Filip Gawin
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3a59d9075f
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Move mss dummy headers into vendor
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2020-12-29 19:20:36 +01:00 |
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Filip Gawin
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a73f5340a2
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Remove sdk
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2020-12-29 18:59:40 +01:00 |
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Sergeanur
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2bc843fdcd
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More menu error sound fix
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2020-12-29 14:03:59 +02:00 |
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Sergeanur
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b9e97ab79d
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
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Sergeanur
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06df781bca
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Fix error sound in when entering load/save menu
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2020-12-29 08:31:38 +02:00 |
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aap
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c93fb5e443
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fix neo screendroplet moving
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2020-12-28 21:58:21 +01:00 |
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Fire-Head
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ad560ffaf9
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multiple instances sema fix
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2020-12-28 23:13:20 +03:00 |
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Sergeanur
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5ebcef2718
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Use enum in frontend
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2020-12-28 20:48:30 +02:00 |
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Sergeanur
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6b52fb5fb6
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Add shadow to subtitles with cutscene borders off
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2020-12-28 15:04:07 +02:00 |
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erorcun
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5780200ba3
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Fix original wanted stars position
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2020-12-28 15:29:21 +03:00 |
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erorcun
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7b2f17826a
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Ped: Real weapon fix
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2020-12-28 03:52:23 +03:00 |
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erorcun
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d3f2f4f6ac
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Ped: WeaponInfo: little fixes and renamings
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2020-12-28 03:25:26 +03:00 |
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erorcun
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2dbe3d5b83
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fix
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2020-12-27 23:54:21 +03:00 |
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erorcun
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9e7cb046b3
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move cfo populate func.
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2020-12-27 23:46:15 +03:00 |
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erorcun
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9afcc355ff
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Dynamically add pipelines options, only if neo.txd exists
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2020-12-27 23:26:00 +03:00 |
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aap
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637cff3180
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rename unused field
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2020-12-27 20:38:03 +01:00 |
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aap
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d33f1071ae
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handling unit conversion
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2020-12-27 20:34:19 +01:00 |
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aap
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013e9b9992
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fix backface culling
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2020-12-27 19:53:10 +01:00 |
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aap
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00da91b73f
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tiny rendering fixes
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2020-12-27 18:22:11 +01:00 |
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aap
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54ce7885bc
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add neo files
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2020-12-27 18:15:25 +01:00 |
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Sergeanur
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7959b7fd1f
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NO_ISLAND_LOADING ported from re3
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2020-12-27 18:26:30 +02:00 |
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aap
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76e744bb7b
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switch vehicle pipe default
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2020-12-27 16:28:32 +01:00 |
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aap
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5a74495d7b
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little hack to make new postfx not crash
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2020-12-27 16:09:01 +01:00 |
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erorcun
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904746054c
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Fix peds running to see dead peds in water
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2020-12-27 17:33:32 +03:00 |
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Sergeanur
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759f91ce91
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Fix drive-by machine gun sound
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2020-12-27 10:58:33 +02:00 |
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erorcun
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a4ec3cdf0b
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trivial fix
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2020-12-27 06:03:38 +03:00 |
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aap
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0f020127f3
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fixed some bike bugs
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2020-12-26 16:00:06 +01:00 |
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aap
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9d62bed9f3
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fix a struct init
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2020-12-26 15:42:05 +01:00 |
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aap
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e9d0a1d015
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ffs
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2020-12-26 15:22:16 +01:00 |
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aap
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17640302bf
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include case
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2020-12-26 15:19:19 +01:00 |
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aap
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7613528e7e
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make screendrops independent of neo.txd; enable new rendering by default
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2020-12-26 14:48:55 +01:00 |
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aap
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b41f93fcd6
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garage cam fix
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2020-12-26 13:45:53 +01:00 |
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Sergeanur
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c9c447e7a9
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Weapon flags changed from bit fields to bit mask (R* vision)
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2020-12-26 14:22:02 +02:00 |
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aap
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688e277e89
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fix mblur stencil
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2020-12-26 13:02:30 +01:00 |
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aap
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8737a1d76a
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unfix particle bug
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2020-12-26 11:43:57 +01:00 |
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Nikolay Korolev
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f6fe5c96c9
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Merge remote-tracking branch 'upstream/miami' into miami
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2020-12-26 12:56:34 +03:00 |
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Nikolay Korolev
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149aef929d
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fixed replay
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2020-12-26 12:56:20 +03:00 |
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Sergeanur
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3b2558bb9e
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Add optimize off to fix compiler bug CBike::ProcessControl
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2020-12-26 11:54:35 +02:00 |
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erorcun
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57098a77ec
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Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default
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2020-12-26 12:10:04 +03:00 |
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Sergeanur
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99a3fe0a13
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Fix not being able to hit lying peds with melee weapon
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2020-12-26 10:04:26 +02:00 |
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Sergeanur
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441b3864f3
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cPedParams ctor
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2020-12-26 07:53:30 +02:00 |
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Sergeanur
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18bea3cfa5
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Fix weapon pickup sound
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2020-12-26 07:31:53 +02:00 |
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Sergeanur
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783d1edaf1
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cVehicleParams ctor
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2020-12-25 20:27:37 +02:00 |
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Sergeanur
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977a1a08e9
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Merge pull request #897 from Sergeanur/VC/aud
cAudioManager::ProcessOneShotScriptObject
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2020-12-25 20:10:20 +02:00 |
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Sergeanur
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90ef1d2d31
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cAudioManager::ProcessBoatEngine
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2020-12-25 19:59:45 +02:00 |
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Sergeanur
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9345efbafb
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cPedParams fixes
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2020-12-25 17:42:40 +02:00 |
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Sergeanur
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fa6eb3a64f
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cAudioManager::ProcessOneShotScriptObject
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2020-12-25 17:22:18 +02:00 |
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Sergeanur
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587c788ce3
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Fix
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2020-12-25 17:20:57 +02:00 |
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Sergeanur
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356f101078
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Fix cAudioManager::ProcessPedOneShots crash
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2020-12-25 16:24:20 +02:00 |
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Sergeanur
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e00b8a93bf
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Fix use of strncmp
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2020-12-25 15:18:48 +02:00 |
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