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re3/src/animation
Sergeanur ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
..
AnimationId.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
AnimBlendAssocGroup.cpp CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
AnimBlendAssocGroup.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
AnimBlendAssociation.cpp anim compression 2020-12-18 23:46:51 +01:00
AnimBlendAssociation.h animation compression from PS2 2020-11-16 22:43:15 +01:00
AnimBlendClumpData.cpp anim velocity union 2021-01-13 13:06:38 +01:00
AnimBlendClumpData.h anim velocity union 2021-01-13 13:06:38 +01:00
AnimBlendHierarchy.cpp Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendHierarchy.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp fix name shadowing 2020-12-21 13:29:09 +01:00
AnimBlendNode.h anim compression 2020-12-18 23:46:51 +01:00
AnimBlendSequence.cpp Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendSequence.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimManager.cpp anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
AnimManager.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp More fix 2021-01-12 02:15:44 +02:00
CutsceneMgr.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
CutsceneMgr_overlay.cpp More fix 2021-01-12 02:15:44 +02:00
FrameUpdate.cpp anim velocity union 2021-01-13 13:06:38 +01:00
RpAnimBlend.cpp anim velocity union 2021-01-13 13:06:38 +01:00
RpAnimBlend.h anim compression 2020-12-18 23:46:51 +01:00