withmorten
a58d76d27d
Revert "always console for windows Debug builds"
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This reverts commit a76c962aa3
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2021-02-15 14:58:19 +01:00
withmorten
a76c962aa3
always console for windows Debug builds
2021-02-15 14:27:35 +01:00
withmorten
e5d5160492
glfw window icon
2021-02-13 17:09:12 +01:00
aap
333530e260
new icon
2021-02-13 14:54:51 +01:00
aap
879838c9f2
enable screenshots with F12
2021-02-12 00:29:09 +01:00
erorcun
675aef29cf
Detect joystick menu for XInput
2021-02-07 19:50:17 +03:00
erorcun
810bad9fd8
Fix some UBs
2021-01-29 01:44:33 +03:00
erorcun
a216bb56ee
Attempt to fix input delays on GLFW
2021-01-27 22:19:10 +03:00
erorcun
ab939e059b
Clean up POSIX streaming code
2021-01-27 22:19:00 +03:00
erorcun
202ccd4c56
Support pads without L2-R2, add comments
2021-01-25 16:58:02 +03:00
withmorten
29fb996b00
make building with Codewarrior 7 possible
2021-01-24 17:08:34 +01:00
erorcun
1b32840424
No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linux
2021-01-23 16:18:19 +03:00
erorcun
73f1340afb
Store all settings in .INI
2021-01-23 15:59:38 +03:00
erorcun
f85b5e99ed
Includes overhaul, fix some compiler warnings
2021-01-23 03:23:16 +03:00
withmorten
feb993e751
get rid of most --MIAMI comments
2021-01-22 11:43:29 +01:00
aap
24de9f92e8
enable screenshots for librw; update librw
2021-01-21 10:21:47 +01:00
Filip Gawin
7541fa7cb7
Revert extra checks before autolinking
2021-01-14 22:26:36 +01:00
Filip Gawin
1082b13830
RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINK
2021-01-14 22:15:36 +01:00
Filip Gawin
c7b905c0ec
More checks before autolinking
2021-01-14 22:06:27 +01:00
aap
fc312113d2
some PS2 things
2020-12-20 14:27:48 +01:00
Nikolay Korolev
8d1996833b
merge attempt
2020-12-19 03:21:04 +03:00
erorcun
0448ae662f
Fix language initialization call order
2020-12-14 02:50:34 +03:00
erorcun
0f5893ed60
Fix language initialization call order
2020-12-14 02:46:55 +03:00
erorcun
cf4aedd97c
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 06:36:28 +03:00
erorcun
e1044a7947
AnimViewer fixes, commentary from miami
2020-12-09 05:10:57 +03:00
erorcun
122c7aa40d
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 03:41:45 +03:00
erorcun
ab3e810a95
AnimViewer done, comment cleanup
2020-12-03 05:22:58 +03:00
Sergeanur
16abbad6b2
Add multisampling to librw
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# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
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# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
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add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
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start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740
add -console cmdline arg instead of #if 0/1
2020-11-28 17:57:10 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
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CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
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On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
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This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
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Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
erorcun
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
erorcun
f33ed2892a
Fix mouse lock/high-dpi 2
2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d
Fix mouse lock/high-dpi
2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
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Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
erorcun
067200dd7e
mr.casepath 2
2020-10-23 04:37:01 +03:00
erorcun
1587815fca
satisfy mr.casepath
2020-10-23 04:25:55 +03:00
erorcun
bedc066cfd
mr.casepath
2020-10-23 01:56:32 +03:00
erorcun
0265804003
Cross-platform fix and a little style change
2020-10-21 03:55:35 +03:00