mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 11:25:54 +00:00
peds starting to work
This commit is contained in:
parent
989ded6052
commit
97d5698e0c
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@ -81,13 +81,13 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
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{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -263,13 +263,13 @@ char const *aStdAnimations[] = {
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"bomber",
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"WEAPON_hgun_rload",
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"WEAPON_AK_rload",
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"FPS_PUNCH",
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"FPS_BAT",
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"FPS_UZI",
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"FPS_PUMP",
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"FPS_AK",
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"FPS_M16",
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"FPS_ROCKET",
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// "FPS_PUNCH",
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// "FPS_BAT",
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// "FPS_UZI",
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// "FPS_PUMP",
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// "FPS_AK",
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// "FPS_M16",
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// "FPS_ROCKET",
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"FIGHTIDLE",
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"FIGHT2IDLE",
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"FIGHTsh_F",
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@ -825,7 +825,8 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a
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void
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CAnimManager::LoadAnimFiles(void)
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{
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LoadAnimFile("ANIM\\PED.IFP");
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// LoadAnimFile("ANIM\\PED.IFP");
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LoadAnimFile("ANIM\\PED_MIAMI.IFP");
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ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
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CreateAnimAssocGroups();
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}
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@ -986,15 +987,6 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
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kf->deltaTime = fbuf[10]; // absolute time here
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}
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}
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/*
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// convert absolute time to deltas
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for(l = seq->numFrames-1; l > 0; l--){
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KeyFrame *kf1 = seq->GetKeyFrame(l);
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KeyFrame *kf2 = seq->GetKeyFrame(l-1);
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kf1->deltaTime -= kf2->deltaTime;
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}
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*/
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}
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hier->RemoveQuaternionFlips();
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@ -61,13 +61,13 @@ enum AnimationId
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ANIM_BOMBER,
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ANIM_HGUN_RELOAD,
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ANIM_AK_RELOAD,
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ANIM_FPS_PUNCH,
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ANIM_FPS_BAT,
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ANIM_FPS_UZI,
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ANIM_FPS_PUMP,
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ANIM_FPS_AK,
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ANIM_FPS_M16,
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ANIM_FPS_ROCKET,
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// ANIM_FPS_PUNCH,
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// ANIM_FPS_BAT,
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// ANIM_FPS_UZI,
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// ANIM_FPS_PUMP,
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// ANIM_FPS_AK,
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// ANIM_FPS_M16,
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// ANIM_FPS_ROCKET,
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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@ -2,26 +2,29 @@
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#include "PedModelInfo.h"
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#include "Bones.h"
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#ifdef PED_SKIN
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int
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ConvertPedNode2BoneTag(int node)
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{
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switch(node){
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case PED_TORSO: return BONE_waist;
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case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
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// return BONE_mid; // this is what PS2/PC use
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_upperarml;
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case PED_UPPERARMR: return BONE_upperarmr;
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case PED_HANDL: return BONE_Lhand;
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case PED_HANDR: return BONE_Rhand;
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case PED_UPPERLEGL: return BONE_upperlegl;
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case PED_UPPERLEGR: return BONE_upperlegr;
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case PED_FOOTL: return BONE_footl;
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case PED_FOOTR: return BONE_footr;
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case PED_LOWERLEGR: return BONE_lowerlegl;
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case PED_MID: return BONE_spine1;
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_l_upperarm;
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case PED_UPPERARMR: return BONE_r_upperarm;
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case PED_HANDL: return BONE_l_hand;
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case PED_HANDR: return BONE_r_hand;
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case PED_UPPERLEGL: return BONE_l_thigh;
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case PED_UPPERLEGR: return BONE_r_thigh;
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case PED_FOOTL: return BONE_l_foot;
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case PED_FOOTR: return BONE_r_foot;
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case PED_LOWERLEGR: return BONE_r_calf;
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case PED_LOWERLEGL: return BONE_l_calf;
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case PED_FOREARML: return BONE_l_forearm;
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case PED_FOREARMR: return BONE_r_forearm;
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case PED_CLAVICLEL: return BONE_l_clavicle;
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case PED_CLAVICLER: return BONE_r_clavicle;
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case PED_NECK: return BONE_neck;
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}
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assert(0 && "this node has no bone");
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return -1;
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}
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@ -29,24 +32,28 @@ const char*
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ConvertBoneTag2BoneName(int tag)
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{
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switch(tag){
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case BONE_waist: return "Swaist";
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case BONE_upperlegr: return "Supperlegr";
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case BONE_lowerlegr: return "Slowerlegr";
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case BONE_footr: return "Sfootr";
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case BONE_upperlegl: return "Supperlegl";
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case BONE_lowerlegl: return "Slowerlegl";
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case BONE_footl: return "Sfootl";
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case BONE_mid: return "Smid";
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case BONE_torso: return "Storso";
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case BONE_head: return "Shead";
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case BONE_upperarmr: return "Supperarmr";
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case BONE_lowerarmr: return "Slowerarmr";
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case BONE_Rhand: return "SRhand";
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case BONE_upperarml: return "Supperarml";
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case BONE_lowerarml: return "Slowerarml";
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case BONE_Lhand: return "SLhand";
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case BONE_root: return "Root";
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case BONE_pelvis: return "Pelvis";
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case BONE_spine: return "Spine";
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case BONE_spine1: return "Spine1";
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case BONE_neck: return "Neck";
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case BONE_head: return "Head";
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case BONE_l_clavicle: return "Bip01 R Clavicle";
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case BONE_l_upperarm: return "R UpperArm";
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case BONE_l_forearm: return "R Forearm";
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case BONE_l_hand: return "R Hand";
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case BONE_l_finger: return "R Fingers";
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case BONE_r_clavicle: return "Bip01 L Clavicle";
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case BONE_r_upperarm: return "L UpperArm";
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case BONE_r_forearm: return "L Forearm";
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case BONE_r_hand: return "L Hand";
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case BONE_r_finger: return "L Fingers";
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case BONE_l_thigh: return "L Thigh";
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case BONE_l_calf: return "L Calf";
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case BONE_l_foot: return "L Foot";
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case BONE_r_thigh: return "R Thigh";
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case BONE_r_calf: return "R Calf";
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case BONE_r_foot: return "R Foot";
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}
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return nil;
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}
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#endif
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@ -2,22 +2,28 @@
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enum BoneTag
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{
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BONE_waist,
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BONE_upperlegr,
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BONE_lowerlegr,
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BONE_footr,
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BONE_upperlegl,
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BONE_lowerlegl,
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BONE_footl,
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BONE_mid,
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BONE_torso,
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BONE_head,
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BONE_upperarmr,
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BONE_lowerarmr,
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BONE_Rhand,
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BONE_upperarml,
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BONE_lowerarml,
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BONE_Lhand,
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BONE_root = 0,
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BONE_pelvis = 1,
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BONE_spine = 2,
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BONE_spine1 = 3,
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BONE_neck = 4,
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BONE_head = 5,
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BONE_l_clavicle = 31,
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BONE_l_upperarm = 32,
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BONE_l_forearm = 33,
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BONE_l_hand = 34,
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BONE_l_finger = 35,
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BONE_r_clavicle = 21,
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BONE_r_upperarm = 22,
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BONE_r_forearm = 23,
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BONE_r_hand = 24,
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BONE_r_finger = 25,
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BONE_l_thigh = 41,
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BONE_l_calf = 42,
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BONE_l_foot = 43,
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BONE_r_thigh = 51,
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BONE_r_calf = 52,
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BONE_r_foot = 53,
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};
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int ConvertPedNode2BoneTag(int node);
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@ -1357,8 +1357,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
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return GetGenericMaleTalkSfx(sound);
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}
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if (model == MI_P_MAN2)
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sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
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// TODO(MIAMI): just making this compile
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// if (model == MI_P_MAN2)
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// sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
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return sfx;
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}
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@ -2188,8 +2189,9 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
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return GetGenericMaleTalkSfx(sound);
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}
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if (model == MI_B_MAN3)
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sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
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// TODO(MIAMI): just making this compile
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// if (model == MI_B_MAN3)
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// sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
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return sfx;
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}
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@ -2265,8 +2267,9 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
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return GetGenericFemaleTalkSfx(sound);
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}
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if (model == MI_B_WOM2)
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sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
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// TODO(MIAMI): just making this compile
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// if (model == MI_B_WOM2)
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// sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
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return sfx;
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}
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@ -2451,8 +2454,9 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
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return GetGenericMaleTalkSfx(sound);
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}
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if (model == MI_FAN_MAN2)
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sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
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// TODO(MIAMI): just making this compile
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// if (model == MI_FAN_MAN2)
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// sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
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return sfx;
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}
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@ -2631,11 +2635,12 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
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return GetGenericFemaleTalkSfx(sound);
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}
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if (model == MI_SHOPPER2) {
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sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
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} else if (model == MI_SHOPPER3) {
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sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
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}
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// TODO(MIAMI): just making this compile
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// if (model == MI_SHOPPER2) {
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// sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
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// } else if (model == MI_SHOPPER3) {
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// sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
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// }
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return sfx;
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}
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@ -3044,6 +3049,8 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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return GetNormalMaleTalkSfx(sound);
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case MI_TAXI_D:
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return GetTaxiDriverTalkSfx(sound);
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// TODO(MIAMI): just making this compile
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/*
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case MI_PIMP:
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return GetPimpTalkSfx(sound);
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case MI_GANG01:
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@ -3173,6 +3180,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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return GetStudentFemaleTalkSfx(sound);
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case MI_CAS_MAN:
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return GetCasualMaleOldTalkSfx(sound);
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*/
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default:
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return GetGenericMaleTalkSfx(sound);
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}
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@ -6303,8 +6311,9 @@ cAudioManager::ProcessPed(CPhysical *ped)
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// params.m_bDistanceCalculated = false;
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params.m_pPed = (CPed *)ped;
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (ped->GetModelIndex() == MI_FATMALE02)
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ProcessPedHeadphones(¶ms);
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// TODO(MIAMI): just making this compile
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// if (ped->GetModelIndex() == MI_FATMALE02)
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// ProcessPedHeadphones(¶ms);
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ProcessPedOneShots(¶ms);
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}
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@ -825,7 +825,7 @@ int32
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CCarCtrl::ChooseGangCarModel(int32 gang)
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{
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if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) &&
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CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang))
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CStreaming::HasModelLoaded(MI_GANG01+1 + 2 * gang))
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return CGangs::GetGangVehicleModel(gang);
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return -1;
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}
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@ -76,7 +76,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
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int32 i = mi;
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while (result == -1) {
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i += step;
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if (i < 0 || i > 5500) {
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if (i < 0 || i > MODELINFOSIZE) {
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step = -step;
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continue;
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}
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@ -86,7 +86,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
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continue;
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if (pInfo->GetModelType() == MITYPE_PED
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#ifdef FIX_BUGS
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&& !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
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&& !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21)
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#endif
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|| pInfo->GetModelType() == MITYPE_VEHICLE &&
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#ifdef FIX_BUGS
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@ -5903,8 +5903,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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continue;
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if (pPed->bFadeOut)
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continue;
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if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
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continue;
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// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
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// continue;
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if (!ThisIsAValidRandomPed(pPed->m_nPedType))
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continue;
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if (pPed->bIsLeader || pPed->m_leader)
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@ -5952,8 +5952,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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continue;
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if (pPed->bFadeOut)
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continue;
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if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
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continue;
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// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
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// continue;
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if (!ThisIsAValidRandomPed(pPed->m_nPedType))
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continue;
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if (pPed->bIsLeader || pPed->m_leader)
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@ -67,8 +67,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
|
|||
switch(entityType){
|
||||
case EVENT_ENTITY_PED:
|
||||
ref = CPools::GetPedRef((CPed*)ent);
|
||||
if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02)
|
||||
copsDontCare = true;
|
||||
break;
|
||||
case EVENT_ENTITY_VEHICLE:
|
||||
ref = CPools::GetVehicleRef((CVehicle*)ent);
|
||||
|
|
|
@ -861,15 +861,16 @@ CFileLoader::LoadPedObject(const char *line)
|
|||
{
|
||||
int id;
|
||||
char model[24], txd[24];
|
||||
char pedType[24], pedStats[24], animGroup[24];
|
||||
char pedType[24], pedStats[24], animGroup[24], animFile[16];
|
||||
int carsCanDrive;
|
||||
CPedModelInfo *mi;
|
||||
int animGroupId;
|
||||
int radio1, radio2;
|
||||
|
||||
if(sscanf(line, "%d %s %s %s %s %s %x",
|
||||
sscanf(line, "%d %s %s %s %s %s %x %s %d %d",
|
||||
&id, model, txd,
|
||||
pedType, pedStats, animGroup, &carsCanDrive) != 7)
|
||||
return;
|
||||
pedType, pedStats, animGroup, &carsCanDrive,
|
||||
animFile, &radio1, &radio2);
|
||||
|
||||
mi = CModelInfo::AddPedModel(id);
|
||||
mi->SetName(model);
|
||||
|
|
|
@ -140,9 +140,9 @@ void ChangePlayerCheat()
|
|||
do
|
||||
{
|
||||
do
|
||||
modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1);
|
||||
modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
|
||||
while (!CModelInfo::GetModelInfo(modelId));
|
||||
} while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
|
||||
} while (modelId == MI_TAXI_D);
|
||||
|
||||
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
|
||||
ped->DeleteRwObject();
|
||||
|
|
|
@ -108,8 +108,8 @@ enum Config {
|
|||
|
||||
NUMPEDROUTES = 200,
|
||||
NUMPHONES = 50,
|
||||
NUMPEDGROUPS = 31,
|
||||
NUMMODELSPERPEDGROUP = 8, // TODO(MIAMI): 16 once we have peds
|
||||
NUMPEDGROUPS = 67,
|
||||
NUMMODELSPERPEDGROUP = 16,
|
||||
NUMSHOTINFOS = 100,
|
||||
|
||||
NUMROADBLOCKS = 300,
|
||||
|
|
|
@ -176,6 +176,14 @@ enum
|
|||
MI_MEDIC,
|
||||
MI_FIREMAN,
|
||||
MI_MALE01,
|
||||
|
||||
MI_TAXI_D = 28, // HMOCA
|
||||
MI_GANG01 = 83, // CBa
|
||||
MI_VICE1 = 97,
|
||||
MI_WFYG2 = 106, // last regular ped
|
||||
MI_SPECIAL01 = 109,
|
||||
MI_SPECIAL21 = 129,
|
||||
/*
|
||||
MI_TAXI_D,
|
||||
MI_PIMP,
|
||||
MI_GANG01,
|
||||
|
@ -256,6 +264,7 @@ enum
|
|||
MI_BUSKER3,
|
||||
MI_BUSKER4,
|
||||
// three more peds possible
|
||||
*/
|
||||
|
||||
MI_FIRST_VEHICLE = 130,
|
||||
MI_LANDSTAL = MI_FIRST_VEHICLE,
|
||||
|
|
|
@ -187,16 +187,18 @@ struct ColNodeInfo
|
|||
float radius;
|
||||
};
|
||||
|
||||
#define NUMPEDINFONODES 8
|
||||
#define NUMPEDINFONODES 10
|
||||
ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
|
||||
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
|
||||
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
|
||||
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f },
|
||||
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f },
|
||||
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
|
||||
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
|
||||
{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
|
||||
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f },
|
||||
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.15f },
|
||||
{ nil, PED_MID, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
|
||||
{ nil, PED_MID, PEDPIECE_TORSO, 0.0f, -0.05f, 0.25f },
|
||||
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.25f, 0.25f },
|
||||
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.03f, -0.05f, 0.16f },
|
||||
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.03f, -0.05f, 0.16f },
|
||||
{ nil, PED_LOWERLEGL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.2f },
|
||||
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.2f },
|
||||
{ nil, PED_FOOTL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.15f },
|
||||
{ nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f },
|
||||
};
|
||||
|
||||
RwObject*
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include "PedStats.h"
|
||||
|
||||
enum PedNode {
|
||||
PED_TORSO,
|
||||
PED_MID, // Smid on PS2/PC, Storso on mobile/xbox
|
||||
PED_TORSO = 0, // has no bone!
|
||||
PED_MID,
|
||||
PED_HEAD,
|
||||
PED_UPPERARML,
|
||||
PED_UPPERARMR,
|
||||
|
@ -17,7 +17,15 @@ enum PedNode {
|
|||
PED_FOOTL,
|
||||
PED_FOOTR,
|
||||
PED_LOWERLEGR,
|
||||
PED_NODE_MAX// Not valid: PED_LOWERLEGL
|
||||
PED_LOWERLEGL,
|
||||
|
||||
PED_FOREARML,
|
||||
PED_FOREARMR,
|
||||
PED_CLAVICLEL,
|
||||
PED_CLAVICLER,
|
||||
PED_NECK,
|
||||
|
||||
PED_NODE_MAX
|
||||
};
|
||||
|
||||
class CPedModelInfo : public CClumpModelInfo
|
||||
|
|
|
@ -21,12 +21,6 @@ CCutsceneObject::CCutsceneObject(void)
|
|||
ObjectCreatedBy = CUTSCENE_OBJECT;
|
||||
m_fMass = 1.0f;
|
||||
m_fTurnMass = 1.0f;
|
||||
|
||||
#ifdef PED_SKIN
|
||||
bRenderHead = true;
|
||||
bRenderRightHand = true;
|
||||
bRenderLeftHand = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -85,47 +79,9 @@ CCutsceneObject::PreRender(void)
|
|||
void
|
||||
CCutsceneObject::Render(void)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(GetClump())){
|
||||
if(bRenderLeftHand) RenderLimb(BONE_Lhand);
|
||||
if(bRenderRightHand) RenderLimb(BONE_Rhand);
|
||||
if(bRenderHead) RenderLimb(BONE_head);
|
||||
}
|
||||
#endif
|
||||
CObject::Render();
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
CCutsceneObject::RenderLimb(int32 bone)
|
||||
{
|
||||
RpAtomic *atomic;
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
switch(bone){
|
||||
case BONE_head:
|
||||
atomic = mi->getHead();
|
||||
break;
|
||||
case BONE_Lhand:
|
||||
atomic = mi->getLeftHand();
|
||||
break;
|
||||
case BONE_Rhand:
|
||||
atomic = mi->getRightHand();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if(atomic){
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
||||
int idx = RpHAnimIDGetIndex(hier, bone);
|
||||
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
||||
RwFrame *frame = RpAtomicGetFrame(atomic);
|
||||
*RwFrameGetMatrix(frame) = *mat;
|
||||
RwFrameUpdateObjects(frame);
|
||||
RpAtomicRender(atomic);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CCutsceneObject::SetupLighting(void)
|
||||
{
|
||||
|
|
|
@ -5,29 +5,12 @@
|
|||
class CCutsceneObject : public CObject
|
||||
{
|
||||
public:
|
||||
#ifdef PED_SKIN
|
||||
bool bRenderHead;
|
||||
bool bRenderRightHand;
|
||||
bool bRenderLeftHand;
|
||||
|
||||
bool GetRenderHead(void) { return bRenderHead; }
|
||||
bool GetRenderRightHand(void) { return bRenderRightHand; }
|
||||
bool GetRenderLeftHand(void) { return bRenderLeftHand; }
|
||||
void SetRenderHead(bool render) { bRenderHead = render; }
|
||||
void SetRenderRightHand(bool render) { bRenderRightHand = render; }
|
||||
void SetRenderLeftHand(bool render) { bRenderLeftHand = render; }
|
||||
#endif
|
||||
|
||||
CCutsceneObject(void);
|
||||
|
||||
void SetModelIndex(uint32 id);
|
||||
void ProcessControl(void);
|
||||
void PreRender(void);
|
||||
void Render(void);
|
||||
void RenderLimb(int32 bone);
|
||||
bool SetupLighting(void);
|
||||
void RemoveLighting(bool reset);
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
|
||||
#endif
|
||||
|
|
|
@ -8036,83 +8036,11 @@ CPed::GetNextPointOnRoute(void)
|
|||
return nextPoint;
|
||||
}
|
||||
|
||||
// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
|
||||
uint8
|
||||
CPed::GetPedRadioCategory(uint32 modelIndex)
|
||||
{
|
||||
switch (modelIndex) {
|
||||
case MI_MALE01:
|
||||
case MI_FEMALE03:
|
||||
case MI_PROSTITUTE2:
|
||||
case MI_WORKER1:
|
||||
case MI_MOD_MAN:
|
||||
case MI_MOD_WOM:
|
||||
case MI_ST_WOM:
|
||||
case MI_FAN_WOM:
|
||||
return 3;
|
||||
case MI_TAXI_D:
|
||||
case MI_PIMP:
|
||||
case MI_MALE02:
|
||||
case MI_FEMALE02:
|
||||
case MI_FATFEMALE01:
|
||||
case MI_FATFEMALE02:
|
||||
case MI_DOCKER1:
|
||||
case MI_WORKER2:
|
||||
case MI_FAN_MAN2:
|
||||
return 9;
|
||||
case MI_GANG01:
|
||||
case MI_GANG02:
|
||||
case MI_SCUM_MAN:
|
||||
case MI_SCUM_WOM:
|
||||
case MI_HOS_WOM:
|
||||
case MI_CONST1:
|
||||
return 1;
|
||||
case MI_GANG03:
|
||||
case MI_GANG04:
|
||||
case MI_GANG07:
|
||||
case MI_GANG08:
|
||||
case MI_CT_MAN2:
|
||||
case MI_CT_WOM2:
|
||||
case MI_B_MAN3:
|
||||
case MI_SHOPPER3:
|
||||
return 4;
|
||||
case MI_GANG05:
|
||||
case MI_GANG06:
|
||||
case MI_GANG11:
|
||||
case MI_GANG12:
|
||||
case MI_CRIMINAL02:
|
||||
case MI_B_WOM2:
|
||||
case MI_ST_MAN:
|
||||
case MI_HOS_MAN:
|
||||
return 5;
|
||||
case MI_FATMALE01:
|
||||
case MI_LI_MAN2:
|
||||
case MI_SHOPPER1:
|
||||
case MI_CAS_MAN:
|
||||
return 6;
|
||||
case MI_PROSTITUTE:
|
||||
case MI_P_WOM2:
|
||||
case MI_LI_WOM2:
|
||||
case MI_B_WOM3:
|
||||
case MI_CAS_WOM:
|
||||
return 2;
|
||||
case MI_P_WOM1:
|
||||
case MI_DOCKER2:
|
||||
case MI_STUD_MAN:
|
||||
return 7;
|
||||
case MI_CT_MAN1:
|
||||
case MI_CT_WOM1:
|
||||
case MI_LI_MAN1:
|
||||
case MI_LI_WOM1:
|
||||
case MI_B_MAN1:
|
||||
case MI_B_MAN2:
|
||||
case MI_B_WOM1:
|
||||
case MI_SHOPPER2:
|
||||
case MI_STUD_WOM:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
// TODO(MIAMI): remove this function and use modelinfo for radio
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Some kind of VC leftover I think
|
||||
|
|
|
@ -33,13 +33,18 @@ CPedIK::CPedIK(CPed *ped)
|
|||
|
||||
#ifdef PED_SKIN
|
||||
inline RwMatrix*
|
||||
GetComponentMatrix(CPed *ped, int32 node)
|
||||
GetBoneMatrix(CPed *ped, int32 bone)
|
||||
{
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(ped->GetClump());
|
||||
int idx = RpHAnimIDGetIndex(hier, ped->m_pFrames[node]->nodeID);
|
||||
int idx = RpHAnimIDGetIndex(hier, bone);
|
||||
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
|
||||
return &mats[idx];
|
||||
}
|
||||
inline RwMatrix*
|
||||
GetComponentMatrix(CPed *ped, int32 node)
|
||||
{
|
||||
return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
|
@ -245,7 +250,7 @@ CPedIK::LookInDirection(float phi, float theta)
|
|||
}
|
||||
|
||||
// parent of head is torso
|
||||
RwMatrix worldMat = *GetComponentMatrix(m_ped, BONE_torso);
|
||||
RwMatrix worldMat = *GetComponentMatrix(m_ped, PED_NECK);
|
||||
ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch);
|
||||
|
||||
LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(phi - yaw),
|
||||
|
|
|
@ -37,6 +37,11 @@ enum ePedStats
|
|||
PEDSTAT_SPORTSFAN,
|
||||
PEDSTAT_SHOPPER,
|
||||
PEDSTAT_OLDSHOPPER,
|
||||
PEDSTAT_BEACH_GUY,
|
||||
PEDSTAT_BEACH_GIRL,
|
||||
PEDSTAT_SKATER,
|
||||
PEDSTAT_STD_MISSION,
|
||||
PEDSTAT_COWARD,
|
||||
|
||||
NUM_PEDSTATS
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue