (stream->IsOpened()) {
|
||||
if (stream->Setup()) {
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
if (stream->Setup()) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
}
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1854,13 +1851,11 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
|
||||
}
|
||||
|
||||
if (aStream[nStream]->IsOpened()) {
|
||||
if (aStream[nStream]->Setup()) {
|
||||
if (position != 0)
|
||||
aStream[nStream]->SetPosMS(position);
|
||||
if (aStream[nStream]->Setup()) {
|
||||
if (position != 0)
|
||||
aStream[nStream]->SetPosMS(position);
|
||||
|
||||
aStream[nStream]->Start();
|
||||
}
|
||||
aStream[nStream]->Start();
|
||||
|
||||
_bIsMp3Active = true;
|
||||
return true;
|
||||
|
@ -1884,13 +1879,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if ( stream->IsOpened() ) {
|
||||
if ( stream->Setup() ) {
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
if ( stream->Setup() ) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
}
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1913,6 +1908,9 @@ cSampleManager::StopStreamedFile(uint8 nStream)
|
|||
{
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
|
||||
if ( nStream == 0 )
|
||||
_bIsMp3Active = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1925,7 +1923,21 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
|
|||
|
||||
if ( stream )
|
||||
{
|
||||
return stream->GetPosMS();
|
||||
if ( _bIsMp3Active )
|
||||
{
|
||||
tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
|
||||
|
||||
if ( mp3 != NULL )
|
||||
{
|
||||
return stream->GetPosMS() + mp3->nTrackStreamPos;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stream->GetPosMS();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -2001,6 +2013,12 @@ cSampleManager::Service(void)
|
|||
if ( stream )
|
||||
stream->Update();
|
||||
}
|
||||
int refCount = CChannel::channelsThatNeedService;
|
||||
for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
{
|
||||
if ( aChannel[i].Update() )
|
||||
refCount--;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -171,22 +171,22 @@ enum eSound
|
|||
SOUND_CAR_PED_COLLISION,
|
||||
SOUND_CLOCK_TICK,
|
||||
SOUND_PART_MISSION_COMPLETE,
|
||||
SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
|
||||
SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD
|
||||
|
||||
// TODO(Miami): What are 170-175??
|
||||
|
||||
SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
|
||||
SOUND_FRONTEND_RADIO_CHANGE,
|
||||
SOUND_FRONTEND_RADIO_CHANGE_2,
|
||||
SOUND_HUD_SOUND,
|
||||
SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound
|
||||
SOUND_FRONTEND_RADIO_TURN_ON,
|
||||
SOUND_FRONTEND_HURRICANE, // yes, frontend
|
||||
SOUND_HUD,
|
||||
SOUND_180,
|
||||
SOUND_181,
|
||||
SOUND_182,
|
||||
SOUND_LIGHTNING,
|
||||
SOUND_BULLETTRACE_1,
|
||||
SOUND_BULLETTRACE_2,
|
||||
SOUND_186, // makes same sound with 40
|
||||
SOUND_187, // makes same sound with 46
|
||||
SOUND_186, // makes same sound as 40
|
||||
SOUND_187, // makes same sound as 46
|
||||
SOUND_MELEE_ATTACK_START,
|
||||
SOUND_SKATING,
|
||||
SOUND_WEAPON_MINIGUN_ATTACK,
|
||||
|
|
|
@ -307,8 +307,16 @@ CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts
|
|||
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
|
||||
return false;
|
||||
|
||||
float p0dist = DotProduct(line.p1 - line.p0, normal);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// line lines in the plane, assume no collision
|
||||
if (p0dist == 0.0f)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// intersection parameter on line
|
||||
t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
|
||||
t = -plane.CalcPoint(line.p0) / p0dist;
|
||||
// find point of intersection
|
||||
CVector p = line.p0 + (line.p1-line.p0)*t;
|
||||
|
||||
|
@ -1127,8 +1135,17 @@ CCollision::ProcessLineTriangle(const CColLine &line,
|
|||
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
|
||||
return false;
|
||||
|
||||
float p0dist = DotProduct(line.p1 - line.p0, normal);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// line lines in the plane, assume no collision
|
||||
if (p0dist == 0.0f)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// intersection parameter on line
|
||||
t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
|
||||
t = -plane.CalcPoint(line.p0) / p0dist;
|
||||
|
||||
// early out if we're beyond the mindist
|
||||
if(t >= mindist)
|
||||
return false;
|
||||
|
|
|
@ -52,8 +52,8 @@ void CAutoPilot::Save(uint8*& buf)
|
|||
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
|
||||
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
|
||||
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
|
||||
WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
|
||||
WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
|
||||
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
|
||||
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
|
||||
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
|
||||
|
@ -95,8 +95,8 @@ void CAutoPilot::Load(uint8*& buf)
|
|||
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
|
||||
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
|
||||
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
|
||||
m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
|
||||
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
|
||||
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||
|
|
|
@ -64,8 +64,8 @@ public:
|
|||
int32 m_nCurrentRouteNode;
|
||||
int32 m_nNextRouteNode;
|
||||
int32 m_nPrevRouteNode;
|
||||
uint32 m_nTimeEnteredCurve;
|
||||
uint32 m_nTimeToSpendOnCurrentCurve;
|
||||
int32 m_nTimeEnteredCurve;
|
||||
int32 m_nTimeToSpendOnCurrentCurve;
|
||||
uint32 m_nCurrentPathNodeInfo;
|
||||
uint32 m_nNextPathNodeInfo;
|
||||
uint32 m_nPreviousPathNodeInfo;
|
||||
|
|
|
@ -2757,7 +2757,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
|
|||
up.Normalise();
|
||||
CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
|
||||
forward.Normalise();
|
||||
CVector right = CrossProduct(forward, up);
|
||||
CVector right = CrossProduct(up, forward);
|
||||
right.z -= 5.0f * pPlane->m_fPlaneSteer;
|
||||
right.Normalise();
|
||||
up = CrossProduct(forward, right);
|
||||
|
|
|
@ -1285,7 +1285,7 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
|
|||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
while (i--) {
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle || pVehicle == pException)
|
||||
if (!pVehicle || pVehicle == pException || pVehicle->GetStatus() == STATUS_WRECKED)
|
||||
continue;
|
||||
if (!IsEntityTouching3D(pVehicle))
|
||||
continue;
|
||||
|
@ -1997,7 +1997,11 @@ float CGarages::FindDoorHeightForMI(int32 mi)
|
|||
void CGarage::TidyUpGarage()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
#ifdef FIX_BUGS
|
||||
while (i--) {
|
||||
#else
|
||||
while (--i) {
|
||||
#endif
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
|
||||
if (IsPointInsideGarage(pVehicle->GetPosition())) {
|
||||
|
@ -2013,7 +2017,11 @@ void CGarage::TidyUpGarage()
|
|||
void CGarage::TidyUpGarageClose()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
#ifdef FIX_BUGS
|
||||
while (i--) {
|
||||
#else
|
||||
while (--i) {
|
||||
#endif
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
|
@ -2226,6 +2234,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
|
|||
default:
|
||||
aGarages[i].RefreshDoorPointers(true);
|
||||
if (aGarages[i].m_pDoor1) {
|
||||
aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X;
|
||||
aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y;
|
||||
aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
|
||||
if (aGarages[i].m_pDoor1->IsObject())
|
||||
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
|
||||
|
@ -2235,6 +2245,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
|
|||
aGarages[i].m_pDoor1->UpdateRwFrame();
|
||||
}
|
||||
if (aGarages[i].m_pDoor2) {
|
||||
aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X;
|
||||
aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y;
|
||||
aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
|
||||
if (aGarages[i].m_pDoor2->IsObject())
|
||||
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
|
||||
|
|
|
@ -859,7 +859,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
|
|||
mag = Sqrt(dx*dx + dy*dy);
|
||||
dx /= mag;
|
||||
dy /= mag;
|
||||
int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
|
||||
uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
|
||||
if(i < j){
|
||||
dx = -dx;
|
||||
dy = -dy;
|
||||
|
|
|
@ -120,7 +120,7 @@ struct CCarPathLink
|
|||
uint8 trafficLightDirection : 1;
|
||||
uint8 trafficLightType : 2;
|
||||
uint8 bBridgeLights : 1; // at least in LCS...
|
||||
int8 width;
|
||||
uint8 width;
|
||||
|
||||
CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
|
||||
CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
|
||||
|
@ -151,7 +151,7 @@ struct CPathInfoForObject
|
|||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 speedLimit;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
|
||||
uint8 crossing : 1;
|
||||
uint8 onlySmallBoats : 1;
|
||||
|
@ -177,7 +177,7 @@ struct CTempNode
|
|||
int16 link2;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
bool isCross;
|
||||
int8 linkState;
|
||||
};
|
||||
|
@ -188,7 +188,7 @@ struct CTempNodeExternal // made up name
|
|||
int16 next;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
bool isCross;
|
||||
};
|
||||
|
||||
|
|
|
@ -1701,6 +1701,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
|
||||
pBoat->AutoPilot.m_vecDestinationCoors = pos;
|
||||
pBoat->SetStatus(STATUS_PHYSICS);
|
||||
pBoat->bEngineOn = true;
|
||||
pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed);
|
||||
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
return 0;
|
||||
|
|
|
@ -431,12 +431,12 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
script_assert(pPed);
|
||||
if (ScriptParams[1]) {
|
||||
pPed->bIsDucking = true;
|
||||
pPed->bCrouchWhenShooting = true;
|
||||
pPed->SetDuck(ScriptParams[2], true);
|
||||
}
|
||||
else {
|
||||
pPed->ClearDuck(true);
|
||||
pPed->bIsDucking = false;
|
||||
pPed->bCrouchWhenShooting = false;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1768,7 +1768,7 @@ CCamera::CamControl(void)
|
|||
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
|
||||
!m_WideScreenOn &&
|
||||
(WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam))
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
}
|
||||
|
||||
// What a mess!
|
||||
|
|
|
@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd);
|
|||
void CdStreamRemoveImages(void);
|
||||
int32 CdStreamGetNumImages(void);
|
||||
|
||||
#ifndef _WIN32
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
extern bool flushStream[MAX_CDCHANNELS];
|
||||
#endif
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
|
||||
// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp)
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
bool flushStream[MAX_CDCHANNELS];
|
||||
#endif
|
||||
|
||||
struct CdReadInfo
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ CdStreamInitThread(void)
|
|||
gChannelRequestQ.tail = 0;
|
||||
gChannelRequestQ.size = gNumChannels + 1;
|
||||
ASSERT(gChannelRequestQ.items != nil );
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 0);
|
||||
|
||||
|
||||
if (gCdStreamSema == SEM_FAILED) {
|
||||
|
@ -91,7 +91,7 @@ CdStreamInitThread(void)
|
|||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sprintf(semName,"/semaphore_done%d",i);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 0);
|
||||
|
||||
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
|
||||
{
|
||||
|
@ -99,9 +99,10 @@ CdStreamInitThread(void)
|
|||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
sprintf(semName,"/semaphore_start%d",i);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 0);
|
||||
|
||||
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
|
||||
{
|
||||
|
@ -170,6 +171,7 @@ CdStreamInit(int32 numChannels)
|
|||
gNumImages = 0;
|
||||
|
||||
gNumChannels = numChannels;
|
||||
ASSERT( gNumChannels != 0 );
|
||||
|
||||
gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
|
||||
ASSERT( gpReadInfo != nil );
|
||||
|
@ -245,10 +247,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
|||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
|
||||
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||
return STREAM_SUCCESS;
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
flushStream[channel] = 1;
|
||||
CdStreamSync(channel);
|
||||
//return STREAM_NONE;
|
||||
#else
|
||||
return STREAM_NONE;
|
||||
#endif
|
||||
}
|
||||
|
||||
pChannel->hFile = hImage - 1;
|
||||
|
@ -316,34 +320,34 @@ CdStreamSync(int32 channel)
|
|||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
if (flushStream[channel]) {
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pChannel->nSectorsToRead = 0;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pthread_kill(pChannel->pChannelThread, SIGUSR1);
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#else
|
||||
pChannel->nSectorsToRead = 0;
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
#endif
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#endif
|
||||
pChannel->bReading = false;
|
||||
flushStream[channel] = false;
|
||||
return STREAM_NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
while (pChannel->bLocked)
|
||||
while (pChannel->bLocked && pChannel->nSectorsToRead != 0){
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bLocked = false;
|
||||
}
|
||||
|
||||
pChannel->bReading = false;
|
||||
|
@ -395,7 +399,12 @@ void *CdStreamThread(void *param)
|
|||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(gCdStreamSema);
|
||||
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
|
||||
// spurious wakeup
|
||||
if (channel == -1)
|
||||
continue;
|
||||
#else
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
|
@ -447,7 +456,7 @@ void *CdStreamThread(void *param)
|
|||
if ( pChannel->bLocked )
|
||||
{
|
||||
pChannel->bLocked = 0;
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bReading = false;
|
||||
}
|
||||
|
@ -524,7 +533,9 @@ void
|
|||
CdStreamRemoveImages(void)
|
||||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
flushStream[i] = 1;
|
||||
#endif
|
||||
CdStreamSync(i);
|
||||
}
|
||||
|
||||
|
|
|
@ -1765,6 +1765,51 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
|
|||
|
||||
#undef CLEAR_ACTION_IF_NEEDED
|
||||
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
#define CHECK_ACTION(action) \
|
||||
if (key == GetControllerKeyAssociatedWithAction(action, type))\
|
||||
return true;
|
||||
|
||||
bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
|
||||
{
|
||||
const eControllerType type = MOUSE;
|
||||
if (!GetIsKeyBlank(key, type))
|
||||
{
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
CHECK_ACTION(VEHICLE_FIREWEAPON);
|
||||
#endif
|
||||
CHECK_ACTION(VEHICLE_LOOKBEHIND);
|
||||
CHECK_ACTION(VEHICLE_LOOKLEFT);
|
||||
CHECK_ACTION(VEHICLE_LOOKRIGHT);
|
||||
CHECK_ACTION(VEHICLE_HORN);
|
||||
CHECK_ACTION(VEHICLE_HANDBRAKE);
|
||||
CHECK_ACTION(VEHICLE_ACCELERATE);
|
||||
CHECK_ACTION(VEHICLE_BRAKE);
|
||||
CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
|
||||
CHECK_ACTION(TOGGLE_SUBMISSIONS);
|
||||
CHECK_ACTION(VEHICLE_TURRETLEFT);
|
||||
CHECK_ACTION(VEHICLE_TURRETRIGHT);
|
||||
CHECK_ACTION(VEHICLE_TURRETUP);
|
||||
CHECK_ACTION(VEHICLE_TURRETDOWN);
|
||||
CHECK_ACTION(VEHICLE_ENTER_EXIT);
|
||||
CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
|
||||
#ifndef BIND_VEHICLE_FIREWEAPON
|
||||
CHECK_ACTION(PED_FIREWEAPON);
|
||||
#endif
|
||||
CHECK_ACTION(GO_LEFT);
|
||||
CHECK_ACTION(GO_RIGHT);
|
||||
CHECK_ACTION(NETWORK_TALK);
|
||||
CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
|
||||
CHECK_ACTION(TOGGLE_DPAD);
|
||||
CHECK_ACTION(TAKE_SCREEN_SHOT);
|
||||
CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#undef CHECK_ACTION
|
||||
#endif
|
||||
|
||||
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
|
||||
{
|
||||
if (!GetIsKeyBlank(key, type))
|
||||
|
|
|
@ -195,6 +195,10 @@ public:
|
|||
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
|
||||
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
bool IsAnyVehicleActionAssignedToMouseKey(int32 key);
|
||||
#endif
|
||||
|
||||
bool GetIsKeyBlank(int32 key, eControllerType type);
|
||||
e_ControllerActionType GetActionType(e_ControllerAction action);
|
||||
|
||||
|
|
|
@ -5567,33 +5567,40 @@ void
|
|||
CMenuManager::DrawQuitGameScreen(void)
|
||||
{
|
||||
static int32 exitSignalTimer = 0;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
|
||||
#else
|
||||
int alpha = m_nMenuFadeAlpha;
|
||||
#endif
|
||||
|
||||
#ifndef MUCH_SHORTER_OUTRO_SCREEN
|
||||
static PauseModeTime lastTickIncrease = 0;
|
||||
if (m_nMenuFadeAlpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
|
||||
if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
|
||||
exitSignalTimer++;
|
||||
lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
#else
|
||||
static PauseModeTime sincePress = 0;
|
||||
sincePress += frameTime;
|
||||
if (sincePress > 500)
|
||||
static PauseModeTime firstTick = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) {
|
||||
exitSignalTimer = 150;
|
||||
}
|
||||
#endif
|
||||
static CSprite2d *splash = nil;
|
||||
|
||||
if (splash == nil)
|
||||
splash = LoadSplash("OUTRO");
|
||||
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(28.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha));
|
||||
|
||||
// Or we can see menu background from sides
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha));
|
||||
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha));
|
||||
CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha));
|
||||
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha));
|
||||
#endif
|
||||
|
||||
splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
|
||||
if (m_nMenuFadeAlpha == 255 && exitSignalTimer == 150)
|
||||
splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, alpha));
|
||||
if (alpha == 255 && exitSignalTimer == 150)
|
||||
RsEventHandler(rsQUITAPP, nil);
|
||||
|
||||
m_bShowMouse = false;
|
||||
|
|
|
@ -381,6 +381,11 @@ bool CGame::Initialise(const char* datFile)
|
|||
CTxdStore::Create(gameTxdSlot);
|
||||
CTxdStore::AddRef(gameTxdSlot);
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Loading particles", nil);
|
||||
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
|
||||
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
|
||||
|
@ -440,10 +445,7 @@ bool CGame::Initialise(const char* datFile)
|
|||
|
||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Add Particles", nil);
|
||||
CWorld::AddParticles();
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
|
@ -591,7 +593,6 @@ bool CGame::ShutDown(void)
|
|||
gPhoneInfo.Shutdown();
|
||||
CWeapon::ShutdownWeapons();
|
||||
CPedType::Shutdown();
|
||||
CMBlur::MotionBlurClose();
|
||||
|
||||
for (int32 i = 0; i < NUMPLAYERS; i++)
|
||||
{
|
||||
|
@ -617,7 +618,7 @@ bool CGame::ShutDown(void)
|
|||
CStreaming::Shutdown();
|
||||
CTxdStore::GameShutdown();
|
||||
CCollision::Shutdown();
|
||||
CWaterLevel::DestroyWavyAtomic();
|
||||
CWaterLevel::Shutdown();
|
||||
CRubbish::Shutdown();
|
||||
CClouds::Shutdown();
|
||||
CShadows::Shutdown();
|
||||
|
@ -626,6 +627,7 @@ bool CGame::ShutDown(void)
|
|||
CWeaponEffects::Shutdown();
|
||||
CParticle::Shutdown();
|
||||
CPools::ShutDown();
|
||||
CHud::ReInitialise();
|
||||
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
||||
CMBlur::MotionBlurClose();
|
||||
CdStreamRemoveImages();
|
||||
|
|
|
@ -824,7 +824,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
|||
|
||||
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
{
|
||||
int32 c;
|
||||
uint32 c;
|
||||
switch (color) {
|
||||
case RADAR_TRACE_RED:
|
||||
if (bright)
|
||||
|
|
|
@ -207,11 +207,15 @@ CStreaming::Init2(void)
|
|||
|
||||
// allocate streaming buffers
|
||||
if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
#else
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||
|
@ -2305,9 +2309,10 @@ CStreaming::LoadRequestedModels(void)
|
|||
}
|
||||
|
||||
|
||||
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
|
||||
// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
|
||||
// Currently only supported on POSIX streamer.
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
// WIP - some files are loaded swapped (CdStreamPosix problem?)
|
||||
#if 0 //def ONE_THREAD_PER_CHANNEL
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
|
@ -2326,14 +2331,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
bool first = true;
|
||||
int readOrder[4] = {-1}; // Channel IDs ordered by read time
|
||||
int readI = 0;
|
||||
int processI = 0;
|
||||
bool first = true;
|
||||
|
||||
// All those "first" checks are because of variables aren't initialized in first pass.
|
||||
|
||||
while (true) {
|
||||
// Enumerate files and start reading
|
||||
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
|
||||
|
||||
// Channel has file to load
|
||||
if (!first && streamIds[i] != -1) {
|
||||
processI = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2346,12 +2355,16 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
|
||||
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
|
||||
streamIds[i] = -1;
|
||||
|
||||
// Big file, needs 2 buffer
|
||||
if (size > (uint32)ms_streamingBufferSize) {
|
||||
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
|
||||
continue;
|
||||
break;
|
||||
else if (!first && streamIds[i+1] != -1)
|
||||
continue;
|
||||
|
||||
} else {
|
||||
// Buffer of current channel is part of a "big file", pass
|
||||
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
|
||||
continue;
|
||||
}
|
||||
|
@ -2361,8 +2374,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
streamIds[i] = streamId;
|
||||
streamSizes[i] = size;
|
||||
streamPoses[i] = posn;
|
||||
|
||||
if (!first)
|
||||
assert(readOrder[readI] == -1);
|
||||
|
||||
//printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
|
||||
|
||||
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
|
||||
processI = i;
|
||||
readOrder[readI] = i;
|
||||
if (first && readI+1 != ARRAY_SIZE(readOrder))
|
||||
readOrder[readI+1] = -1;
|
||||
|
||||
readI = (readI + 1) % ARRAY_SIZE(readOrder);
|
||||
} else {
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
|
@ -2370,33 +2393,40 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
} else
|
||||
} else {
|
||||
streamIds[i] = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
first = false;
|
||||
int nextChannel = readOrder[processI];
|
||||
|
||||
// Now process
|
||||
if (streamIds[processI] == -1)
|
||||
// Now start processing
|
||||
if (nextChannel == -1 || streamIds[nextChannel] == -1)
|
||||
break;
|
||||
|
||||
// Try again on error
|
||||
while (CdStreamSync(processI) != STREAM_NONE) {
|
||||
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
//printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
|
||||
|
||||
if(streamIds[processI] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
|
||||
// Try again on error
|
||||
while (CdStreamSync(nextChannel) != STREAM_NONE) {
|
||||
CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
|
||||
if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
|
||||
|
||||
if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
|
||||
if(mi->IsSimple())
|
||||
mi->m_alpha = 255;
|
||||
}
|
||||
streamIds[processI] = -1;
|
||||
streamIds[nextChannel] = -1;
|
||||
readOrder[processI] = -1;
|
||||
processI = (processI + 1) % ARRAY_SIZE(readOrder);
|
||||
}
|
||||
|
||||
ms_bLoadingBigModel = false;
|
||||
|
@ -2443,7 +2473,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size);
|
||||
while(CdStreamSync(0) || status == STREAM_NONE);
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
|
||||
MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[0], streamId);
|
||||
if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED)
|
||||
|
@ -2500,7 +2530,7 @@ CStreaming::FlushRequestList(void)
|
|||
next = si->m_next;
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
#ifndef _WIN32
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
if(ms_channel[0].state == CHANNELSTATE_READING) {
|
||||
flushStream[0] = 1;
|
||||
}
|
||||
|
@ -3216,4 +3246,4 @@ CStreaming::PrintStreamingBufferState()
|
|||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
CTimer::Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,7 +88,11 @@ public:
|
|||
static int32 ms_oldSectorX;
|
||||
static int32 ms_oldSectorY;
|
||||
static int32 ms_streamingBufferSize;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
static int8 *ms_pStreamingBuffer[2];
|
||||
#else
|
||||
static int8 *ms_pStreamingBuffer[4];
|
||||
#endif
|
||||
static size_t ms_memoryUsed;
|
||||
static CStreamingChannel ms_channel[2];
|
||||
static int32 ms_channelError;
|
||||
|
|
|
@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
|
|||
} else if(e->bUsesCollision)
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough, ignoreShootThrough))
|
||||
entity = e;
|
||||
if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
|
||||
|
@ -466,7 +466,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
|
|||
e->m_scanCode = GetCurrentScanCode();
|
||||
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough, false, poly))
|
||||
entity = e;
|
||||
}
|
||||
|
@ -2239,8 +2239,12 @@ CWorld::UseDetonator(CEntity *pEntity)
|
|||
{
|
||||
int32 i = CPools::GetVehiclePool()->GetSize();
|
||||
while(--i >= 0) {
|
||||
#ifdef FIX_BUGS
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
#else
|
||||
CAutomobile *pVehicle = (CAutomobile *)CPools::GetVehiclePool()->GetSlot(i);
|
||||
if(pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE &&
|
||||
#endif
|
||||
if(pVehicle && pVehicle->m_bombType == CARBOMB_REMOTE &&
|
||||
pVehicle->m_pBombRigger == pEntity) {
|
||||
pVehicle->m_bombType = CARBOMB_NONE;
|
||||
pVehicle->m_nBombTimer = 500;
|
||||
|
|
|
@ -355,7 +355,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
|
|||
#ifndef MASTER
|
||||
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
|
||||
#else
|
||||
#define assert(_Expression)
|
||||
#define assert(_Expression) (_Expression)
|
||||
#endif
|
||||
#define ASSERT assert
|
||||
|
||||
|
|
|
@ -251,6 +251,12 @@ enum Config {
|
|||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||
#endif
|
||||
|
||||
#define ASCII_STRCMP // use faster ascii str comparisons
|
||||
|
||||
#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
|
||||
#undef ASCII_STRCMP
|
||||
#endif
|
||||
|
||||
// Just debug menu entries
|
||||
#ifdef DEBUGMENU
|
||||
#define RELOADABLES // some debug menu options to reload TXD files
|
||||
|
@ -306,8 +312,8 @@ enum Config {
|
|||
|
||||
// Hud, frontend and radar
|
||||
#define PC_MENU
|
||||
|
||||
#define FIX_RADAR // use radar size from early version before R* broke it
|
||||
#define RADIO_OFF_TEXT // Won't work without FIX_BUGS
|
||||
|
||||
#ifndef PC_MENU
|
||||
# define PS2_MENU
|
||||
|
@ -347,6 +353,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||
|
||||
#if SCRIPT_LOG_FILE_LEVEL == 0
|
||||
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
@ -376,6 +386,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#define FREE_CAM // Rotating cam
|
||||
|
||||
// Audio
|
||||
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
|
@ -393,11 +404,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
// Streaming
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
|
||||
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
|
||||
#endif
|
||||
// IMG
|
||||
#define BIG_IMG // allows to read larger img files
|
||||
#define BIG_IMG // Not complete - allows to read larger img files
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
|
@ -405,6 +417,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#undef NO_ISLAND_LOADING
|
||||
#endif
|
||||
|
||||
// -------
|
||||
|
||||
#if defined __MWERKS__ || defined VANILLA_DEFINES
|
||||
#define FINAL
|
||||
#undef CHATTYSPLASH
|
||||
|
@ -459,6 +473,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#undef BUTTON_ICONS
|
||||
|
||||
#undef FIX_RADAR
|
||||
#undef RADIO_OFF_TEXT
|
||||
|
||||
#undef MAP_ENHANCEMENTS
|
||||
#undef MUCH_SHORTER_OUTRO_SCREEN
|
||||
|
@ -487,4 +502,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#undef IMPROVED_CAMERA
|
||||
#undef FREE_CAM
|
||||
#undef BIG_IMG
|
||||
|
||||
#undef RADIO_SCROLL_TO_PREV_STATION
|
||||
#endif
|
||||
|
|
|
@ -1065,8 +1065,13 @@ DisplayGameDebugText()
|
|||
#endif
|
||||
|
||||
FrameSamples++;
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
||||
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
||||
#else
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
|
||||
#endif
|
||||
|
||||
if ( FrameSamples > 30 )
|
||||
{
|
||||
|
|
|
@ -406,6 +406,10 @@ bool LoadINISettings()
|
|||
ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
|
||||
ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
|
||||
#endif
|
||||
ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling);
|
||||
#ifdef NEW_RENDERER
|
||||
ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
|
||||
#endif
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
|
||||
|
@ -495,6 +499,9 @@ void SaveINISettings()
|
|||
StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
||||
#endif
|
||||
StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
|
||||
#ifdef NEW_RENDERER
|
||||
StoreIni("Rendering", "NewRenderer", gbNewRenderer);
|
||||
#endif
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
|
||||
|
@ -706,7 +713,7 @@ void CTweakVars::Add(CTweakVar *var)
|
|||
TweakVarsListSize = 0;
|
||||
}
|
||||
if(TweakVarsListSize > 63)
|
||||
TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(*var));
|
||||
TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(CTweakVar*));
|
||||
|
||||
TweakVarsList[TweakVarsListSize++] = var;
|
||||
// TweakVarsList.push_back(var);
|
||||
|
|
|
@ -89,6 +89,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
}
|
||||
|
||||
int vsBits;
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
setVertexDeclaration(header->vertexDeclaration);
|
||||
|
@ -120,7 +121,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
if(m->texture)
|
||||
d3d::setTexture(0, m->texture);
|
||||
|
@ -150,11 +151,11 @@ CreateVehiclePipe(void)
|
|||
fp = ReadTweakValueTable(fp, SpecColor);
|
||||
}
|
||||
|
||||
#include "shaders/neoVehicle_VS.inc"
|
||||
#include "shaders/obj/neoVehicle_VS.inc"
|
||||
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
|
||||
assert(neoVehicle_VS);
|
||||
|
||||
#include "shaders/neoVehicle_PS.inc"
|
||||
#include "shaders/obj/neoVehicle_PS.inc"
|
||||
neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
|
||||
assert(neoVehicle_PS);
|
||||
|
||||
|
@ -260,11 +261,11 @@ CreateWorldPipe(void)
|
|||
else
|
||||
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
#include "shaders/default_UV2_VS.inc"
|
||||
#include "shaders/obj/default_UV2_VS.inc"
|
||||
neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
|
||||
assert(neoWorld_VS);
|
||||
|
||||
#include "shaders/neoWorldVC_PS.inc"
|
||||
#include "shaders/obj/neoWorldVC_PS.inc"
|
||||
neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
|
||||
assert(neoWorldVC_PS);
|
||||
|
||||
|
@ -347,11 +348,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
void
|
||||
CreateGlossPipe(void)
|
||||
{
|
||||
#include "shaders/neoGloss_VS.inc"
|
||||
#include "shaders/obj/neoGloss_VS.inc"
|
||||
neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
|
||||
assert(neoGloss_VS);
|
||||
|
||||
#include "shaders/neoGloss_PS.inc"
|
||||
#include "shaders/obj/neoGloss_PS.inc"
|
||||
neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
|
||||
assert(neoGloss_PS);
|
||||
|
||||
|
@ -421,6 +422,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
}
|
||||
|
||||
int vsBits;
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
setVertexDeclaration(header->vertexDeclaration);
|
||||
|
@ -438,7 +440,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
if(m->texture){
|
||||
d3d::setTexture(0, m->texture);
|
||||
|
@ -464,7 +466,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
}
|
||||
|
||||
int vsBits;
|
||||
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
|
||||
0, header->vertexStream[0].stride);
|
||||
setIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
|
||||
|
@ -485,7 +487,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
if(inst->material->texture){
|
||||
d3d::setTexture(0, m->texture);
|
||||
|
@ -513,11 +515,11 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
|
||||
#include "shaders/neoRim_VS.inc"
|
||||
#include "shaders/obj/neoRim_VS.inc"
|
||||
neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
|
||||
assert(neoRim_VS);
|
||||
|
||||
#include "shaders/neoRimSkin_VS.inc"
|
||||
#include "shaders/obj/neoRimSkin_VS.inc"
|
||||
neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
|
||||
assert(neoRimSkin_VS);
|
||||
|
||||
|
@ -611,6 +613,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
assert(building->instHeader->platform == PLATFORM_D3D9);
|
||||
building->fadeAlpha = 255;
|
||||
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
|
||||
bool setupDone = false;
|
||||
bool defer = false;
|
||||
|
@ -640,7 +643,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
setupDone = true;
|
||||
}
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
if(m->texture){
|
||||
d3d::setTexture(0, m->texture);
|
||||
|
@ -703,7 +706,7 @@ RenderBlendPass(int pass)
|
|||
|
||||
rw::RGBA color = m->color;
|
||||
color.alpha = (color.alpha * building->fadeAlpha)/255;
|
||||
setMaterial(color, m->surfaceProps);
|
||||
setMaterial(color, m->surfaceProps); // always modulate here
|
||||
|
||||
if(m->texture){
|
||||
d3d::setTexture(0, m->texture);
|
||||
|
|
|
@ -87,6 +87,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
Material *m;
|
||||
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
|
@ -119,7 +120,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
|
@ -160,8 +161,8 @@ CreateVehiclePipe(void)
|
|||
|
||||
|
||||
{
|
||||
#include "shaders/neoVehicle_fs_gl.inc"
|
||||
#include "shaders/neoVehicle_vs_gl.inc"
|
||||
#include "shaders/obj/neoVehicle_frag.inc"
|
||||
#include "shaders/obj/neoVehicle_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
|
||||
neoVehicleShader = Shader::create(vs, fs);
|
||||
|
@ -271,8 +272,8 @@ CreateWorldPipe(void)
|
|||
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
{
|
||||
#include "shaders/neoWorldVC_fs_gl.inc"
|
||||
#include "shaders/default_UV2_gl.inc"
|
||||
#include "shaders/obj/neoWorldVC_frag.inc"
|
||||
#include "shaders/obj/default_UV2_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
|
||||
neoWorldShader = Shader::create(vs, fs);
|
||||
|
@ -333,7 +334,12 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
|
||||
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
|
||||
glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
|
||||
float reflProps[4];
|
||||
reflProps[0] = GlossMult;
|
||||
reflProps[1] = 0.0f;
|
||||
reflProps[2] = 0.0f;
|
||||
reflProps[3] = 0.0f;
|
||||
glUniform4fv(U(u_reflProps), 1, reflProps);
|
||||
|
||||
SetRenderState(VERTEXALPHA, TRUE);
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
|
@ -374,8 +380,8 @@ CreateGlossPipe(void)
|
|||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#include "shaders/neoGloss_fs_gl.inc"
|
||||
#include "shaders/neoGloss_vs_gl.inc"
|
||||
#include "shaders/obj/neoGloss_frag.inc"
|
||||
#include "shaders/obj/neoGloss_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
|
||||
neoGlossShader = Shader::create(vs, fs);
|
||||
|
@ -444,6 +450,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
Material *m;
|
||||
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
|
@ -467,7 +474,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
|
@ -494,6 +501,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
Material *m;
|
||||
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
|
@ -515,7 +523,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
|
@ -546,8 +554,8 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/simple_fs_gl.inc"
|
||||
#include "shaders/neoRimSkin_gl.inc"
|
||||
#include "shaders/obj/simple_frag.inc"
|
||||
#include "shaders/obj/neoRimSkin_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimSkinShader = Shader::create(vs, fs);
|
||||
|
@ -555,8 +563,8 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/simple_fs_gl.inc"
|
||||
#include "shaders/neoRim_gl.inc"
|
||||
#include "shaders/obj/simple_frag.inc"
|
||||
#include "shaders/obj/neoRim_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimShader = Shader::create(vs, fs);
|
||||
|
@ -660,6 +668,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
assert(building->instHeader->platform == PLATFORM_GL3);
|
||||
building->fadeAlpha = 255;
|
||||
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
|
||||
rw::uint32 flags = atomic->geometry->flags;
|
||||
|
||||
WorldLights lights;
|
||||
lights.numAmbients = 1;
|
||||
|
@ -699,7 +708,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
setupDone = true;
|
||||
}
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
|
@ -768,7 +777,7 @@ RenderBlendPass(int pass)
|
|||
|
||||
rw::RGBA color = m->color;
|
||||
color.alpha = (color.alpha * building->fadeAlpha)/255;
|
||||
setMaterial(color, m->surfaceProps);
|
||||
setMaterial(color, m->surfaceProps); // always modulate here
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
|
|
|
@ -142,17 +142,17 @@ CPostFX::Open(RwCamera *cam)
|
|||
|
||||
|
||||
#ifdef RW_D3D9
|
||||
#include "shaders/colourfilterVC_PS.inc"
|
||||
#include "shaders/obj/colourfilterVC_PS.inc"
|
||||
colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
|
||||
#include "shaders/contrastPS.inc"
|
||||
#include "shaders/obj/contrastPS.inc"
|
||||
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
|
||||
#endif
|
||||
#ifdef RW_OPENGL
|
||||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#include "shaders/im2d_gl.inc"
|
||||
#include "shaders/colourfilterVC_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_vert.inc"
|
||||
#include "shaders/obj/colourfilterVC_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
|
||||
colourFilterVC = Shader::create(vs, fs);
|
||||
|
@ -160,8 +160,8 @@ CPostFX::Open(RwCamera *cam)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/im2d_gl.inc"
|
||||
#include "shaders/contrast_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_vert.inc"
|
||||
#include "shaders/obj/contrast_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
|
||||
contrast = Shader::create(vs, fs);
|
||||
|
|
|
@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
|
|||
|
||||
openim2d_uv2();
|
||||
#ifdef RW_D3D9
|
||||
#include "shaders/screenDroplet_PS.inc"
|
||||
#include "shaders/obj/screenDroplet_PS.inc"
|
||||
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
|
||||
#endif
|
||||
#ifdef RW_GL3
|
||||
using namespace rw::gl3;
|
||||
{
|
||||
#include "shaders/im2d_UV2_gl.inc"
|
||||
#include "shaders/screenDroplet_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_UV2_vert.inc"
|
||||
#include "shaders/obj/screenDroplet_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
|
||||
screenDroplet = Shader::create(vs, fs);
|
||||
|
|
|
@ -1,78 +0,0 @@
|
|||
all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
|
||||
colourfilterVC_fs_gl.inc contrast_fs_gl.inc \
|
||||
neoRim_gl.inc neoRimSkin_gl.inc \
|
||||
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
|
||||
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
|
||||
im2d_UV2_gl.inc screenDroplet_fs_gl.inc
|
||||
|
||||
im2d_gl.inc: im2d.vert
|
||||
(echo 'const char *im2d_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' im2d.vert;\
|
||||
echo ';') >im2d_gl.inc
|
||||
|
||||
colourfilterVC_fs_gl.inc: colourfilterVC.frag
|
||||
(echo 'const char *colourfilterVC_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' colourfilterVC.frag;\
|
||||
echo ';') >colourfilterVC_fs_gl.inc
|
||||
simple_fs_gl.inc: simple.frag
|
||||
(echo 'const char *simple_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' simple.frag;\
|
||||
echo ';') >simple_fs_gl.inc
|
||||
|
||||
default_UV2_gl.inc: default_UV2.vert
|
||||
(echo 'const char *default_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' default_UV2.vert;\
|
||||
echo ';') >default_UV2_gl.inc
|
||||
|
||||
|
||||
|
||||
contrast_fs_gl.inc: contrast.frag
|
||||
(echo 'const char *contrast_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' contrast.frag;\
|
||||
echo ';') >contrast_fs_gl.inc
|
||||
|
||||
|
||||
neoRim_gl.inc: neoRim.vert
|
||||
(echo 'const char *neoRim_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRim.vert;\
|
||||
echo ';') >neoRim_gl.inc
|
||||
|
||||
neoRimSkin_gl.inc: neoRimSkin.vert
|
||||
(echo 'const char *neoRimSkin_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRimSkin.vert;\
|
||||
echo ';') >neoRimSkin_gl.inc
|
||||
|
||||
neoWorldVC_fs_gl.inc: neoWorldVC.frag
|
||||
(echo 'const char *neoWorldVC_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoWorldVC.frag;\
|
||||
echo ';') >neoWorldVC_fs_gl.inc
|
||||
|
||||
neoGloss_fs_gl.inc: neoGloss.frag
|
||||
(echo 'const char *neoGloss_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.frag;\
|
||||
echo ';') >neoGloss_fs_gl.inc
|
||||
|
||||
neoGloss_vs_gl.inc: neoGloss.vert
|
||||
(echo 'const char *neoGloss_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.vert;\
|
||||
echo ';') >neoGloss_vs_gl.inc
|
||||
|
||||
neoVehicle_vs_gl.inc: neoVehicle.vert
|
||||
(echo 'const char *neoVehicle_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.vert;\
|
||||
echo ';') >neoVehicle_vs_gl.inc
|
||||
|
||||
neoVehicle_fs_gl.inc: neoVehicle.frag
|
||||
(echo 'const char *neoVehicle_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.frag;\
|
||||
echo ';') >neoVehicle_fs_gl.inc
|
||||
|
||||
im2d_UV2_gl.inc: im2d_UV2.vert
|
||||
(echo 'const char *im2d_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' im2d_UV2.vert;\
|
||||
echo ';') >im2d_UV2_gl.inc
|
||||
|
||||
screenDroplet_fs_gl.inc: screenDroplet.frag
|
||||
(echo 'const char *screenDroplet_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' screenDroplet.frag;\
|
||||
echo ';') >screenDroplet_fs_gl.inc
|
9
src/extras/shaders/make_glsl.sh
Normal file
9
src/extras/shaders/make_glsl.sh
Normal file
|
@ -0,0 +1,9 @@
|
|||
#!sh
|
||||
for i in *.vert; do
|
||||
echo $i
|
||||
./makeinc_glsl.sh $i
|
||||
done
|
||||
for i in *.frag; do
|
||||
echo $i
|
||||
./makeinc_glsl.sh $i
|
||||
done
|
|
@ -1,3 +1,3 @@
|
|||
@echo off
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
6
src/extras/shaders/makeinc_glsl.sh
Normal file
6
src/extras/shaders/makeinc_glsl.sh
Normal file
|
@ -0,0 +1,6 @@
|
|||
#!sh
|
||||
ext=${1##*.}
|
||||
name=${1%.*}
|
||||
(echo "const char *${name}_${ext}_src =";\
|
||||
sed 's/..*/"&\\n"/' $1;\
|
||||
echo ';') > obj/${name}_${ext}.inc
|
|
@ -1,4 +1,5 @@
|
|||
#!sh
|
||||
cd obj
|
||||
for i in *cso; do
|
||||
(echo -n 'static '
|
||||
xxd -i $i | grep -v '_len = ') > ${i%cso}inc
|
|
@ -1609,7 +1609,7 @@ CPed::ProcessBuoyancy(void)
|
|||
color.r = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f;
|
||||
color.g = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f;
|
||||
color.b = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f;
|
||||
color.a = (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48;
|
||||
color.a = CGeneral::GetRandomNumberInRange(48.0f, 96.0f);
|
||||
bIsInWater = true;
|
||||
ApplyMoveForce(buoyancyImpulse);
|
||||
if (!DyingOrDead()) {
|
||||
|
|
|
@ -639,7 +639,7 @@ public:
|
|||
uint32 m_threatFlags;
|
||||
uint32 m_threatCheckTimer;
|
||||
uint32 m_threatCheckInterval;
|
||||
uint32 m_delayedSoundID;
|
||||
int32 m_delayedSoundID;
|
||||
uint32 m_delayedSoundTimer;
|
||||
uint32 m_lastSoundStart;
|
||||
uint32 m_soundStart;
|
||||
|
|
|
@ -113,7 +113,11 @@ const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicl
|
|||
CVehicleToEffect effect(pVehicle);
|
||||
vVehicleToEffect.push_back(effect);
|
||||
POP_MEMID();
|
||||
#ifdef FIX_BUGS
|
||||
return vVehicleToEffect.back().ChooseEffect(pos);
|
||||
#else
|
||||
return effect.ChooseEffect(pos);
|
||||
#endif
|
||||
}
|
||||
|
||||
CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
|
||||
|
|
|
@ -406,16 +406,19 @@ CFont::DrawButton(float x, float y)
|
|||
if (PS2Symbol != BUTTON_NONE) {
|
||||
CRect rect;
|
||||
rect.left = x;
|
||||
rect.top = Details.scaleY + Details.scaleY + y;
|
||||
rect.right = Details.scaleY * 17.0f + x;
|
||||
rect.bottom = Details.scaleY * 19.0f + y;
|
||||
rect.top = RenderState.scaleY + RenderState.scaleY + y;
|
||||
rect.right = RenderState.scaleY * 17.0f + x;
|
||||
rect.bottom = RenderState.scaleY * 19.0f + y;
|
||||
|
||||
int vertexAlphaState;
|
||||
void *raster;
|
||||
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
|
||||
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
|
||||
if (RenderState.bIsShadow)
|
||||
ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
|
||||
else
|
||||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
|
||||
}
|
||||
|
@ -585,7 +588,7 @@ CFont::RenderFontBuffer()
|
|||
#ifdef BUTTON_ICONS
|
||||
if(PS2Symbol != BUTTON_NONE) {
|
||||
DrawButton(textPosX, textPosY);
|
||||
textPosX += Details.scaleY * 17.0f;
|
||||
textPosX += RenderState.scaleY * 17.0f;
|
||||
PS2Symbol = BUTTON_NONE;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1140,18 +1140,18 @@ void CHud::Draw()
|
|||
if (IntroRect.m_nTextureId >= 0) {
|
||||
CRect rect (
|
||||
IntroRect.m_sRect.left,
|
||||
IntroRect.m_sRect.top,
|
||||
IntroRect.m_sRect.bottom,
|
||||
IntroRect.m_sRect.right,
|
||||
IntroRect.m_sRect.bottom );
|
||||
IntroRect.m_sRect.top );
|
||||
|
||||
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
|
||||
}
|
||||
else {
|
||||
CRect rect (
|
||||
IntroRect.m_sRect.left,
|
||||
IntroRect.m_sRect.top,
|
||||
IntroRect.m_sRect.bottom,
|
||||
IntroRect.m_sRect.right,
|
||||
IntroRect.m_sRect.bottom );
|
||||
IntroRect.m_sRect.top );
|
||||
|
||||
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
|
||||
}
|
||||
|
@ -1172,7 +1172,14 @@ void CHud::Draw()
|
|||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetDropShadowPosition(0);
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
if (!FrontEndMenuManager.m_PrefsCutsceneBorders) {
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetDropShadowPosition(2);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
|
||||
CFont::SetColor(CRGBA(225, 225, 225, 255));
|
||||
|
||||
|
@ -1182,10 +1189,6 @@ void CHud::Draw()
|
|||
onceItWasWidescreen = true;
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
|
||||
CFont::SetDropShadowPosition(2);
|
||||
#endif
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
|
||||
CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
|
||||
|
@ -1224,7 +1227,7 @@ void CHud::Draw()
|
|||
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
|
||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
|
|
|
@ -1394,6 +1394,10 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
|
|||
void
|
||||
CRenderer::InsertEntityIntoList(CEntity *ent)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (!ent->m_rwObject) return;
|
||||
#endif
|
||||
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: there are more flags being checked here
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
|
|
|
@ -73,7 +73,7 @@ RwRaster *gpWaterEnvBaseRaster;
|
|||
RwRaster *gpWaterWakeRaster;
|
||||
|
||||
bool _bSeaLife;
|
||||
float _fWaterZOffset = 0.5f;
|
||||
float _fWaterZOffset = WATER_Z_OFFSET;
|
||||
|
||||
#ifdef PC_WATER
|
||||
float fEnvScale = 0.25f;
|
||||
|
@ -318,6 +318,7 @@ CWaterLevel::Shutdown()
|
|||
|
||||
_DELETE_TEXTURE(gpWaterTex);
|
||||
_DELETE_TEXTURE(gpWaterEnvTex);
|
||||
_DELETE_TEXTURE(gpWaterWakeTex);
|
||||
_DELETE_TEXTURE(gpWaterEnvBaseTex);
|
||||
|
||||
#undef _DELETE_TEXTURE
|
||||
|
@ -714,9 +715,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
|
|||
if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
|
||||
#endif
|
||||
|
||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
||||
int8 nBlock = aWaterFineBlockList[x][y];
|
||||
|
||||
if ( nBlock == 0x80 )
|
||||
if ( nBlock == NO_WATER )
|
||||
return false;
|
||||
|
||||
ASSERT( pfOutLevel != nil );
|
||||
|
@ -756,9 +757,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
|
|||
if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
|
||||
#endif
|
||||
|
||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
||||
int8 nBlock = aWaterFineBlockList[x][y];
|
||||
|
||||
if ( nBlock == 0x80 )
|
||||
if ( nBlock == NO_WATER )
|
||||
return false;
|
||||
|
||||
ASSERT( pfOutLevel != nil );
|
||||
|
@ -1076,7 +1077,7 @@ CWaterLevel::RenderWater()
|
|||
{
|
||||
for ( int32 y = 0; y < 5; y++ )
|
||||
{
|
||||
float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - 400.0f;
|
||||
float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - WATER_X_OFFSET;
|
||||
float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
||||
|
||||
if ( !bUseCamStartY )
|
||||
|
@ -1462,7 +1463,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
|
||||
int32 nBlock;
|
||||
|
||||
int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + 400.0f) + 1;
|
||||
int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + WATER_X_OFFSET) + 1;
|
||||
int32 BlockY = WATER_TO_SMALL_SECTOR_Y(fCamY) + 1;
|
||||
|
||||
if (_IsColideWithBlock(BlockX, BlockY, nBlock))
|
||||
|
@ -1472,7 +1473,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
float fMaskX = Floor(fCamX / 2.0f) * 2.0f;
|
||||
float fMaskY = Floor(fCamY / 2.0f) * 2.0f;
|
||||
float fWaterZ = CWaterLevel::ms_aWaterZs[nBlock];
|
||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - 400.0f;
|
||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - WATER_X_OFFSET;
|
||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY);
|
||||
|
||||
RenderWavyMask(fMaskX, fMaskY, fWaterZ,
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
#pragma warning( pop )
|
||||
#define FORCE_PC_SCALING
|
||||
#ifndef LIBRW
|
||||
#define WITHD3D
|
||||
#endif
|
||||
|
@ -320,7 +321,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
|
|||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
|
||||
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
|
||||
#ifdef FIX_BUGS
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
|
||||
#else
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
|
||||
#endif
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
|
||||
|
||||
CFont::SetBackgroundOff();
|
||||
|
@ -329,7 +334,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
|
|||
CFont::SetCentreOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
|
||||
CFont::SetJustifyOff();
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetColor(CRGBA(255, 150, 225, 255));
|
||||
#else
|
||||
CFont::SetColor(CRGBA(255, 217, 106, 255));
|
||||
#endif
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
|
||||
|
|
|
@ -96,6 +96,10 @@ CVisibilityPlugins::InitAlphaEntityList(void)
|
|||
bool
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (!e->m_rwObject) return true;
|
||||
#endif
|
||||
|
||||
AlphaObjectInfo item;
|
||||
item.entity = e;
|
||||
item.sort = dist;
|
||||
|
|
|
@ -67,16 +67,16 @@ bool StillToFadeOut;
|
|||
uint32 TimeStartedCountingForFade;
|
||||
uint32 TimeToStayFadedBeforeFadeOut = 1750;
|
||||
|
||||
uint32 RadioStationPosition[NUM_RADIOS];
|
||||
int32 RadioStationPosition[NUM_RADIOS];
|
||||
|
||||
void
|
||||
InitRadioStationPositionList()
|
||||
{
|
||||
for (int i = 0; i < NUM_RADIOS; i++)
|
||||
RadioStationPosition[i] = 0;
|
||||
RadioStationPosition[i] = -1;
|
||||
}
|
||||
|
||||
uint32
|
||||
int32
|
||||
GetSavedRadioStationPosition(int32 station)
|
||||
{
|
||||
return RadioStationPosition[station];
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#define SLOT_COUNT (8)
|
||||
|
||||
void InitRadioStationPositionList();
|
||||
uint32 GetSavedRadioStationPosition(int32 station);
|
||||
int32 GetSavedRadioStationPosition(int32 station);
|
||||
void PopulateRadioStationPositionList();
|
||||
bool GenericSave(int file);
|
||||
bool GenericLoad();
|
||||
|
|
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Reference in a new issue