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Enable BIND_VEHICLE_FIREWEAPON

This commit is contained in:
Sergeanur 2021-02-11 17:16:01 +02:00
parent 579ad052ed
commit e4320c02cf
3 changed files with 23 additions and 1 deletions

View file

@ -131,6 +131,9 @@ void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
int nVersion = 0;
#ifdef BIND_VEHICLE_FIREWEAPON
bool skipVehicleFireWeapon = false;
#endif
if (file)
{
@ -148,11 +151,26 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (bValid && nVersion >= 3)
{
ControlsManager.MakeControllerActionsBlank();
#ifdef BIND_VEHICLE_FIREWEAPON
skipVehicleFireWeapon = nVersion < 4;
// Set the default settings of VEHICLE_FIREWEAPON
if (skipVehicleFireWeapon) {
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
if (m_bMouseAssociated)
SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
}
#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
{
#ifdef BIND_VEHICLE_FIREWEAPON
// Skip file read
if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
continue;
#endif
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
}
}

View file

@ -3135,7 +3135,11 @@ CMenuManager::SaveSettings()
{
#ifndef LOAD_INI_SETTINGS
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
#ifdef BIND_VEHICLE_FIREWEAPON
static int SomeVersion = 4;
#else
static int SomeVersion = 3;
#endif
CFileMgr::SetDirMyDocuments();

View file

@ -307,7 +307,7 @@ enum Config {
#define BETTER_ALLCARSAREDODO_CHEAT
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar