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Moved CCutsceneMgr::ms_cutsceneProcessing to private
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52cef5b157
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@ -67,7 +67,7 @@ CGameLogic::Update()
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CVector vecRestartPos;
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float fRestartFloat;
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if (CCutsceneMgr::ms_cutsceneProcessing) return;
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if (CCutsceneMgr::IsCutsceneProcessing()) return;
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CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
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switch (pPlayerInfo.m_WBState) {
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@ -107,8 +107,7 @@ const struct {
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int
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FindCutsceneAudioTrackId(const char *szCutsceneName)
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{
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for (int i = 0; musicNameIdAssoc[i].szTrackName; i++)
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{
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for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
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if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
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return musicNameIdAssoc[i].iTrackId;
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}
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@ -21,10 +21,10 @@ class CCutsceneMgr
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static CAnimBlendAssocGroup &ms_cutsceneAssociations;
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static CVector &ms_cutsceneOffset;
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static float &ms_cutsceneTimer;
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static bool &ms_cutsceneProcessing;
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public:
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static CDirectory *&ms_pCutsceneDir;
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static uint32 &ms_cutsceneLoadStatus;
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static bool &ms_cutsceneProcessing;
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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