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making particleobject compile on vs2015
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@ -9,7 +9,7 @@
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#include "Game.h"
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CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])int(0x62A58C);
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CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C;
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CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340);
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CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78);
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