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Fix repeating pickup sound on revenue pickup

This commit is contained in:
Sergeanur 2021-02-10 12:21:21 +02:00
parent 26bbbe0037
commit ca85e44c9e

View file

@ -274,10 +274,11 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
{
assert(m_pObject != nil);
bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame))
|| (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f);
return !cannotBePickedUp;
}