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Full CGameLogic

This commit is contained in:
Sergeanur 2019-10-08 00:29:30 +03:00
parent 3e25726697
commit 69963cea68
19 changed files with 400 additions and 6 deletions

293
src/control/GameLogic.cpp Normal file
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@ -0,0 +1,293 @@
#include "common.h"
#include "patcher.h"
#include "GameLogic.h"
#include "Clock.h"
#include "Stats.h"
#include "Pickups.h"
#include "Timer.h"
#include "Streaming.h"
#include "CutsceneMgr.h"
#include "World.h"
#include "PlayerPed.h"
#include "Camera.h"
#include "Messages.h"
#include "CarCtrl.h"
#include "Restart.h"
#include "Pad.h"
#include "References.h"
#include "Fire.h"
#include "Script.h"
#include "Garages.h"
uint8 CGameLogic::ActivePlayers; // 0x95CD5E
void
CGameLogic::InitAtStartOfGame()
{
ActivePlayers = 1;
}
void
CGameLogic::PassTime(uint32 time)
{
uint8 minutes, hours, days;
minutes = time + CClock::GetMinutes();
hours = CClock::GetHours();
for (; minutes >= 60; minutes -= 60)
hours++;
if (hours > 23) {
days = CStats::DaysPassed;
for (; hours >= 24; hours -= 24)
days++;
CStats::DaysPassed = days;
}
CClock::SetGameClock(hours, minutes);
CPickups::PassTime(time * 1000);
}
void
CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
{
CTimer::Stop();
CStreaming::FlushRequestList();
CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory();
CStreaming::LoadScene(pos);
CTimer::Update();
}
void
CGameLogic::Update()
{
CVector vecRestartPos;
float fRestartFloat;
if (CCutsceneMgr::ms_cutsceneProcessing) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) {
case WBSTATE_PLAYING:
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
pPlayerInfo.m_pPed->ClearAdrenaline();
pPlayerInfo.KillPlayer();
}
if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
pPlayerInfo.m_pPed->ClearAdrenaline();
pPlayerInfo.ArrestPlayer();
}
break;
case WBSTATE_WASTED:
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(2.0f, FADE_OUT);
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false;
} else {
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
pPlayerInfo.m_pPed->ClearWeapons();
}
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
if (pVehicle != nil) {
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
pVehicle->pDriver = nil;
if (pVehicle->m_status != STATUS_WRECKED)
pVehicle->m_status = STATUS_ABANDONED;
} else
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
}
}
CEventList::Initialise();
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = false;
CRestart::OverridePoliceStationLevel = false;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
if (CRestart::bFadeInAfterNextDeath) {
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(4.0f, FADE_IN);
} else CRestart::bFadeInAfterNextDeath = true;
}
break;
case WBSTATE_BUSTED:
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney;
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
case 0:
case 1:
takeMoney = 100;
break;
case 2:
takeMoney = 200;
break;
case 3:
takeMoney = 400;
break;
case 4:
takeMoney = 600;
break;
case 5:
takeMoney = 900;
break;
case 6:
takeMoney = 1500;
break;
}
if (pPlayerInfo.m_bGetOutOfJailFree) {
pPlayerInfo.m_bGetOutOfJailFree = false;
} else {
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
pPlayerInfo.m_pPed->ClearWeapons();
}
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
if (pVehicle != nil) {
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
pVehicle->pDriver = nil;
if (pVehicle->m_status != STATUS_WRECKED)
pVehicle->m_status = STATUS_ABANDONED;
}
else
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
}
}
CEventList::Initialise();
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = false;
CRestart::OverridePoliceStationLevel = false;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
pPlayerInfo.m_pPed->ClearWeapons();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
if (CRestart::bFadeInAfterNextArrest) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(4.0f, FADE_IN);
} else CRestart::bFadeInAfterNextArrest = true;
}
break;
case WBSTATE_FAILED_CRITICAL_MISSION:
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
if (pVehicle != nil) {
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
pVehicle->pDriver = nil;
if (pVehicle->m_status != STATUS_WRECKED)
pVehicle->m_status = STATUS_ABANDONED;
} else
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
}
}
CEventList::Initialise();
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverridePoliceStationLevel = false;
CRestart::OverrideHospitalLevel = false;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(4.0f, FADE_IN);
}
break;
case 4:
return;
}
}
void
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
{
pPlayerPed->m_fHealth = 100.0f;
pPlayerPed->m_fArmour = 0.0f;
pPlayerPed->bIsVisible = true;
pPlayerPed->m_bloodyFootprintCount = 0;
pPlayerPed->bDoBloodyFootprints = false;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
if (pPlayerPed->m_pFire)
pPlayerPed->m_pFire->Extinguish();
pPlayerPed->bInVehicle = false;
pPlayerPed->m_pMyVehicle = nil;
pPlayerPed->m_pVehicleAnim = nil;
pPlayerPed->m_pWanted->Reset();
pPlayerPed->RestartNonPartialAnims();
pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
pPlayerPed->bRemoveFromWorld = false;
pPlayerPed->ClearWeaponTarget();
pPlayerPed->SetInitialState();
CCarCtrl::ClearInterestingVehicleList();
pos.z += 1.0f;
pPlayerPed->Teleport(pos);
pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
pPlayerPed->m_fRotationCur = DEGTORAD(angle);
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
pPlayerPed->RestoreHeadingRate();
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
CReferences::RemoveReferencesToPlayer();
CGarages::PlayerArrestedOrDied();
CStats::CheckPointReachedUnsuccessfully();
CWorld::Remove(pPlayerPed);
CWorld::Add(pPlayerPed);
}
STARTPATCHES
InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
ENDPATCHES

13
src/control/GameLogic.h Normal file
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@ -0,0 +1,13 @@
#pragma once
class CGameLogic
{
public:
static void InitAtStartOfGame();
static void PassTime(uint32 time);
static void SortOutStreamingAndMemory(const CVector &pos);
static void Update();
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
static uint8 ActivePlayers;
};

View file

@ -71,6 +71,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }

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@ -27,4 +27,5 @@ public:
static bool HasCarBeenCrushed(int32);
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void PlayerArrestedOrDied();
};

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@ -2,6 +2,13 @@
#include "patcher.h"
#include "Restart.h"
bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }

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@ -6,4 +6,12 @@ public:
static void AddPoliceRestartPoint(const CVector&, float);
static void AddHospitalRestartPoint(const CVector&, float);
static void OverrideNextRestart(const CVector&, float);
static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
static bool &OverrideHospitalLevel;
static bool &OverridePoliceStationLevel;
static bool &bFadeInAfterNextArrest;
static bool &bFadeInAfterNextDeath;
};

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@ -1349,6 +1349,14 @@ CCamera::TakeControlWithSpline(short nSwitch)
//FindPlayerPed(); // unused
};
void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
{
m_bCamDirectlyInFront = true;
CPlayerPed *player = FindPlayerPed();
if (player)
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
@ -1357,6 +1365,8 @@ STARTPATCHES
InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP);
InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP);
InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP);
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);

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@ -489,6 +489,7 @@ int m_iModeObbeCamIsInForCar;
void SetCamCutSceneOffSet(const CVector&);
void TakeControlWithSpline(short);
void RestoreWithJumpCut(void);
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
void dtor(void) { this->CCamera::~CCamera(); }
};

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@ -10,7 +10,6 @@ class CCutsceneHead;
class CCutsceneMgr
{
static bool &ms_running;
static bool &ms_cutsceneProcessing;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
static int32 &ms_numCutsceneObjs;
@ -25,6 +24,7 @@ class CCutsceneMgr
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static bool &ms_cutsceneProcessing;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }

View file

@ -5,25 +5,32 @@
#include "Frontend.h"
#include "Vehicle.h"
#include "PlayerSkin.h"
#include "Darkel.h"
#include "Messages.h"
#include "Text.h"
#include "Stats.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
void CPlayerInfo::SetPlayerSkin(char *skin)
void
CPlayerInfo::SetPlayerSkin(char *skin)
{
strncpy(m_aSkinName, skin, 32);
LoadPlayerSkin();
}
CVector& CPlayerInfo::GetPos()
CVector&
CPlayerInfo::GetPos()
{
if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
void CPlayerInfo::LoadPlayerSkin()
void
CPlayerInfo::LoadPlayerSkin()
{
DeletePlayerSkin();
@ -32,7 +39,8 @@ void CPlayerInfo::LoadPlayerSkin()
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
}
void CPlayerInfo::DeletePlayerSkin()
void
CPlayerInfo::DeletePlayerSkin()
{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
@ -40,7 +48,33 @@ void CPlayerInfo::DeletePlayerSkin()
}
}
void
CPlayerInfo::KillPlayer()
{
if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_WASTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
CStats::TimesDied++;
}
void
CPlayerInfo::ArrestPlayer()
{
if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_BUSTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
CStats::TimesArrested++;
}
STARTPATCHES
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
ENDPATCHES

View file

@ -73,6 +73,8 @@ public:
void SetPlayerSkin(char* skin);
CVector& GetPos();
void Process(void);
void KillPlayer(void);
void ArrestPlayer(void);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");

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@ -9,6 +9,9 @@ int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
void CStats::AnotherKillFrenzyPassed()
{

View file

@ -11,7 +11,11 @@ public:
static int32 &PeopleKilledByOthers;
static int32 &HelisDestroyed;
static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
static int32 &TimesDied;
static int32 &TimesArrested;
static int32 &KillsSinceLastCheckpoint;
public:
static void AnotherKillFrenzyPassed();
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
};

View file

@ -12,6 +12,8 @@
int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) };
void
CWanted::Initialise()
{

View file

@ -76,6 +76,7 @@ public:
bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare);
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
void Reset();
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }

View file

@ -41,6 +41,7 @@ bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
void
CWorld::Initialise()

View file

@ -85,6 +85,7 @@ public:
}
}
static void ClearScanCodes(void);
static void ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8);
static bool CameraToIgnoreThisObject(CEntity *ent);

View file

@ -4,6 +4,7 @@
#include "Camera.h"
#include "WeaponEffects.h"
#include "ModelIndices.h"
#include "World.h"
CPlayerPed::~CPlayerPed()
{
@ -103,6 +104,15 @@ CPlayerPed::ClearAdrenaline(void)
}
}
CPlayerInfo *
CPlayerPed::GetPlayerInfoForThisPlayerPed()
{
if (CWorld::Players[0].m_pPed == this)
return &CWorld::Players[0];
return nil;
}
class CPlayerPed_ : public CPlayerPed
{
public:
@ -115,4 +125,5 @@ STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
ENDPATCHES

View file

@ -53,6 +53,7 @@ public:
void SetMoveAnim(void);
void ProcessControl(void);
void ClearAdrenaline(void);
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);