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137 commits

Author SHA1 Message Date
Sergeanur cea6b20c09 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten feb993e751 get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
Sergeanur ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
aap 2804ad2363 anim velocity union 2021-01-13 13:06:38 +01:00
Sergeanur 3e6eea25b3 More fix 2021-01-12 02:15:44 +02:00
Sergeanur 132a710a0a Case sensitive my ass 2021-01-11 23:50:56 +02:00
Sergeanur a223157000 CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
Nikolay Korolev 203dff9165 script 2021-01-09 20:33:21 +03:00
aap 14a5144de7 Merge branch 'lcs' of github.com:GTAmodding/re3 into lcs 2021-01-08 23:43:56 +01:00
aap 49d5c02d69 anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
Sergeanur faa9e6441b Use original names 2021-01-08 21:53:11 +02:00
Sergeanur 95260371cb Train anims in enum 2021-01-08 18:25:35 +02:00
Sergeanur c6c55d0130 Train anims in enum 2021-01-08 18:24:53 +02:00
aap d820df0dbe small cleanup 2021-01-08 01:44:19 +01:00
aap ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
aap 88b0134e72 option for PC controls 2020-12-21 20:48:28 +01:00
aap adcfb30d7d fix name shadowing 2020-12-21 13:29:09 +01:00
aap 2a51e1da04 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap 9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
aap c17ccc50ab get rid of all PED_SKIN defines 2020-12-18 17:27:18 +01:00
aap f3a356375e added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
aap 1906a08f72 cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
aap 3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
Nikolay Korolev f7d5021ac5 VC replays 2020-09-26 21:10:23 +03:00
Sergeanur c5b411c1ed Fix crash on assert 2020-09-09 22:36:53 +03:00
Sergeanur 4f4b1f9145 cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
Sergeanur 85cf043e4a Compilation fix 2020-08-24 22:14:05 +03:00
Sergeanur 1d907ac91f small fix 2020-08-24 21:56:34 +03:00
Sergeanur bbcf3fd7d2 CutsceneMgr done 2020-08-24 21:52:16 +03:00
eray orçunus eafa9cc107 new opcodes, buyable properties, minor fixes 2020-07-30 15:32:34 +03:00
aap 1c44368f0a fixed hanim for 64 bit 2020-07-24 23:29:33 +02:00
aap b5b64ca351 fixed hanim for 64 bit 2020-07-24 23:28:55 +02:00
Sergeanur 87eb96453a Add compatibility with RW 3.4 2020-07-18 13:30:51 +03:00
eray orçunus 67a3c7d2ee VC fighting, Peds, many fixes including ghost bikes 2020-07-09 17:01:07 +03:00
Sergeanur b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
eray orçunus c72fab15b4 fix anims again 2020-06-25 16:20:20 +03:00
aap 592a6aef0b
Merge pull request #638 from erorcun/miami
CWanted, anim fix, ped objs renaming, remove III beta features
2020-06-25 15:15:01 +02:00
aap 3989e3df18 anim fix 2020-06-22 08:58:49 +02:00
eray orçunus f3ed6659c3 CWanted, anim fix, ped objs renaming, remove III beta features 2020-06-22 04:20:56 +03:00
Nikolay Korolev 7a71a47f74 updated player control names 2020-06-21 16:00:17 +03:00
eray orçunus cc60ad1946 ducking & anim fix 2020-06-20 20:26:27 +03:00
Nikolay Korolev f54af8b973 fixed bar brawl 2020-06-17 02:33:03 +03:00
eray orçunus c6bb1f5d0d some cutscene opcodes and heli guns 2020-06-16 20:35:09 +03:00
eray orçunus c4e129509b Peds & fixes continues 2020-06-15 23:43:20 +03:00
aap d5515c9d0e cleaned up and updated animviewer; fixed animation bug 2020-06-08 13:01:23 +02:00
eray orçunus f045ce4386 Bike riding anims, SA bike/heli cam 2020-06-05 23:13:34 +03:00