re3/src/core/MenuScreensCustom.cpp

797 lines
34 KiB
C++

#include "common.h"
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
#include <windows.h>
#include <xinput.h>
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
#else
#pragma comment( lib, "Xinput.lib" )
#endif
#endif
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
#include "Frontend.h"
#include "Font.h"
#include "Camera.h"
#include "main.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
#include "RwHelper.h"
#include "Text.h"
#include "Streaming.h"
#include "FileLoader.h"
#include "Collision.h"
#include "ModelInfo.h"
#include "Pad.h"
#include "ControllerConfig.h"
// Menu screens array is at the bottom of the file.
#ifdef PC_MENU
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
#else
#define VIDEOMODE_SELECTOR
#endif
#ifdef MULTISAMPLING
#define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, 0, 0, MENUALIGN_LEFT,
#else
#define MULTISAMPLING_SELECTOR
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define DUALPASS_SELECTOR
#endif
#ifdef NO_ISLAND_LOADING
#define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, 0, 0, MENUALIGN_LEFT,
#else
#define ISLAND_LOADING_SELECTOR
#endif
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define POSTFX_SELECTORS
#endif
#ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define INVERT_PAD_SELECTOR
#endif
#ifdef GAMEPAD_MENU
#define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, 0, 0, MENUALIGN_LEFT,
#else
#define SELECT_CONTROLLER_TYPE
#endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
void RestoreDefGraphics(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef NO_ISLAND_LOADING
if (!FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
} else
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
FrontEndMenuManager.m_PrefsFrameLimiter = true;
FrontEndMenuManager.m_PrefsVsyncDisp = true;
#ifdef LEGACY_MENU_OPTIONS
FrontEndMenuManager.m_PrefsVsync = true;
#endif
FrontEndMenuManager.m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
CMBlur::BlurOn = false;
FrontEndMenuManager.SaveSettings();
#endif
}
void RestoreDefDisplay(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef CUTSCENE_BORDERS_SWITCH
FrontEndMenuManager.m_PrefsCutsceneBorders = true;
#endif
#ifdef FREE_CAM
TheCamera.bFreeCam = false;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
FrontEndMenuManager.m_PrefsBrightness = 256;
FrontEndMenuManager.m_PrefsLOD = 1.2f;
CRenderer::ms_lodDistScale = 1.2f;
FrontEndMenuManager.m_PrefsShowSubtitles = false;
FrontEndMenuManager.m_PrefsShowLegends = true;
FrontEndMenuManager.m_PrefsRadarMode = 0;
FrontEndMenuManager.m_PrefsShowHud = true;
FrontEndMenuManager.SaveSettings();
#endif
}
#ifdef NO_ISLAND_LOADING
const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
void IslandLoadingAfterChange(int8 before, int8 after) {
if (!FrontEndMenuManager.m_bGameNotLoaded) {
if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
}
if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
FrontEndMenuManager.m_PrefsIslandLoading = after;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
FrontEndMenuManager.m_PrefsIslandLoading = after;
CStreaming::RequestIslands(CGame::currLevel);
} else
FrontEndMenuManager.m_PrefsIslandLoading = after;
} else { // low
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
}
FrontEndMenuManager.SetHelperText(0);
}
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifndef MULTISAMPLING
void GraphicsGoBack() {
}
#else
void GraphicsGoBack() {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
void MultiSamplingButtonPress(int8 action) {
if (action == FEOPTION_ACTION_SELECT) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
if (FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
FrontEndMenuManager.m_nDisplayMSAALevel = i;
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
}
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
FrontEndMenuManager.SetHelperText(3);
}
}
}
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
static wchar unicodeTemp[64];
if (userHovering) {
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
FrontEndMenuManager.ResetHelperText();
} else {
FrontEndMenuManager.SetHelperText(1);
}
} else {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
}
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
case 0:
return TheText.Get("FEM_OFF");
default:
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
return unicodeTemp;
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
const char* screenModes[] = { "FED_FLS", "FED_WND" };
void ScreenModeAfterChange(int8 before, int8 after)
{
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
}
#endif
#ifdef DETECT_JOYSTICK_MENU
wchar selectedJoystickUnicode[128];
int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
#if defined RW_GL3 && !defined LIBRW_SDL2
int numButtons;
int found = -1;
const char *joyname;
if (userHovering) {
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if ((joyname = glfwGetJoystickName(i))) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) {
if (buttons[j]) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && PSGLOBAL(joy1id) != found) {
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
else
PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
cachedButtonNum = numButtons;
}
}
if (PSGLOBAL(joy1id) == -1)
#elif defined XINPUT
int found = -1;
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (userHovering) {
for (int i = 0; i <= 3; i++) {
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
found = i;
break;
}
for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
if (xstate.Gamepad.wButtons & j) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && CPad::XInputJoy1 != found) {
// We should never leave pads -1, so we can process them when they're connected and kinda support hotplug.
CPad::XInputJoy2 = (CPad::XInputJoy1 == -1 ? (found + 1) % 4 : CPad::XInputJoy1);
CPad::XInputJoy1 = found;
cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
}
}
sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
if (CPad::XInputJoy1 == -1)
#endif
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode;
}
void DetectJoystickGoBack() {
if (cachedButtonNum != -1) {
#ifdef LOAD_INI_SETTINGS
ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
SaveINIControllerSettings();
#else
// Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
#endif
cachedButtonNum = -1;
}
}
#endif
#ifdef GAMEPAD_MENU
const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
void ControllerTypeAfterChange(int8 before, int8 after)
{
FrontEndMenuManager.LoadController(after);
}
#endif
CMenuScreenCustom aScreens[] = {
// MENUPAGE_STATS = 0
{ "FEH_STA", MENUPAGE_NONE, nil, nil,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 190, 320, MENUALIGN_RIGHT,
},
// MENUPAGE_NEW_GAME = 1
{ "FEP_STG", MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FES_NGA", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD}, 320, 155, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FES_LOA", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FES_DEL", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT}, 0, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_BRIEFS = 2
{ "FEH_BRI", MENUPAGE_NONE, nil, nil,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 190, 320, MENUALIGN_RIGHT,
},
// MENUPAGE_SOUND_SETTINGS = 3
{ "FEH_AUD", MENUPAGE_OPTIONS, nil, nil,
MENUACTION_MUSICVOLUME, "FEA_MUS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 40, 76, MENUALIGN_LEFT,
MENUACTION_SFXVOLUME, "FEA_SFX", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_AUDIOHW, "FEA_3DH", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SPEAKERCONF, "FEA_SPK", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_RADIO, "FEA_RSS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 320, 367, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_DISPLAY_SETTINGS = 4
#ifndef GRAPHICS_MENU_OPTIONS
{ "FEH_DIS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true}), nil,
MENUACTION_BRIGHTNESS, "FED_BRI", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_DRAWDIST, "FEM_LOD", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
#ifdef LEGACY_MENU_OPTIONS
MENUACTION_FRAMESYNC, "FEM_VSC", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
#endif
MENUACTION_FRAMELIMIT, "FEM_FRM", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
#if defined LEGACY_MENU_OPTIONS && !defined EXTENDED_COLOURFILTER
MENUACTION_TRAILS, "FED_TRA", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
#endif
MENUACTION_SUBTITLES, "FED_SUB", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_WIDESCREEN, "FED_WIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_LEGENDS, "MAP_LEG", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_RADARMODE, "FED_RDR", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_HUD, "FED_HUD", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SCREENRES, "FED_RES", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
VIDEOMODE_SELECTOR
MULTISAMPLING_SELECTOR
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
POSTFX_SELECTORS
// re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
},
#else
{ "FEH_DIS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true}), nil,
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
MENUACTION_LEGENDS, "MAP_LEG", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_RADARMODE, "FED_RDR", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_HUD, "FED_HUD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) }, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
},
#endif
// MENUPAGE_LANGUAGE_SETTINGS = 5
{ "FEH_LAN", MENUPAGE_OPTIONS, nil, nil,
MENUACTION_LANG_ENG, "FEL_ENG", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 320, 132, MENUALIGN_CENTER,
MENUACTION_LANG_FRE, "FEL_FRE", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#ifdef MORE_LANGUAGES
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_MAP = 6
{ "FEH_MAP", MENUPAGE_NONE, nil, nil,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 70, 380, MENUALIGN_CENTER,
},
// MENUPAGE_NEW_GAME_RELOAD = 7
{ "FES_NGA", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FESZ_QR", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 200, MENUALIGN_CENTER,
MENUACTION_NEWGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
{ "FET_LG", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_CHECKSAVE, "FEM_SL1", {nil, SAVESLOT_1, 0}, 40, 90, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL2", {nil, SAVESLOT_2, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL3", {nil, SAVESLOT_3, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL4", {nil, SAVESLOT_4, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL5", {nil, SAVESLOT_5, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL6", {nil, SAVESLOT_6, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL7", {nil, SAVESLOT_7, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL8", {nil, SAVESLOT_8, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER,
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
{ "FES_DEL", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_CHECKSAVE, "FEM_SL1", {nil, SAVESLOT_1, 0}, 40, 90, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL2", {nil, SAVESLOT_2, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL3", {nil, SAVESLOT_3, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL4", {nil, SAVESLOT_4, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL5", {nil, SAVESLOT_5, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL6", {nil, SAVESLOT_6, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL7", {nil, SAVESLOT_7, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_CHECKSAVE, "FEM_SL8", {nil, SAVESLOT_8, 0}, 0, 0, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER,
},
// MENUPAGE_LOAD_SLOT_CONFIRM = 10
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QL", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT}, 320, 200, MENUALIGN_CENTER,
MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_DELETE_SLOT_CONFIRM = 11
{ "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QD", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT}, 320, 200, MENUALIGN_CENTER,
MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_DELETING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_LOADING_IN_PROGRESS = 12
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
},
// MENUPAGE_DELETING_IN_PROGRESS = 13
{ "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
},
// MENUPAGE_DELETE_SUCCESSFUL = 14
{ "FES_DEL", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FES_DSC", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_CHOOSE_SAVE_SLOT = 15
{ "FET_SG", MENUPAGE_DISABLED, nil, nil,
MENUACTION_SAVEGAME, "FEM_SL1", {nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 40, 90, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL2", {nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL3", {nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL4", {nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL5", {nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL6", {nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL7", {nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_SAVEGAME, "FEM_SL8", {nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
MENUACTION_RESUME_FROM_SAVEZONE,"FESZ_CA", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER,
},
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QZ", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 200, MENUALIGN_CENTER,
MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_SAVING_IN_PROGRESS = 17
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
},
// MENUPAGE_SAVE_SUCCESSFUL = 18
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FES_SSC", {nil, SAVESLOT_LABEL, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_RESUME_FROM_SAVEZONE, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_SAVE_CUSTOM_WARNING = 19
{ "FET_SG", MENUPAGE_NONE, nil, nil,
MENUACTION_LABEL, "", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_SAVE_CHEAT_WARNING = 20
{ "FET_SG", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FES_CHE", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_SKIN_SELECT = 21
{ "FET_PS", MENUPAGE_OPTIONS, nil, nil,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, 0,
},
// MENUPAGE_SAVE_UNUSED = 22
{ "FET_SG", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FED_LWR", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEC_OKK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 0, 0, 0,
},
// MENUPAGE_SAVE_FAILED = 23
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_SVU", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEC_OKK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 0, 0, 0,
},
// MENUPAGE_SAVE_FAILED_2 = 24
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_SVU", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
},
// MENUPAGE_LOAD_FAILED = 25
{ "FET_LG", MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FEC_LUN", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 0, 0, 0,
},
// MENUPAGE_CONTROLLER_PC = 26
{ "FET_CTL", MENUPAGE_OPTIONS, new CCustomScreenLayout({0, 0, MENU_DEFAULT_LINE_HEIGHT, false, false, 150}), nil,
#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_STI", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 150, MENUALIGN_CENTER,
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 0, 0, MENUALIGN_CENTER,
#else
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
#endif
#ifdef GAMEPAD_MENU
MENUACTION_CHANGEMENU, "FET_AGS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#endif
#ifdef DETECT_JOYSTICK_MENU
MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
},
// MENUPAGE_OPTIONS = 27
{ "FET_OPT", MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 132, MENUALIGN_CENTER,
MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#ifdef GRAPHICS_MENU_OPTIONS
MENUACTION_CHANGEMENU, "FET_GFX", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_EXIT = 28
{ "FET_QG", MENUPAGE_NONE, nil, nil,
MENUACTION_LABEL, "FEQ_SRE", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
MENUACTION_DONTCANCEL, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 200, MENUALIGN_CENTER,
MENUACTION_CANCELGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
},
// MENUPAGE_START_MENU = 29
{ "FEM_MM", MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FEP_STG", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 170, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_KEYBOARD_CONTROLS = 30
{ "FET_STI", MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_MOUSE_CONTROLS = 31
{ "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT,
MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
#ifndef GAMEPAD_MENU
INVERT_PAD_SELECTOR
#endif
MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
//MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, // original y
},
// MENUPAGE_PAUSE_MENU = 32
{ "FET_PAU", MENUPAGE_DISABLED, nil, nil,
MENUACTION_RESUME, "FEP_RES", {nil, SAVESLOT_NONE, 0}, 320, 120, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEH_SGA", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEH_MAP", {nil, SAVESLOT_NONE, MENUPAGE_MAP}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_STA", {nil, SAVESLOT_NONE, MENUPAGE_STATS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEH_BRI", {nil, SAVESLOT_NONE, MENUPAGE_BRIEFS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FET_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
},
// MENUPAGE_NONE = 33
{ "", 0, nil, nil, },
#ifdef GAMEPAD_MENU
{ "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT,
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
INVERT_PAD_SELECTOR
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
SELECT_CONTROLLER_TYPE
MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, MENUALIGN_LEFT,
},
#endif
#ifdef LEGACY_MENU_OPTIONS
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_NONE, nil, nil,
MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_SETDBGFLAG, "FED_DFL", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_COLLISIONPOLYS, "FED_SCP", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
},
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_PLB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_CWL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_CWR", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_LKT", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_PJP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_PSP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_TLF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_TRG", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_CCM", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
},
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_LUP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_LDN", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
MENUACTION_SHOWHEADBOB, "FEC_GSL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
},
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_CONTROLLER_DEBUG = 40
{ "FEC_DBG", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_TGD", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_TDO", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_TSS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
},
#endif
#ifdef GRAPHICS_MENU_OPTIONS
// MENUPAGE_GRAPHICS_SETTINGS
{ "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack,
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
VIDEOMODE_SELECTOR
#ifdef LEGACY_MENU_OPTIONS
MENUACTION_FRAMESYNC, "FEM_VSC", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_LEFT,
#endif
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MULTISAMPLING_SELECTOR
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
#elif defined LEGACY_MENU_OPTIONS
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
#endif
// re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) }, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
},
#endif
#ifdef DETECT_JOYSTICK_MENU
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
},
#endif
// MENUPAGE_OUTRO = 34
{ "", 0, nil, nil, },
};
#endif
#endif