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AnimationId.h
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VC fighting, Peds, many fixes including ghost bikes
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2020-07-09 17:01:07 +03:00 |
AnimBlendAssocGroup.cpp
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some debug changes
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2020-05-18 00:34:24 +03:00 |
AnimBlendAssocGroup.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendAssociation.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendAssociation.h
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R to freeroam, idle anims, weapon and cam enum fix
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2020-05-29 22:05:33 +03:00 |
AnimBlendClumpData.cpp
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added MemoryHeap from III, MemoryMgr
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2020-12-18 14:19:03 +01:00 |
AnimBlendClumpData.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendHierarchy.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendHierarchy.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendNode.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendSequence.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendSequence.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimManager.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimManager.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
Bones.cpp
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accidentally swapped reft and light
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2020-05-09 17:29:13 +02:00 |
Bones.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
CutsceneMgr.h
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cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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2020-09-09 19:37:44 +03:00 |
FrameUpdate.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
RpAnimBlend.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
RpAnimBlend.h
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anim compression
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2020-12-18 23:46:51 +01:00 |