aap
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ebdf08a514
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first commit for LCS
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2021-01-08 01:41:40 +01:00 |
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aap
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07fe099b4e
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neo screen droplets
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2020-11-19 19:07:32 +01:00 |
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Nikolay Korolev
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c4d4821327
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Control updates
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2020-10-11 12:56:33 +03:00 |
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eray orçunus
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f71953077d
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Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
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2020-09-30 02:41:42 +03:00 |
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aap
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537b63acb5
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call streaming funcs
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2020-08-21 00:05:05 +02:00 |
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eray orçunus
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b54bb62c94
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
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Sergeanur
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d0f5464200
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Merge branch 'master' into miami
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
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2020-07-13 18:10:17 +03:00 |
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Sergeanur
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841fa5155c
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Rename LEVEL_NONE to LEVEL_GENERIC
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2020-07-13 17:43:09 +03:00 |
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Sergeanur
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b26eec5daf
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
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2020-06-29 12:56:50 +03:00 |
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Fire_Head
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860f75d66c
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Merge branch 'master' into ps2menu
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2020-06-29 09:37:53 +03:00 |
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Fire-Head
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1c11a8081f
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mips overdose
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2020-06-28 00:01:51 +03:00 |
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eray orçunus
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f3ed6659c3
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CWanted, anim fix, ped objs renaming, remove III beta features
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2020-06-22 04:20:56 +03:00 |
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Sergeanur
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95e9fe7693
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fixes
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2020-06-08 16:22:49 +03:00 |
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Sergeanur
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36a6d124aa
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Mission audio slots
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2020-06-08 10:34:31 +03:00 |
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Sergeanur
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509ca11d76
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/GameLogic.cpp
# src/control/PathFind.cpp
# src/control/RoadBlocks.cpp
# src/control/Script.cpp
# src/control/Script.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/TempColModels.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.h
# src/render/Skidmarks.h
# src/render/WaterLevel.cpp
# src/save/GenericGameStorage.h
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/DamageManager.cpp
# src/vehicles/Vehicle.cpp
# src/vehicles/Vehicle.h
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2020-06-03 01:24:08 +03:00 |
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Nikolay Korolev
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c1c163d78c
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game logic
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2020-05-31 20:59:01 +03:00 |
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Nikolay Korolev
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ec1d14971c
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mission replay
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2020-05-27 00:25:12 +03:00 |
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Sergeanur
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7d758f3a9f
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Adding getters and setters for type and status
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2020-04-30 16:45:45 +03:00 |
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Filip Gawin
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370c4e48cd
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
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Sergeanur
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599164006a
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Remove patches
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2020-04-17 16:31:11 +03:00 |
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Fire-Head
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a4922d5cb7
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rem refs
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2020-04-17 08:54:14 +03:00 |
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aap
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34349c4df2
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
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Fire-Head
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194ddc5f40
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
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eray orçunus
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112685ebac
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CCopPed done and #include cleanup
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2020-03-28 18:52:25 +03:00 |
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eray orçunus
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934e9db4fc
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CPopulation done, CCopPed and fixes
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2020-03-12 00:48:33 +03:00 |
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Sergeanur
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998adfab90
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Fixed use of boolean type for in CGameLogic
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2019-10-26 21:24:26 +03:00 |
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Sergeanur
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b6cb716452
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Fixed CGameLogic::PassTime types
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2019-10-26 14:35:45 +03:00 |
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Sergeanur
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9d4140734f
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Moved CCutsceneMgr::ms_cutsceneProcessing to private
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2019-10-19 16:47:30 +03:00 |
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Sergeanur
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69963cea68
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Full CGameLogic
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2019-10-08 17:13:23 +03:00 |
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