erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
...
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:21:46 +03:00
aap
1172056833
cam lod dist fix
2020-12-02 10:39:23 +01:00
Sergeanur
43d5831394
cAudioManager::ProcessPedOneShots + fixes
2020-12-01 23:38:36 +02:00
Sergeanur
a259b6b8ab
TexturePools
...
# Conflicts:
# src/core/Game.cpp
# src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
24b5406a1d
Add GTA_REPLAY
...
# Conflicts:
# src/control/Replay.cpp
# src/control/Replay.h
2020-12-01 22:53:09 +02:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
...
skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf
plane fix
2020-12-01 10:19:11 +01:00
majestic
cd23695116
skimmer shadow
2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3
Make texture conversion work a bit faster
...
# Conflicts:
# src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2
Add multisampling to librw
...
# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
...
# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
Walied K. Yassen
1dcd7c5b14
Fix the code style issues
2020-11-30 08:36:06 +02:00
Walied K. Yassen
ac7ea2b9fa
Implement the missing damage effects and fix the existing ones
2020-11-30 02:09:35 +02:00
Walied K. Yassen
a1ab82b188
Implement MI_BEACHBALL behaviours
2020-11-29 09:14:15 +02:00
Walied K. Yassen
afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive
2020-11-29 08:53:54 +02:00
Walied K. Yassen
03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point
2020-11-29 04:20:28 +02:00
Nikolay Korolev
8cb3c07151
some nasty FIX_BUGS for SLIDE_OBJECT
2020-11-28 21:26:38 +03:00
Zach Charo
b47c505438
Update Script.cpp
...
Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
Sergeanur
2e3d5162f7
Readme update
2020-11-27 18:33:59 +02:00
erorcun
53162e23b6
Update README.md
2020-11-27 00:41:29 +03:00
Sergeanur
164f16c85b
Some TODOs done in Peds code
2020-11-25 19:39:57 +02:00
Sergeanur
8f5e60f787
Original enum name
2020-11-24 17:16:39 +02:00
aap
1906a08f72
cam fix; forgot some shaders
2020-11-24 15:18:39 +01:00
Sergeanur
a35b3b4602
Script commands split to original files
2020-11-24 14:06:48 +02:00
erorcun
b7783b19d2
Xbox message screen, disabled by default
2020-11-24 01:45:54 +03:00
aap
b2f9b3175b
two unused functions
2020-11-23 11:06:16 +01:00
Sergeanur
3289bfaa87
Darkel done
2020-11-22 23:18:35 +02:00
Sergeanur
87e6edd554
Renderer fix
2020-11-22 23:16:21 +02:00
Nikolay
2b53f267a7
one more fix
...
# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay
6a6551f39b
small improvement
...
# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
...
neo screen droplets
2020-11-22 00:12:31 +01:00
Sergeanur
fe40f65703
Reorganize CPed functions into their original cpp files
2020-11-20 01:18:37 +02:00
aap
07fe099b4e
neo screen droplets
2020-11-19 19:07:32 +01:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
...
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
4091d00057
Add non-amd64 architectures for bsd
2020-11-18 17:12:57 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
...
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
...
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
...
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap
8963cbcb7c
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-18 11:15:32 +01:00
aap
acb29e0dad
more fixes to librw stuff
2020-11-18 11:15:27 +01:00
Filip Gawin
f043b6e095
Fix CI
2020-11-18 10:40:14 +01:00
aap
8c70c2a136
changes to librw layer, GLES now runtime choice
2020-11-18 10:32:18 +01:00
aap
448c56647f
Merge pull request #821 from aap/miami
...
CPed review part2
2020-11-18 10:04:12 +01:00
erorcun
1d600c640a
Merge pull request #816 from erorcun/miami
...
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 01:45:28 +03:00
erorcun
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
Sergeanur
e71da86a5c
pragma twice
2020-11-16 15:05:29 +02:00
Sergeanur
cdd30f4da5
Move ColStore to collision
2020-11-16 12:49:23 +02:00
Nikolay Korolev
15b7126243
small fix of fix
2020-11-16 12:28:20 +03:00