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VC replays

This commit is contained in:
Nikolay Korolev 2020-09-26 21:10:23 +03:00
parent 4d1182bdb1
commit f7d5021ac5
12 changed files with 574 additions and 145 deletions

View file

@ -139,4 +139,5 @@ public:
static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil);
static void CreateAnimAssocGroups(void);
static void RemoveLastAnimFile(void);
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
};

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@ -300,5 +300,6 @@ private:
static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
friend class cAudioManager;
friend class CReplay;
friend class CGarage;
};

File diff suppressed because it is too large Load diff

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@ -2,6 +2,7 @@
#include "Pools.h"
#include "World.h"
#include "WeaponEffects.h"
#include "ParticleType.h"
#ifdef FIX_BUGS
@ -25,14 +26,17 @@ struct CStoredAnimationState
uint8 animId;
uint8 time;
uint8 speed;
uint8 groupId;
uint8 secAnimId;
uint8 secTime;
uint8 secSpeed;
uint8 secGroupId;
uint8 blendAmount;
uint8 partAnimId;
uint8 partAnimTime;
uint8 partAnimSpeed;
uint8 partBlendAmount;
uint8 partGroupId;
};
enum {
@ -46,20 +50,18 @@ struct CStoredDetailedAnimationState
uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
};
void PlayReplayFromHD(void);
@ -73,21 +75,24 @@ class CReplay
enum {
REPLAYCAMMODE_ASSTORED = 0,
REPLAYCAMMODE_TOPDOWN = 1,
REPLAYCAMMODE_FIXED = 2
REPLAYCAMMODE_TOPDOWN,
REPLAYCAMMODE_FIXED
};
enum {
REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED_UPDATE = 3,
REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLET_TRACES = 9
REPLAYPACKET_VEHICLE,
REPLAYPACKET_BIKE,
REPLAYPACKET_PED_HEADER,
REPLAYPACKET_PED_UPDATE,
REPLAYPACKET_GENERAL,
REPLAYPACKET_CLOCK,
REPLAYPACKET_WEATHER,
REPLAYPACKET_ENDOFFRAME,
REPLAYPACKET_TIMER,
REPLAYPACKET_BULLET_TRACES,
REPLAYPACKET_PARTICLE,
REPLAYPACKET_MISC
};
enum {
@ -176,8 +181,9 @@ class CReplay
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
uint16 weapon_model;
int8 assoc_group_id;
bool is_visible;
};
VALIDATE_SIZE(tPedUpdatePacket, 40);
@ -203,8 +209,64 @@ class CReplay
uint8 door_status;
uint8 primary_color;
uint8 secondary_color;
bool render_scorched;
int8 skimmer_speed;
int8 vehicle_type;
};
VALIDATE_SIZE(tVehicleUpdatePacket, 48);
VALIDATE_SIZE(tVehicleUpdatePacket, 52);
struct tBikeUpdatePacket
{
uint8 type;
uint8 index;
uint8 health;
uint8 acceleration;
CCompressedMatrixNotAligned matrix;
int8 door_angles[2];
uint16 mi;
int8 velocityX;
int8 velocityY;
int8 velocityZ;
int8 wheel_state;
uint8 wheel_susp_dist[4];
uint8 wheel_rotation[4];
uint8 primary_color;
uint8 secondary_color;
int8 lean_angle;
int8 wheel_angle;
};
VALIDATE_SIZE(tBikeUpdatePacket, 44);
struct tParticlePacket
{
uint8 type;
uint8 particle_type;
int8 dir_x;
int8 dir_y;
int8 dir_z;
uint8 r;
uint8 g;
uint8 b;
uint8 a;
int16 pos_x;
int16 pos_y;
int16 pos_z;
float size;
};
VALIDATE_SIZE(tParticlePacket, 20);
struct tMiscPacket
{
uint8 type;
uint32 cam_shake_start;
float cam_shake_strength;
uint8 cur_area;
uint8 special_fx_flags;
};
VALIDATE_SIZE(tMiscPacket, 16);
private:
static uint8 Mode;
@ -269,6 +331,31 @@ private:
static float fDistanceLookAroundCam;
static float fAlphaAngleLookAroundCam;
static float fBetaAngleLookAroundCam;
static int ms_nNumCivMale_Stored;
static int ms_nNumCivFemale_Stored;
static int ms_nNumCop_Stored;
static int ms_nNumEmergency_Stored;
static int ms_nNumGang1_Stored;
static int ms_nNumGang2_Stored;
static int ms_nNumGang3_Stored;
static int ms_nNumGang4_Stored;
static int ms_nNumGang5_Stored;
static int ms_nNumGang6_Stored;
static int ms_nNumGang7_Stored;
static int ms_nNumGang8_Stored;
static int ms_nNumGang9_Stored;
static int ms_nNumDummy_Stored;
static int ms_nTotalCarPassengerPeds_Stored;
static int ms_nTotalCivPeds_Stored;
static int ms_nTotalGangPeds_Stored;
static int ms_nTotalPeds_Stored;
static int ms_nTotalMissionPeds_Stored;
static uint8* pGarages;
static CFire* FireArray;
static uint32 NumOfFires;
static uint8* paProjectileInfo;
static uint8* paProjectiles;
static uint8 CurrArea;
#ifdef FIX_BUGS
static int nHandleOfPlayerPed[NUMPLAYERS];
#endif
@ -288,8 +375,7 @@ public:
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
static void RecordParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, float fSize, RwRGBA const&color)
{ } //TODO
static void RecordParticle(tParticleType type, CVector const& vecPos, CVector const& vecDir, float fSize, RwRGBA const& color);
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
@ -302,7 +388,9 @@ private:
static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
static bool FastForwardToTime(uint32);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void StoreBikeUpdate(CVehicle* vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
static void ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer);
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void);
static void StoreStuffInMem(void);
@ -314,6 +402,7 @@ private:
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
static void GoToNextBlock(void);
/* Absolute nonsense, but how could this function end up being outside of class? */
friend void PlayReplayFromHD(void);

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@ -10102,7 +10102,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
script_assert(pInfo->GetModelType() == MITYPE_VEHICLE);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
if (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BIKE) {
switch (model) {
case MI_LANDSTAL:
case MI_LINERUN:

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@ -230,7 +230,11 @@ CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCa
if(crime == CRIME_NONE)
return;
#ifdef FIX_BUGS
CVector playerPedCoors = FindPlayerCoors();
#else
CVector playerPedCoors = FindPlayerPed()->GetPosition();
#endif
CVector playerCoors = FindPlayerCoors();
if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||

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@ -1261,7 +1261,11 @@ void CParticle::Update()
{
if ( CTimer::GetFrameCounter() & 10 )
{
#ifdef FIX_BUGS
if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
#else
if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
#endif
{
AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
}

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@ -2745,7 +2745,11 @@ CWaterLevel::RenderSeaBirds()
void
CWaterLevel::RenderShipsOnHorizon()
{
#ifdef FIX_BUGS
CVector cur_pos = FindPlayerCoors();
#else
CVector cur_pos = FindPlayerPed()->GetPosition();
#endif
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static CVector prev_front(0.0f, 0.0f, 0.0f);
@ -2847,7 +2851,11 @@ CWaterLevel::HandleSeaLifeForms()
void
CWaterLevel::HandleBeachToysStuff(void)
{
#ifdef FIX_BUGS
CVector cur_pos = FindPlayerCoors();
#else
CVector cur_pos = FindPlayerPed()->GetPosition();
#endif
static bool bBeachBallInit = true;
static CVector FirstBeachBallPos = cur_pos;

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@ -132,7 +132,11 @@ CBoat::ProcessControl(void)
if(bRenderScorched)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
#else
if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||

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@ -31,6 +31,16 @@ void
CExplosion::Initialise()
{
debug("Initialising CExplosion...\n");
ClearAllExplosions();
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void
CExplosion::ClearAllExplosions()
{
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
@ -44,10 +54,6 @@ CExplosion::Initialise()
gaExplosion[i].m_fStartTime = 0.0f;
gaExplosion[i].m_bIsBoat = false;
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void

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@ -37,6 +37,7 @@ class CExplosion
float m_fZshift;
public:
static void Initialise();
static void ClearAllExplosions();
static void Shutdown();
static int8 GetExplosionActiveCounter(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);

2
vendor/opusfile vendored

@ -1 +1 @@
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df