Sergeanur
|
c9c447e7a9
|
Weapon flags changed from bit fields to bit mask (R* vision)
|
2020-12-26 14:22:02 +02:00 |
|
Sergeanur
|
cfda5eb148
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:58:09 +02:00 |
|
Nikolay Korolev
|
016ff5b4aa
|
sync with upstream
|
2020-12-08 12:00:24 +03:00 |
|
Sergeanur
|
aae4f3319f
|
Fixes
|
2020-12-08 03:29:08 +02:00 |
|
Nikolay Korolev
|
fe918d41c2
|
garages revision + some fixes
|
2020-12-06 19:30:51 +03:00 |
|
Sergeanur
|
43d5831394
|
cAudioManager::ProcessPedOneShots + fixes
|
2020-12-01 23:38:36 +02:00 |
|
Sergeanur
|
fe40f65703
|
Reorganize CPed functions into their original cpp files
|
2020-11-20 01:18:37 +02:00 |
|
majestic
|
6a89fe401a
|
Fluff done, FireInstantHit fix
|
2020-10-23 07:51:24 -07:00 |
|
Sergeanur
|
0d20f1c364
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/RoadBlocks.cpp
# src/entities/Entity.h
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/render/Renderer.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/CarGen.cpp
# src/weapons/BulletInfo.cpp
# src/weapons/Weapon.cpp
|
2020-10-18 17:15:49 +03:00 |
|
Sergeanur
|
b91f6a4550
|
Setter for bIsStatic (became virtual in SA)
|
2020-10-18 16:40:06 +03:00 |
|
Nikolay Korolev
|
b42d9e3e7c
|
silentpatch fixes
|
2020-09-26 13:30:22 +03:00 |
|
Fire-Head
|
c22d252246
|
fix melee car damage
|
2020-08-30 17:50:03 +03:00 |
|
Fire-Head
|
210c7b8785
|
bike shooting fix + trace temp fix
|
2020-08-27 20:27:28 +03:00 |
|
Fire-Head
|
a38702a7d2
|
weapons
|
2020-08-27 19:52:43 +03:00 |
|
erorcun
|
eda50bc32b
|
Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)
|
2020-07-01 15:28:43 +03:00 |
|
eray orçunus
|
f3ed6659c3
|
CWanted, anim fix, ped objs renaming, remove III beta features
|
2020-06-22 04:20:56 +03:00 |
|
eray orçunus
|
2d2833f2e4
|
more weapon fixes
|
2020-06-20 17:30:28 +03:00 |
|
eray orçunus
|
0625954bb7
|
Ducking, shooting vehicle occupants and weapon fixes
|
2020-06-20 16:23:32 +03:00 |
|
eray orçunus
|
e44704dc82
|
Ped, Weapon and fixes
|
2020-06-17 21:24:59 +03:00 |
|
eray orçunus
|
c6bb1f5d0d
|
some cutscene opcodes and heli guns
|
2020-06-16 20:35:09 +03:00 |
|
eray orçunus
|
c4e129509b
|
Peds & fixes continues
|
2020-06-15 23:43:20 +03:00 |
|
aap
|
5711159e68
|
CBike done
|
2020-06-07 00:01:59 +02:00 |
|
eray orçunus
|
4e4a3489ef
|
Use KnockOffRider
|
2020-06-06 17:19:36 +03:00 |
|
eray orçunus
|
5dc410a999
|
Peds, eSound and PedState enum, fixes
|
2020-06-03 17:01:11 +03:00 |
|
aap
|
2ca3c50463
|
some CBike code; vehicle cleanup
|
2020-06-02 23:35:20 +02:00 |
|
aap
|
04a91761df
|
some vehicle cleanup
|
2020-06-02 23:34:53 +02:00 |
|
aap
|
21ce0a4b28
|
CAutomobile done
|
2020-05-31 17:05:59 +02:00 |
|
eray orçunus
|
529cec5653
|
R to freeroam, idle anims, weapon and cam enum fix
|
2020-05-29 22:05:33 +03:00 |
|
aap
|
800d706935
|
Merge pull request #588 from blingu/miami
fixed compiler errors
|
2020-05-26 11:39:16 +02:00 |
|
aap
|
d8528ebbbe
|
eSurfaceType
|
2020-05-26 11:34:20 +02:00 |
|
aap
|
7bf8337854
|
CVehicle
|
2020-05-25 18:33:34 +02:00 |
|
nrb
|
d59862eb5e
|
fixed compiler errors
|
2020-05-24 17:27:12 +02:00 |
|
eray orçunus
|
14755a4ff4
|
all my fixes live in exes
|
2020-05-24 16:41:29 +03:00 |
|
eray orçunus
|
c3b41d79a2
|
Cleanup and one needed function
|
2020-05-23 18:04:33 +03:00 |
|
eray orçunus
|
5357957fe1
|
Compatibility with VC weapon.dat + new shotguns
|
2020-05-23 16:53:20 +03:00 |
|
eray orçunus
|
a6972714b7
|
Melee weapons(half-working), Ped and Hud bits
|
2020-05-19 17:43:16 +03:00 |
|
eray orçunus
|
84f8312b86
|
Weapon fixes and thingies
|
2020-05-17 21:01:52 +03:00 |
|
eray orçunus
|
40ee29fb99
|
Weapon fixes
|
2020-05-16 15:07:09 +03:00 |
|
eray orçunus
|
acd1ea9909
|
Weapon layer in Peds
|
2020-05-15 21:21:25 +03:00 |
|
Sergeanur
|
24875f34d0
|
Merge branch 'master' into miami
# Conflicts:
# src/modelinfo/ClumpModelInfo.cpp
|
2020-05-14 17:05:42 +03:00 |
|
Sergeanur
|
3f1001b86b
|
More save/load alignment fixes
|
2020-05-13 16:24:00 +03:00 |
|
Sergeanur
|
7c2b9478d5
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
|
2020-05-13 00:55:52 +03:00 |
|
Sergeanur
|
33dfaf7da1
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
|
2020-05-13 00:27:15 +03:00 |
|
Filip Gawin
|
c2ac6b3759
|
Fix linux warnings
|
2020-05-12 23:18:54 +02:00 |
|
Nikolay Korolev
|
c40fcdf39a
|
fix shotgun
|
2020-05-12 22:48:28 +03:00 |
|
aap
|
40829b5242
|
CClouds; disabled object clipping for SA cam
|
2020-05-12 16:27:39 +02:00 |
|
Sergeanur
|
8f1a2825d4
|
Remove odd calculations for bullet hit smoke
|
2020-05-12 04:31:11 +03:00 |
|
aap
|
e8c0619226
|
named anim assoc flags
|
2020-05-09 09:51:31 +02:00 |
|
aap
|
3f09ec0744
|
named anim assoc flags
|
2020-05-09 09:50:00 +02:00 |
|
Nikolay Korolev
|
a24b65cbde
|
IsStatic
|
2020-05-06 19:17:47 +03:00 |
|