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re3/src/animation
2021-01-08 23:43:52 +01:00
..
AnimationId.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
AnimBlendAssocGroup.cpp some debug changes 2020-05-18 00:34:24 +03:00
AnimBlendAssocGroup.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.cpp anim compression 2020-12-18 23:46:51 +01:00
AnimBlendAssociation.h animation compression from PS2 2020-11-16 22:43:15 +01:00
AnimBlendClumpData.cpp added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
AnimBlendClumpData.h anim compression 2020-12-18 23:46:51 +01:00
AnimBlendHierarchy.cpp Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendHierarchy.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp fix name shadowing 2020-12-21 13:29:09 +01:00
AnimBlendNode.h anim compression 2020-12-18 23:46:51 +01:00
AnimBlendSequence.cpp Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendSequence.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimManager.cpp anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
AnimManager.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp first commit for LCS 2021-01-08 01:41:40 +01:00
CutsceneMgr.h cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
FrameUpdate.cpp anim compression 2020-12-18 23:46:51 +01:00
RpAnimBlend.cpp anim compression 2020-12-18 23:46:51 +01:00
RpAnimBlend.h anim compression 2020-12-18 23:46:51 +01:00