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57 commits

Author SHA1 Message Date
aap 97d5698e0c peds starting to work 2020-05-09 17:05:26 +02:00
aap 989ded6052 removed cutscene heads 2020-05-09 13:00:39 +02:00
Nikolay Korolev 40888e9486 car control and friends 2020-05-07 16:57:49 +03:00
aap a76b88da08 fixed object collision stuff at least somewhat 2020-05-06 17:17:07 +02:00
aap c11912a8ec sorted out object collision enums 2020-05-06 17:14:34 +02:00
aap 224727c14d got rid of superfluous enum 2020-05-06 16:58:57 +02:00
aap 25a4091fa8 setting some areas so objects dont disappear 2020-05-06 14:43:23 +02:00
Sergeanur 4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
Sergeanur 52390062b3 SetPosition, part 2 2020-05-02 15:28:19 +03:00
Sergeanur 7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Sergeanur 299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
aap f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Fire-Head 75acd78190 ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
eray orçunus 1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Filip Gawin d6314f9564 Revert "Part one"
This reverts commit 63951d9b95.
2020-04-18 12:29:28 +02:00
Filip Gawin 2b1570de70 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-04-18 12:08:38 +02:00
Sergeanur 555f933780 Remove padding fields 2020-04-18 11:31:53 +03:00
Filip Gawin 63951d9b95 Part one 2020-04-17 19:30:57 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Sergeanur b9c8ce0d37 Merge remote-tracking branch 'Fire-Head/master' into Standalone
# Conflicts:
#	src/render/Coronas.cpp
2020-04-17 10:17:38 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
saml1er 52d0d811b7 Reverse CWorld 2020-04-16 23:46:08 +05:00
Nikolay Korolev c593599fc5
Merge pull request #399 from saml1er/master
CObject complete
2020-04-12 12:05:49 +03:00
saml1er ff16ba7801 CObject fixes 2020-04-11 22:31:32 +05:00
aap df872a26b0 fuck you git, i fixed this already 2020-04-10 23:21:34 +02:00
saml1er 4f00576a8c Addendum to previous commit 2020-04-10 21:59:49 +05:00
saml1er 16360eb6df Refactor CObject::ObjectDamage switch statement 2020-04-10 21:52:02 +05:00
saml1er c2b00d7ad9 Fix cast in CObject::ObjectDamage 2020-04-10 19:37:09 +05:00
saml1er 5544325acb Refactor CObject::ObjectDamage 2020-04-10 19:32:42 +05:00
saml1er bb21cff639 Fix Object.h and Object.cpp indentation 2020-04-10 17:03:02 +05:00
saml1er a8f7bf0bec CObject complete 2020-04-10 16:44:08 +05:00
aap 6225e50723 fixed questionable RW usage; changed radar mask to PS2 techinque 2020-04-09 17:45:05 +02:00
Fire-Head 13fb853fd8 Glass done 2020-04-02 00:04:56 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
aap 739e80614d remove include <new> from common.h 2020-03-28 09:37:04 +01:00
Filip Gawin 8f01eab5ab Fixes for Serge's review 2020-03-22 17:30:54 +01:00
eray orçunus 934e9db4fc CPopulation done, CCopPed and fixes 2020-03-12 00:48:33 +03:00
eray orçunus 750d3229a3 CPopulation 3 and fixes 2020-02-27 19:38:35 +03:00
Nikolay Korolev 043efaf082 script 900-999 2020-02-15 14:53:42 +03:00
Sergeanur 03c2489937 Fix Projectile Air Resistance 2020-02-01 00:41:03 +02:00
Sergeanur f7e962beaa Fixing Projectile code 2020-01-07 17:26:40 +02:00
Nikolay Korolev 42ff0f7c58 bug fixes 2020-01-01 23:55:01 +03:00
aap b83adc2cc9 making particleobject compile on vs2015 2019-12-28 21:16:00 +01:00
eray orçunus be7d1d1a63 Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
Sergeanur 3b1ae087b1 Logic fix in CParticleObject::UpdateAll 2019-10-12 12:08:09 +03:00
Sergeanur 72e12f6aae CPickups 2019-10-03 22:37:13 +03:00
eray orçunus 39223901bf AnimViewer messages, Particle fix, Peds 2019-08-17 22:21:10 +03:00
Fire-Head 6093d855b0 CParticleObject done, cDMAudio done 2019-08-15 04:43:00 +03:00