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call streaming funcs

This commit is contained in:
aap 2020-08-21 00:05:05 +02:00
parent a6fe606ce6
commit 537b63acb5
2 changed files with 2 additions and 3 deletions

View file

@ -372,7 +372,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
pPlayerPed->RestoreHeadingRate();
CGame::currArea = AREA_MAIN_MAP;
//CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI)
CStreaming::RemoveBuildingsNotInArea(0);
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
TheCamera.Restore();
CReferences::RemoveReferencesToPlayer();

View file

@ -12308,8 +12308,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_AREA_VISIBLE:
CollectParameters(&m_nIp, 1);
CGame::currArea = ScriptParams[0];
// TODO(MIAMI) !!
//CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
return 0;
case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
{