re3/src/render/Font.cpp

1613 lines
40 KiB
C++

#include "common.h"
#include "main.h"
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
#ifdef BUTTON_ICONS
#include "FileMgr.h"
#endif
#include "Timer.h"
#include "Frontend.h"
//--LCS: todo scaling (needs CSprite2d reversed), SuspendHandler, ReplaceGermanSZ, volatile mem, other todos
void
AsciiToUnicode(const char *src, wchar *dst)
{
while((*dst++ = (unsigned char)*src++) != '\0');
}
void
UnicodeStrcat(wchar *dst, wchar *append)
{
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
}
void
UnicodeStrcpy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
int
UnicodeStrlen(const wchar *str)
{
int len;
for(len = 0; *str != '\0'; len++, str++);
return len;
}
void
UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
{
while (*src != '\0') {
if (*src < 'a' || *src > 'z')
*dst = *src;
else
*dst = *src - 32;
dst++;
src++;
}
*dst = '\0';
}
CFontDetails CFont::Details;
bool16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
CFontRenderState CFont::RenderState;
int16 CFont::Size[MAX_FONTS][419] = {
{15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18,
24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26,
20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24,
24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20,
20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19,
19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
{10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22,
28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28,
20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28,
28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20,
20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30,
30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0,
0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
{15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13,
28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0,
18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22}
};
int FontSizeIncrementers[] = { 4, -2, 2 };
wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
union tFontRenderStatePointer
{
CFontRenderState *pRenderState;
wchar *pStr;
void Align()
{
if ((uintptr)pStr % 4)
pStr++;
}
};
tFontRenderStatePointer FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
#ifdef BUTTON_ICONS
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
int CFont::PS2Symbol = BUTTON_NONE;
int CFont::ButtonsSlot = -1;
#endif // BUTTON_ICONS
//--TODO(LCS): volatile memory
void
CFont::Initialise(void)
{
int slot;
if (gMakeResources)
{
slot = CTxdStore::AddTxdSlot("fonts");
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
Sprite[0].SetTexture("font2", "font2m");
Sprite[1].SetTexture("font1", "font1m");
Sprite[2].SetTexture("font3", "font3m");
CTxdStore::PopCurrentTxd();
}
else
slot = CTxdStore::FindTxdSlot("fonts");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
SetColor(CRGBA(255, 255, 255, 0));
SetJustifyOff();
SetCentreOff();
SetWrapx(SCREEN_WIDTH);
SetCentreSize(SCREEN_WIDTH);
SetBackgroundOff();
SetBackgroundColor(CRGBA(128, 128, 128, 128));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
SetOutlineColor(CRGBA(0, 0, 0, 0));
SetOutlineOn(0);
SetNewLineAdd(0);
SetNewLineAdd(2);
/*
if (mspCompressedTexList)
{
// TODO (LCS): volatile shit
}
*/
#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
// loaded in CMenuManager with GAMEPAD_MENU defined
LoadButtons("MODELS/X360BTNS.TXD");
#endif
}
#ifdef BUTTON_ICONS
void
CFont::LoadButtons(const char *txdPath)
{
if (int file = CFileMgr::OpenFile(txdPath)) {
CFileMgr::CloseFile(file);
if (ButtonsSlot == -1)
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
else {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxd(ButtonsSlot);
}
CTxdStore::LoadTxd(ButtonsSlot, txdPath);
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
ButtonSprite[BUTTON_UP].SetTexture("thumblyu");
ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd");
ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl");
ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr");
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
ButtonSprite[BUTTON_L1].SetTexture("l1");
ButtonSprite[BUTTON_L2].SetTexture("l2");
ButtonSprite[BUTTON_L3].SetTexture("l3");
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu");
ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd");
ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
CTxdStore::PopCurrentTxd();
}
else {
if (ButtonsSlot != -1) {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
ButtonsSlot = -1;
}
}
}
#endif // BUTTON_ICONS
#ifdef MORE_LANGUAGES
void
CFont::ReloadFonts(uint8 set)
{
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
if (IsJapanese())
Sprite[3].Delete();
CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
break;
case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
break;
}
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
if (set == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
Sprite[2].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
}
#endif
//--TODO(LCS): gpFonts
void
CFont::Shutdown(void)
{
#ifdef BUTTON_ICONS
if (ButtonsSlot != -1) {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
ButtonsSlot = -1;
}
#endif
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
CTxdStore::RemoveTxdSlot(Slot);
Slot = -1;
#else
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
#endif
}
//--LCS: Done
void
CFont::InitPerFrame(void)
{
RenderState.style = -1;
Details.anonymous_25 = 0;
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = false;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
}
#ifdef BUTTON_ICONS
void
CFont::DrawButton(float x, float y)
{
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
return;
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
rect.top = RenderState.scaleY + RenderState.scaleY + y;
rect.right = RenderState.scaleY * 17.0f + x;
rect.bottom = RenderState.scaleY * 19.0f + y;
int vertexAlphaState;
void *raster;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
if (RenderState.bIsShadow)
ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
else
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
#endif
//--LCS: TODO (mostly done but could use some checking)
void
CFont::PrintChar(float x, float y, wchar c)
{
if (!(c >= 0 && c < 209)) return;
bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
if ( !RenderState.proportional && RenderState.rightJustify )
x += (GetCharacterWidth(c) - GetCharacterWidth(c, true)) * RenderState.scaleX;
if (Details.bFontHalfTexture && c == 208)
c = '\0';
float xoff = c % 16;
float yoff = c / 16;
// small float modifiers were left for pc
if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
if (bDontPrint) return;
if (RenderState.slant == 0.0f) {
if (c < 192) {
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
} else {
float xScale = 0.54f;
if (FrontEndMenuManager.m_PrefsUseWideScreen)
xScale = 0.486f;
CSprite2d::AddToBuffer(
CRect(x, y + RenderState.scaleY * 4.0f,
x + 32.0f * RenderState.scaleY * xScale * 0.96f,
y + 4.0f * RenderState.scaleY + 16.0f * RenderState.scaleY),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
}
} else
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.00055f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
} else {
if (bDontPrint) return;
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * w,
y + 32.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 6.4f,
(xoff + w) / 16.0f, yoff / 6.4f,
xoff / 16.0f, (yoff + 1.0f) / 6.4f,
(xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f);
}
}
#ifdef MORE_LANGUAGES
bool CFont::IsJapanesePunctuation(wchar *str)
{
return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':');
}
bool CFont::IsAnsiCharacter(wchar *s)
{
if (*s >= 'A' && *s <= 'Z')
return true;
if (*s >= 'a' && *s <= 'z')
return true;
if (*s >= '0' && *s <= ':')
return true;
if (*s == '(' || *s == ')')
return true;
if (*s == 'D' || *s == '$')
return true;
return false;
}
#endif
//--LCS: TODO (mostly done but could use some checking)
void
CFont::RenderFontBuffer()
{
if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
float textPosX;
float textPosY;
CRGBA color;
bool bBold = false;
bool bFlash = false;
Sprite[RenderState.style].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); // TODO: not in lcs
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
tFontRenderStatePointer pRenderStateBufPointer;
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
if (*pRenderStateBufPointer.pStr == '\0') {
tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
tmpPointer.pStr++;
tmpPointer.Align();
if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
break;
RenderState = *(tmpPointer.pRenderState++);
pRenderStateBufPointer = tmpPointer;
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
}
if (*pRenderStateBufPointer.pStr == '~') {
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
#ifdef BUTTON_ICONS
if(PS2Symbol != BUTTON_NONE) {
DrawButton(textPosX, textPosY);
textPosX += RenderState.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
if (bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
if (!RenderState.bIsShadow && !RenderState.bOutlineOn)
RenderState.color = color;
}
wchar c = *pRenderStateBufPointer.pStr;
c -= ' ';
if (c == 200) c = '^';
if (c == 201) c = '>';
if (RenderState.bFontHalfTexture)
c = FindNewCharacter(c);
if (RenderState.slant != 0.0f)
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
PrintChar(textPosX, textPosY, c);
if (bBold) {
PrintChar(textPosX + 1.0f, textPosY, c);
PrintChar(textPosX + 2.0f, textPosY, c);
textPosX += 2.0f;
}
textPosX += RenderState.scaleX * GetCharacterWidth(c);
//#ifdef FIX_BUGS
// // PS2 uses different chars for some symbols
// if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
//#endif
if (c == '\0')
textPosX += RenderState.fExtraSpace;
}
CSprite2d::RenderVertexBuffer();
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
//--LCS: TODO
void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
wchar *s;
if (RenderState.style != Details.style) {
RenderFontBuffer();
RenderState.style = Details.style;
}
if (Details.outlineColor.a != 0) {
CRGBA color = Details.color;
Details.color = Details.outlineColor;
Details.bOutlineOn = true;
Details.outlineColor.a = 0;
Details.dropShadowPosition = 0;
Details.bIsShadow = false;
PrintString(x, y, Details.anonymous_25, start, end, spwidth);
Details.color = color;
Details.bOutlineOn = false;
} else {
float dropShadowPosition = Details.dropShadowPosition;
if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
CRGBA color = Details.color;
Details.color = Details.dropColor;
Details.dropShadowPosition = 0;
Details.bIsShadow = true;
if (Details.slant != 0.0f) {
Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
} else {
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
}
Details.color = color;
Details.dropShadowPosition = dropShadowPosition;
Details.bIsShadow = false;
}
}
if ((uintptr)FontRenderStatePointer.pStr >= (uintptr)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - sizeof(wchar) * (end - start + 2) - sizeof(CFontRenderState))
RenderFontBuffer();
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
pRenderState->fTextPosX = x;
pRenderState->fTextPosY = y;
pRenderState->scaleX = Details.scaleX;
pRenderState->scaleY = Details.scaleY;
pRenderState->color = Details.color;
pRenderState->fExtraSpace = spwidth;
pRenderState->slant = Details.slant;
pRenderState->slantRefX = Details.slantRefX;
pRenderState->slantRefY = Details.slantRefY;
pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
pRenderState->proportional = Details.proportional;
pRenderState->style = Details.style;
pRenderState->bIsShadow = Details.bIsShadow;
FontRenderStatePointer.pRenderState++;
for(s = start; s < end;){
if (*s == '~') {
for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
*FontRenderStatePointer.pStr = *(s++);
}
if (Details.bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.a = Details.bFlashState ? 0 : 255;
}
} else
*(FontRenderStatePointer.pStr++) = *(s++);
}
*(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align();
}
// LCS: Done
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
y -= (32.0f * Details.scaleY / 2.0f + Details.line * Details.scaleY) * GetNumberLines(x, y, str);
if (Details.slant != 0.0f)
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
PrintString(x, y, str);
}
//--LCS: TODO
void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
CRect rect;
int numSpaces;
float lineLength;
float x, y;
bool first;
wchar *start, *t;
CRGBA outlineColor = Details.outlineColor;
CFont::SetFlashOff();
if(*s == '*')
return;
Details.anonymous_25++;
if(Details.background){
RenderState.color = Details.color;
GetNumberLines(xstart, ystart, s); // BUG: result not used
GetTextRect(&rect, xstart, ystart, s);
CSprite2d::DrawRect(rect, Details.backgroundColor);
}
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
start = s;
// This is super ugly, I blame R*
for(;;){
for(;;){
for(;;){
if(*s == '\0')
return;
float xend = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
xend -= SCREEN_SCALE_X(21.0f * 2.0f);
#endif
if(x + GetStringWidth(s) > xend && !first){
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsJapanesePunctuation(s))
s--;
#endif
// flush line
float spaceWidth = !Details.justify || Details.centre ? 0.0f :
(Details.wrapX - lineLength) / numSpaces;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#else
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
#endif
// reset things
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
else
#endif
y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
start = s;
}else
break;
}
// advance by one word
t = GetNextSpace(s);
if(t[0] == '\0' ||
t[0] == ' ' && t[1] == '\0')
break;
if(!first)
numSpaces++;
first = false;
x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && IsAnsiCharacter(s))
x += 21.0f;
#endif
lineLength = x;
s = t+1;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && !*s) {
x += GetStringWidth(s);
if (IsAnsiCharacter(s))
x += 21.0f;
float xleft = Details.centre ? xstart - x / 2 :
Details.rightJustify ? xstart - x :
xstart;
if (PrintString(xleft, y, start, s, 0.0f, xstart))
{
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
}
#endif
}
// print rest
if(t[0] == ' ' && t[1] == '\0')
t[0] = '\0';
x += GetStringWidth(s);
s = t;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
#else
PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
#endif
}
}
//--LCS: TODO
int
CFont::GetNumberLines(float xstart, float ystart, wchar *s)
{
int n;
float x, y;
wchar *t;
n = 0;
#ifdef MORE_LANGUAGES
bool bSomeJapBool = false;
if (IsJapanese()) {
t = s;
wchar unused;
while (*t) {
if (*t == JAP_TERMINATION || *t == '~')
t = ParseToken(t, &unused, true);
if (NewLine) {
n++;
NewLine = false;
bSomeJapBool = true;
}
t++;
}
}
if (bSomeJapBool) n--;
#endif
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
#ifdef FIX_BUGS
float f = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#else
float f = (Details.centre ? Details.centreSize : Details.wrapX);
#endif
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
f -= SCREEN_SCALE_X(21.0f * 2.0f);
#endif
if(x + GetStringWidth(s) > f){
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
if (IsJapanesePunctuation(s))
s--;
}
#endif
// reached end of line
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
n++;
// Why even?
#ifdef MORE_LANGUAGES
if (IsJapanese())
y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
else
#endif
y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsAnsiCharacter(s))
x += 21.0f;
#endif
n++;
s = t;
}else{
x += GetStringWidth(s);
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsAnsiCharacter(s))
x += 21.0f;
#endif
s = t+1;
x += GetCharacterSize(*t - ' ');
#ifdef MORE_LANGUAGES
if (IsJapanese() && !*s)
n++;
#endif
}
}
}
return n;
}
//--LCS: TODO
void
CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
{
int numLines;
float x, y;
int16 maxlength;
wchar *t;
maxlength = 0;
numLines = 0;
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
numLines = GetNumberLines(xstart, ystart, s);
}else{
#endif
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
#ifdef FIX_BUGS
float xEnd = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#else
float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
#endif
while(*s){
if(x + GetStringWidth(s) > xEnd){
// reached end of line
if(x > maxlength)
maxlength = x;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
numLines++;
y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
if(x > maxlength)
maxlength = x;
numLines++;
s = t;
}else{
x += GetStringWidth(s);
x += GetCharacterSize(*t - ' ');
s = t+1;
}
}
}
#ifdef MORE_LANGUAGES
}
#endif
if(Details.centre){
if(Details.backgroundOnlyText){
rect->left = xstart - maxlength/2 - 4.0f;
rect->right = xstart + maxlength/2 + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
#endif
}else{
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
#endif
}
}else{
rect->left = xstart - 4.0f;
rect->right = Details.wrapX;
// WTF?
rect->bottom = ystart - 4.0f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
else
#endif
rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
}
}
//--LCS: done
bool IsPunctuation(wchar c)
{
switch (c)
{
case '!':
case '?':
case '.':
case ',':
case ':':
case ';':
// these are lucid it seems
//case '$':
//case '/':
//case '\\':
return true;
}
return false;
}
//--LCS: done
float
CFont::GetCharacterWidth(wchar c, bool forceProportional)
{
if (RenderState.proportional || forceProportional)
{
float inc = c < 192 ? 0.0f : 4.0f;
return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc;
} else {
if (IsPunctuation(c + ' '))
return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style];
else
return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style];
}
}
//--LCS: done
float
CFont::GetCharacterSize(wchar c)
{
//#ifdef FIX_BUGS
// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
// if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
//#endif
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
if (Details.proportional) {
float inc = c < 192 ? 0.0f : 4.0f;
return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX;
} else {
if (IsPunctuation(c + ' '))
return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX;
else
return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX;
}
}
//--LCS: TODO
float
CFont::GetStringWidth(wchar *s, bool spaces)
{
float w;
w = 0.0f;
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
do
{
if ((*s != ' ' || spaces) && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
case 'U':
case 'D':
case '<':
case '>':
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
case '(':
case ')':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
w += GetCharacterSize(*s - ' ');
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (IsAnsiCharacter(s));
} else
#endif
{
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
case 'U':
case 'D':
case '<':
case '>':
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
case '(':
case ')':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (*s != '~') {
s++;
}
}
else {
w += GetCharacterSize(c - ' ');
}
}
}
return w;
}
#ifdef MORE_LANGUAGES
float
CFont::GetStringWidth_Jap(wchar* s)
{
float w;
w = 0.0f;
for (; *s != '\0';) {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
w += GetCharacterSize(*s - ' ');
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
return w;
}
#endif
//--LCS: done
bool16
CFont::CheckNewLine(wchar *s)
{
while (*s == ' ')
s++;
if (*s == '~')
return s[1] == 'N' || s[1] == 'n';
return false;
}
//--LCS: TODO
wchar*
CFont::GetNextSpace(wchar *s)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
do
{
if (*s != ' ' && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (IsAnsiCharacter(s));
} else
#endif
{
for(; *s != ' ' && *s != '\0'; s++)
if(*s == '~'){
s++;
while(*s != '~') s++;
}
}
return s;
}
//--LCS: done
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
{
Details.anonymous_23 = false;
wchar *s = str + 1;
if (Details.color.r || Details.color.g || Details.color.b)
{
switch (*s)
{
case 'B':
bold = !bold;
break;
case 'Y':
color.r = 255;
color.g = 227;
color.b = 79;
break;
case 'b':
color.r = 77;
color.g = 155;
color.b = 210;
break;
case 'f':
flash = !flash;
break;
case 'g':
color.r = 75;
color.g = 151;
color.b = 75;
Details.anonymous_23 = true;
break;
case 'h':
color.r = 255;
color.g = 255;
color.b = 255;
Details.anonymous_23 = true;
break;
case 'l':
color.r = 0;
color.g = 0;
color.b = 0;
Details.anonymous_23 = true;
break;
case 'o':
color.r = 229;
color.g = 125;
color.b = 126;
break;
case 'p':
color.r = 151;
color.g = 82;
color.b = 197;
break;
case 'q':
color.r = 199;
color.g = 144;
color.b = 203;
break;
case 'r':
color.r = 174;
color.g = 0;
color.b = 0;
break;
case 't':
color.r = 86;
color.g = 212;
color.b = 146;
break;
case 'w':
color.r = 225;
color.g = 225;
color.b = 225;
Details.anonymous_23 = true;
break;
case 'x':
color.r = 132;
color.g = 146;
color.b = 197;
break;
case 'y':
color.r = 255;
color.g = 255;
color.b = 0;
break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
default:
break;
}
}
while (*s != '~')
++s;
// seem to be gone in lcs
//if (*(++s) == '~')
// s = ParseToken(s, color, flash, bold);
// wtf?
if (*s == '\0') s++;
s++;
return s;
}
//--LCS: done
wchar*
CFont::ParseToken(wchar *s)
{
bool flash = false;
bool bold = false;
CRGBA color = Details.color;
s = ParseToken(s, color, flash, bold);
Details.bFlash = flash;
Details.bBold = bold;
if (Details.anonymous_23)
Details.color = color;
return s;
}
//--LCS: done
void
CFont::FilterOutTokensFromString(wchar *str)
{
int newIdx = 0;
wchar copy[256], *c;
UnicodeStrcpy(copy, str);
for (c = copy; *c != '\0'; c++) {
if (*c == '~') {
c++;
while (*c != '~') c++;
} else {
str[newIdx++] = *c;
}
}
str[newIdx] = '\0';
}
//--LCS: done
void
CFont::DrawFonts(void)
{
RenderFontBuffer();
}
//--LCS: done
void
CFont::SetScale(float x, float y)
{
Details.scaleX = x;
Details.scaleY = y;
}
//--LCS: done
void
CFont::SetSlantRefPoint(float x, float y)
{
Details.slantRefX = x;
Details.slantRefY = y;
}
//--LCS: done
void
CFont::SetSlant(float s)
{
Details.slant = s;
}
//--LCS: done
void
CFont::SetColor(CRGBA col)
{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
}
//--LCS: done
void
CFont::SetFlashOff()
{
Details.bFlash = false;
}
//--LCS: done
void
CFont::SetJustifyOn(void)
{
Details.justify = true;
Details.centre = false;
Details.rightJustify = false;
}
//--LCS: done
void
CFont::SetJustifyOff(void)
{
Details.justify = false;
Details.rightJustify = false;
}
//--LCS: done
void
CFont::SetCentreOn(void)
{
Details.centre = true;
Details.justify = false;
Details.rightJustify = false;
}
//--LCS: done
void
CFont::SetCentreOff(void)
{
Details.centre = false;
}
//--LCS: TODO
void
CFont::SetWrapx(float x)
{
// uncomment when scaling is done
//x = clamp(x, 0.0f, DEFAULT_SCREEN_WIDTH);
Details.wrapX = x;
}
//--LCS: done
void
CFont::SetCentreSize(float s)
{
Details.centreSize = s;
}
//--LCS: done
void
CFont::SetBackgroundOn(void)
{
Details.background = true;
}
//--LCS: done
void
CFont::SetBackgroundOff(void)
{
Details.background = false;
}
//--LCS: done
void
CFont::SetBackgroundColor(CRGBA col)
{
Details.backgroundColor = col;
}
//--LCS: done
void
CFont::SetBackGroundOnlyTextOn(void)
{
Details.backgroundOnlyText = true;
}
//--LCS: done
void
CFont::SetBackGroundOnlyTextOff(void)
{
Details.backgroundOnlyText = false;
}
//--LCS: done
void
CFont::SetRightJustifyOn(void)
{
Details.rightJustify = true;
Details.justify = false;
Details.centre = false;
}
//--LCS: done
void
CFont::SetRightJustifyOff(void)
{
Details.rightJustify = false;
Details.justify = false;
Details.centre = false;
}
//--LCS: done
void
CFont::SetPropOff(void)
{
Details.proportional = false;
}
//--LCS: done
void
CFont::SetPropOn(void)
{
Details.proportional = true;
}
//--LCS: done
void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING) {
Details.style = FONT_HEADING;
Details.bFontHalfTexture = true;
}
else {
Details.style = style;
Details.bFontHalfTexture = false;
}
}
//--LCS: done
void
CFont::SetRightJustifyWrap(float wrap)
{
Details.rightJustifyWrap = wrap;
}
//--LCS: done
void
CFont::SetAlphaFade(float fade)
{
Details.alphaFade = fade;
}
//--LCS: done
void
CFont::SetDropColor(CRGBA col)
{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
// TODO: was this a copypaste bug in here?
//Details.dropColor.a *= Details.alphaFade / 255.0f;
Details.dropColor.a = Details.color.a * Details.alphaFade / 255.0f;
}
//--LCS: done
void
CFont::SetOutlineColor(CRGBA col)
{
Details.outlineColor = col;
if (Details.alphaFade < 255.0f)
Details.outlineColor.a *= Details.alphaFade / 255.0f;
}
//--LCS: done
void
CFont::SetOutlineOn(int on)
{
Details.bOutlineOn = on;
}
//--LCS: done
void
CFont::SetNewLineAdd(int line)
{
Details.line = line;
}
//--LCS: done
void
CFont::SetDropShadowPosition(int16 pos)
{
Details.dropShadowPosition = pos;
}
int16 CFont::FindNewCharacter(int16 c)
{
if (c >= 33 && c <= 33 + 25)
return c - 6;
else if(c >= 65 && c <= 65 + 25)
return c - 38;
else if (c >= 96 && c <= 96 + 31)
return c - 43;
else if (c >= 128 && c <= 128 + 31)
return c - 75;
switch (c)
{
case 190:
return 90;
case 175:
return 87;
case 184:
return 88;
case 187:
return 89;
case 31:
return 88;
}
if (c >= 27 && c < 31)
return 2;
if (c >= 180 && c < 256)
c = 2;
return c;
}
wchar
CFont::character_code(uint8 c)
{
if(c < 128)
return c;
return foreign_table[c-128];
}