fixed questionable RW usage; changed radar mask to PS2 techinque

This commit is contained in:
aap 2020-04-09 16:35:24 +02:00
parent a5c7151656
commit 6225e50723
21 changed files with 1808 additions and 1829 deletions

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@ -3269,7 +3269,7 @@ void
CCamera::SetRwCamera(RwCamera *cam)
{
m_pRwCamera = cam;
m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false);
CMBlur::MotionBlurOpen(m_pRwCamera);
}

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@ -134,8 +134,8 @@ uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
RpAtomic *
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
{
float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
float radius = RpAtomicGetBoundingSphere(atomic)->radius;
RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
@ -326,7 +326,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
pModelInfo->SetColModel(pColModel);
clump = (RpClump*)pModelInfo->GetRwObject();
assert(RwObjectGetType(clump) == rpCLUMP);
assert(RwObjectGetType((RwObject*)clump) == rpCLUMP);
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
pColModel->boundingSphere.radius = radius;

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@ -311,7 +311,7 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
int n;
RpClump *clump = (RpClump*)data;
nodename = GetFrameNodeName(RpClumpGetFrame(atomic));
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
GetNameAndLOD(nodename, name, &n);
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
if(mi){

File diff suppressed because it is too large Load Diff

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@ -275,9 +275,9 @@ CEntity::CreateRwObject(void)
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false);
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false);
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
mi->AddRef();
}
}
@ -290,7 +290,7 @@ CEntity::DeleteRwObject(void)
m_matrix.Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame(m_rwObject);
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP)
@ -307,9 +307,9 @@ CEntity::UpdateRwFrame(void)
{
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame(m_rwObject));
RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame(m_rwObject));
RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
}
}
@ -482,9 +482,9 @@ CEntity::AttachToRwObject(RwObject *obj)
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false);
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false);
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}

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@ -216,7 +216,7 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
RwMatrixCopy(mat, RwFrameGetMatrix(f));
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) {
RwMatrixTransform(mat, &f->modelling, rwCOMBINEPOSTCONCAT);
RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT);
if (RwFrameGetParent(f) == frame)
break;
}

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@ -707,7 +707,7 @@ RpMaterial*
CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data)
{
static RwRGBA white = { 255, 255, 255, 255 };
RwRGBA *col;
const RwRGBA *col;
editableMatCBData *cbdata;
cbdata = (editableMatCBData*)data;
@ -758,8 +758,8 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
col = ms_vehicleColourTable[c1];
coltex = ms_colourTextureTable[c1];
for(matp = m_materials1; *matp; matp++){
if(RpMaterialGetTexture(*matp) && RpMaterialGetTexture(*matp)->name[0] != '@'){
colp = RpMaterialGetColor(*matp);
if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
colp->green = col.green;
colp->blue = col.blue;
@ -773,8 +773,8 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
col = ms_vehicleColourTable[c2];
coltex = ms_colourTextureTable[c2];
for(matp = m_materials2; *matp; matp++){
if(RpMaterialGetTexture(*matp) && RpMaterialGetTexture(*matp)->name[0] != '@'){
colp = RpMaterialGetColor(*matp);
if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
colp->green = col.green;
colp->blue = col.blue;
@ -861,7 +861,7 @@ CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
RwImageDestroy(img);
RwFree(pixels);
tex = RwTextureCreate(ras);
tex->name[0] = '@';
RwTextureGetName(tex)[0] = '@';
return tex;
}
@ -1058,7 +1058,7 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
}
if(gpWhiteTexture == nil){
gpWhiteTexture = RwTextureRead("white", nil);
gpWhiteTexture->name[0] = '@';
RwTextureGetName(gpWhiteTexture)[0] = '@';
RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
}
CTxdStore::PopCurrentTxd();

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@ -20,7 +20,7 @@ CCutsceneHead::CCutsceneHead(CObject *obj)
m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
if(atm){
assert(RwObjectGetType(atm) == rpATOMIC);
assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
}
}

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@ -154,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_nRemoveTimer = 0;
if ( color.alpha != 0 )
RwRGBAAssign(&pobj->m_Color, &color);
pobj->m_Color, color;
else
pobj->m_Color.alpha = 0;

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@ -676,7 +676,7 @@ RemoveAllModelCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
RpClumpRemoveAtomic(atomic->clump, atomic);
RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
RpAtomicDestroy(atomic);
}
return object;
@ -902,7 +902,7 @@ static RwObject*
SetPedAtomicVisibilityCB(RwObject* object, void* data)
{
if (data == nil)
RpAtomicSetFlags(object, 0);
RpAtomicSetFlags((RpAtomic*)object, 0);
return object;
}

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@ -340,7 +340,7 @@ CPedIK::RestoreLookAt(void)
}
void
CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
@ -352,7 +352,7 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
}
void
CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);

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@ -54,8 +54,8 @@ public:
void GetComponentPosition(RwV3d *pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
bool LookInDirection(float phi, float theta);

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@ -87,7 +87,7 @@ CClouds::Render(void)
RwV3d pos = { 0.0f, -100.0f, 15.0f };
RwV3dAdd(&worldpos, &campos, &pos);
if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[2]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
if(CCoronas::bSmallMoon){
szx *= 4.0f;
szy *= 4.0f;
@ -116,7 +116,7 @@ CClouds::Render(void)
static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
int brightness = (1.0f - coverage) * starintens;
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 11; i++){
RwV3d pos = { 100.0f, 0.0f, 10.0f };
if(i >= 9) pos.x = -pos.x;
@ -132,7 +132,7 @@ CClouds::Render(void)
CSprite::FlushSpriteBuffer();
// *
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
RwV3d pos = { 100.0f, 0.0f, 10.0f };
RwV3dAdd(&worldpos, &campos, &pos);
worldpos.y -= 90.0f;
@ -156,7 +156,7 @@ CClouds::Render(void)
int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
for(int cloudtype = 0; cloudtype < 3; cloudtype++){
for(i = cloudtype; i < 12; i += 3){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[cloudtype]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[cloudtype]));
RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] };
worldpos.x = campos.x + pos.x;
worldpos.y = campos.y + pos.y;
@ -202,7 +202,7 @@ CClouds::Render(void)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[4]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4]));
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
@ -244,7 +244,7 @@ CClouds::Render(void)
// Highlights
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[3]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3]));
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
@ -269,7 +269,7 @@ CClouds::Render(void)
static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 6; i++){
RwV3d pos = { i*1.5f, 100.0f, 5.0f };
RwV3dAdd(&worldpos, &campos, &pos);

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@ -755,14 +755,14 @@ void CTowerClock::Render()
&TempV[1],
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
m_Position.z + Cos(angleMinute) * m_fScale;
m_Position.z + Cos(angleMinute) * m_fScale
);
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
RwIm3DVertexSetPos(
&TempV[3],
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
m_Position.z + Cos(angleHour) * 0.75f * m_fScale
);
LittleTest();

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@ -4,12 +4,13 @@
#include "Camera.h"
#include "MBlur.h"
// Originally taken from RW example 'mblur'
RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
static RwIm2DVertex Vertex[4];
//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
void

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@ -22,10 +22,10 @@
#include "Shadows.h"
#include "main.h"
RxObjSpace3DVertex StreakVertices[4];
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
RxObjSpace3DVertex TraceVertices[6];
RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12];
@ -34,60 +34,60 @@ CSpecialFX::Init(void)
{
CBulletTraces::Init();
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
StreakIndexList[0] = 0;
StreakIndexList[1] = 1;
StreakIndexList[2] = 2;
StreakIndexList[3] = 1;
StreakIndexList[4] = 3;
StreakIndexList[5] = 2;
StreakIndexList[6] = 0;
StreakIndexList[7] = 2;
StreakIndexList[8] = 1;
StreakIndexList[9] = 1;
StreakIndexList[10] = 2;
StreakIndexList[11] = 3;
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
StreakIndexList[0] = 0;
StreakIndexList[1] = 1;
StreakIndexList[2] = 2;
StreakIndexList[3] = 1;
StreakIndexList[4] = 3;
StreakIndexList[5] = 2;
StreakIndexList[6] = 0;
StreakIndexList[7] = 2;
StreakIndexList[8] = 1;
StreakIndexList[9] = 1;
StreakIndexList[10] = 2;
StreakIndexList[11] = 3;
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
CMotionBlurStreaks::Init();
CBrightLights::Init();
CShinyTexts::Init();
@ -112,13 +112,13 @@ LookForBatCB(RwObject *object, void *data)
void
CSpecialFX::Update(void)
{
CMotionBlurStreaks::Update();
CBulletTraces::Update();
if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
CMotionBlurStreaks::Update();
CBulletTraces::Update();
if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}
void
@ -130,78 +130,78 @@ CSpecialFX::Shutdown(void)
void
CSpecialFX::Render(void)
{
CMotionBlurStreaks::Render();
CBulletTraces::Render();
CBrightLights::Render();
CShinyTexts::Render();
CMoneyMessages::Render();
C3dMarkers::Render();
CMotionBlurStreaks::Render();
CBulletTraces::Render();
CBrightLights::Render();
CShinyTexts::Render();
CMoneyMessages::Render();
C3dMarkers::Render();
}
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void
CRegisteredMotionBlurStreak::Update(void)
{
int i;
bool wasUpdated;
bool lastWasUpdated = false;
for(i = 2; i > 0; i--){
m_pos1[i] = m_pos1[i-1];
m_pos2[i] = m_pos2[i-1];
m_isValid[i] = m_isValid[i-1];
wasUpdated = true;
if(!lastWasUpdated && !m_isValid[i])
wasUpdated = false;
lastWasUpdated = wasUpdated;
}
m_isValid[0] = false;
if(!wasUpdated)
m_id = 0;
}
void
CRegisteredMotionBlurStreak::Render(void)
{
int i;
int a1, a2;
for(i = 0; i < 2; i++)
if(m_isValid[i] && m_isValid[i+1]){
a1 = (255/3)*(3-i)/3;
RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
a2 = (255/3)*(3-(i+1))/3;
RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
void
CRegisteredMotionBlurStreak::Update(void)
{
int i;
bool wasUpdated;
bool lastWasUpdated = false;
for(i = 2; i > 0; i--){
m_pos1[i] = m_pos1[i-1];
m_pos2[i] = m_pos2[i-1];
m_isValid[i] = m_isValid[i-1];
wasUpdated = true;
if(!lastWasUpdated && !m_isValid[i])
wasUpdated = false;
lastWasUpdated = wasUpdated;
}
m_isValid[0] = false;
if(!wasUpdated)
m_id = 0;
}
void
CRegisteredMotionBlurStreak::Render(void)
{
int i;
int a1, a2;
for(i = 0; i < 2; i++)
if(m_isValid[i] && m_isValid[i+1]){
a1 = (255/3)*(3-i)/3;
RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
a2 = (255/3)*(3-(i+1))/3;
RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
LittleTest();
if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
RwIm3DEnd();
}
}
}
}
}
}
void
CMotionBlurStreaks::Init(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
aStreaks[i].m_id = 0;
}
void
CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id)
aStreaks[i].Update();
}
void
CMotionBlurStreaks::Init(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
aStreaks[i].m_id = 0;
}
void
CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id)
aStreaks[i].Update();
}
void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
@ -234,32 +234,32 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
aStreaks[i].m_isValid[2] = false;
}
void
CMotionBlurStreaks::Render(void)
{
void
CMotionBlurStreaks::Render(void)
{
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
setRenderStates = true;
}
aStreaks[i].Render();
}
if(setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
setRenderStates = true;
}
aStreaks[i].Render();
}
if(setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
}
}
CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
@ -291,10 +291,10 @@ void CBulletTraces::Render(void)
for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
@ -316,9 +316,9 @@ void CBulletTraces::Render(void)
RwIm3DEnd();
}
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@ -414,8 +414,7 @@ C3dMarker::Render()
{
if (m_pAtomic == nil) return;
RwRGBA *color = RpMaterialGetColor(m_pMaterial);
*color = m_Color;
RpMaterialSetColor(m_pMaterial, &m_Color);
m_Matrix.UpdateRW();
@ -643,13 +642,13 @@ C3dMarkers::Update()
int CBrightLights::NumBrightLights;
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
void
CBrightLights::Init(void)
{
NumBrightLights = 0;
}
void
CBrightLights::Init(void)
{
NumBrightLights = 0;
}
void
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red, uint8 green, uint8 blue)
@ -661,13 +660,13 @@ CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
return;
aBrightLights[NumBrightLights].m_pos = pos;
aBrightLights[NumBrightLights].m_up = up;
aBrightLights[NumBrightLights].m_side = side;
aBrightLights[NumBrightLights].m_front = front;
aBrightLights[NumBrightLights].m_type = type;
aBrightLights[NumBrightLights].m_red = red;
aBrightLights[NumBrightLights].m_green = green;
aBrightLights[NumBrightLights].m_pos = pos;
aBrightLights[NumBrightLights].m_up = up;
aBrightLights[NumBrightLights].m_side = side;
aBrightLights[NumBrightLights].m_front = front;
aBrightLights[NumBrightLights].m_type = type;
aBrightLights[NumBrightLights].m_red = red;
aBrightLights[NumBrightLights].m_green = green;
aBrightLights[NumBrightLights].m_blue = blue;
NumBrightLights++;
@ -696,22 +695,22 @@ static RwImVertexIndex CubeIndices[12*3] = {
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
};
void
CBrightLights::Render(void)
{
void
CBrightLights::Render(void)
{
int i, j;
CVector pos;
if(NumBrightLights == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
for(i = 0; i < NumBrightLights; i++){
if(NumBrightLights == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
@ -753,14 +752,14 @@ CBrightLights::Render(void)
a = 255;
else
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
// fade car lights down to 31 as they come near
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
// fade car lights down to 31 as they come near
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
a = 31;
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
}
}
switch(aBrightLights[i].m_type){
case BRIGHTLIGHT_TRAFFIC_GREEN:
case BRIGHTLIGHT_TRAFFIC_YELLOW:
@ -793,7 +792,7 @@ CBrightLights::Render(void)
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
case BRIGHTLIGHT_FRONT_SMALL:
case BRIGHTLIGHT_REAR_SMALL:
for(j = 0; j < 8; j++){
@ -809,7 +808,7 @@ CBrightLights::Render(void)
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){
@ -840,17 +839,17 @@ CBrightLights::Render(void)
TempBufferIndicesStored += 4*3;
break;
}
}
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
NumBrightLights = 0;
}
void
CBrightLights::RenderOutGeometryBuffer(void)
{
}
}
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
NumBrightLights = 0;
}
void
CBrightLights::RenderOutGeometryBuffer(void)
{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
@ -864,13 +863,13 @@ CBrightLights::RenderOutGeometryBuffer(void)
int CShinyTexts::NumShinyTexts;
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
void
CShinyTexts::Init(void)
{
NumShinyTexts = 0;
}
void
CShinyTexts::Init(void)
{
NumShinyTexts = 0;
}
void
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
@ -910,20 +909,20 @@ CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
NumShinyTexts++;
}
void
CShinyTexts::Render(void)
{
int i, ix, v;
RwTexture *lastTex = nil;
if(NumShinyTexts == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
void
CShinyTexts::Render(void)
{
int i, ix, v;
RwTexture *lastTex = nil;
if(NumShinyTexts == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
@ -984,15 +983,15 @@ CShinyTexts::Render(void)
RenderOutGeometryBuffer();
NumShinyTexts = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void
CShinyTexts::RenderOutGeometryBuffer(void)
{
}
void
CShinyTexts::RenderOutGeometryBuffer(void)
{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
@ -1002,8 +1001,8 @@ CShinyTexts::RenderOutGeometryBuffer(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
}
}
#define MONEY_MESSAGE_LIFETIME_MS 2000

View File

@ -432,6 +432,7 @@ void
CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;
@ -496,6 +497,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;

View File

@ -267,6 +267,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
@ -312,10 +313,11 @@ void
CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
{
int i;
float screenz, recipz;
float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
@ -334,10 +336,11 @@ void
CSprite2d::SetMaskVertices(int n, float *positions)
{
int i;
float screenz, recipz;
float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
@ -345,7 +348,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
}
}
@ -353,10 +356,11 @@ void
CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
float screenz, recipz;
float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top);
@ -459,15 +463,15 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color)
{
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}

View File

@ -117,7 +117,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
material->color.alpha = (uint8)(uint32)data;
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uint32)data;
return material;
}

View File

@ -182,17 +182,17 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
if(GetModelIndex() == MI_DODO){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix mat1;
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
mat1.UpdateRW();
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
}else if(GetModelIndex() == MI_RHINO){
bExplosionProof = true;
bBulletProof = true;

View File

@ -94,7 +94,7 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
}
RxObjSpace3DVertex KeepWaterOutVertices[4];
RwIm3DVertex KeepWaterOutVertices[4];
RwImVertexIndex KeepWaterOutIndices[6];
void
@ -103,7 +103,7 @@ CBoat::Render()
CMatrix matrix;
if (m_aBoatNodes[1] != nil) {
matrix.Attach(&m_aBoatNodes[1]->modelling);
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[1]));
CVector pos = matrix.GetPosition();
matrix.SetRotateZ(m_fMovingHiRotation);
@ -111,7 +111,7 @@ CBoat::Render()
matrix.UpdateRW();
if (CVehicle::bWheelsOnlyCheat) {
RpAtomicRenderMacro((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
}
}
m_fMovingHiRotation += 0.05f;
@ -130,47 +130,23 @@ CBoat::Render()
KeepWaterOutIndices[5] = 3;
switch (GetModelIndex()) {
case MI_SPEEDER:
KeepWaterOutVertices[0].objVertex.x = -1.15f;
KeepWaterOutVertices[0].objVertex.y = 3.61f;
KeepWaterOutVertices[0].objVertex.z = 1.03f;
KeepWaterOutVertices[1].objVertex.x = 1.15f;
KeepWaterOutVertices[1].objVertex.y = 3.61f;
KeepWaterOutVertices[1].objVertex.z = 1.03f;
KeepWaterOutVertices[2].objVertex.x = -1.15f;
KeepWaterOutVertices[2].objVertex.y = 0.06f;
KeepWaterOutVertices[2].objVertex.z = 1.03f;
KeepWaterOutVertices[3].objVertex.x = 1.15f;
KeepWaterOutVertices[3].objVertex.y = 0.06f;
KeepWaterOutVertices[3].objVertex.z = 1.03f;
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.15f, 0.06f, 1.03f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.15f, 0.06f, 1.03f);
break;
case MI_REEFER:
KeepWaterOutVertices[2].objVertex.x = -1.9f;
KeepWaterOutVertices[2].objVertex.y = 2.83f;
KeepWaterOutVertices[2].objVertex.z = 1.0f;
KeepWaterOutVertices[3].objVertex.x = 1.9f;
KeepWaterOutVertices[3].objVertex.y = 2.83f;
KeepWaterOutVertices[3].objVertex.z = 1.0f;
KeepWaterOutVertices[0].objVertex.x = -1.66f;
KeepWaterOutVertices[0].objVertex.y = -4.48f;
KeepWaterOutVertices[0].objVertex.z = 0.83f;
KeepWaterOutVertices[1].objVertex.x = 1.66f;
KeepWaterOutVertices[1].objVertex.y = -4.48f;
KeepWaterOutVertices[1].objVertex.z = 0.83f;
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.9f, 2.83f, 1.0f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.9f, 2.83f, 1.0f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.66f, -4.48f, 0.83f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f);
break;
case MI_PREDATOR:
default:
KeepWaterOutVertices[0].objVertex.x = -1.45f;
KeepWaterOutVertices[0].objVertex.y = 1.9f;
KeepWaterOutVertices[0].objVertex.z = 0.96f;
KeepWaterOutVertices[1].objVertex.x = 1.45f;
KeepWaterOutVertices[1].objVertex.y = 1.9f;
KeepWaterOutVertices[1].objVertex.z = 0.96f;
KeepWaterOutVertices[2].objVertex.x = -1.45f;
KeepWaterOutVertices[2].objVertex.y = -3.75f;
KeepWaterOutVertices[2].objVertex.z = 0.96f;
KeepWaterOutVertices[3].objVertex.x = 1.45f;
KeepWaterOutVertices[3].objVertex.y = -3.75f;
KeepWaterOutVertices[3].objVertex.z = 0.96f;
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f);
break;
}
KeepWaterOutVertices[0].u = 0.0f;