re3/src/peds/PedAttractor.cpp

803 lines
28 KiB
C++

#include "common.h"
#include "PedAttractor.h"
#include "General.h"
#include "Vehicle.h"
#include "World.h"
#include "MemoryHeap.h"
const int gcMaxSizeOfAtmQueue = 1;
const int gcMaxSizeOfSeatQueue = 1;
const int gcMaxSizeOfStopQueue = 5;
const int gcMaxSizeOfPizzaQueue = 5;
const int gcMaxSizeOfShelterQueue = 5;
const int gcMaxSizeOfIceCreamQueue = 1;
std::vector<CVector> CPedShelterAttractor::ms_displacements;
CPedAttractorManager* GetPedAttractorManager()
{
// mobile just has a static here:
/*
static CPedAttractorManager pedAttrMgr;
return &pedAttrMgr;
*/
static CPedAttractorManager *pedAttrMgr;
if(pedAttrMgr == nil){
PUSH_MEMID(MEMID_PED_ATTR);
pedAttrMgr = new CPedAttractorManager;
POP_MEMID();
}
return pedAttrMgr;
}
CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle)
{
m_effects[1].col = CRGBA(0, 0, 0, 0);
m_effects[1].type = EFFECT_PED_ATTRACTOR;
m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f);
m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[1].pedattr.type = ATTRACTOR_ICECREAM;
m_effects[3].col = CRGBA(0, 0, 0, 0);
m_effects[3].type = EFFECT_PED_ATTRACTOR;
m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f);
m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[3].pedattr.type = ATTRACTOR_ICECREAM;
m_effects[0].col = CRGBA(0, 0, 0, 0);
m_effects[0].type = EFFECT_PED_ATTRACTOR;
m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f);
m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[0].pedattr.type = ATTRACTOR_ICECREAM;
m_effects[2].col = CRGBA(0, 0, 0, 0);
m_effects[2].type = EFFECT_PED_ATTRACTOR;
m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f);
m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[2].pedattr.type = ATTRACTOR_ICECREAM;
}
CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other)
{
m_pVehicle = other.m_pVehicle;
for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
m_effects[i].col = other.m_effects[i].col;
m_effects[i].type = other.m_effects[i].type;
m_effects[i].pos = other.m_effects[i].pos;
m_effects[i].pedattr = other.m_effects[i].pedattr;
}
return *this;
}
const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const
{
if (!m_pVehicle)
return nil;
if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) {
if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
return &m_effects[1];
else
return &m_effects[3];
}
else {
if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
return &m_effects[0];
else
return &m_effects[2];
}
}
bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
{
for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
if (pEffect == &m_effects[i])
return true;
}
return false;
}
const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
{
if (!vVehicleToEffect.empty()) {
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->GetVehicle() == pVehicle)
return assoc->ChooseEffect(pos);
}
}
PUSH_MEMID(MEMID_PED_ATTR);
CVehicleToEffect effect(pVehicle);
vVehicleToEffect.push_back(effect);
POP_MEMID();
#ifdef FIX_BUGS
return vVehicleToEffect.back().ChooseEffect(pos);
#else
return effect.ChooseEffect(pos);
#endif
}
CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
{
if (vVehicleToEffect.empty())
return nil;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->HasThisEffect(pEffect))
return assoc->GetVehicle();
}
return nil;
}
const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors)
{
if (vecAttractors.empty())
return nil;
for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.begin(); attractor != vecAttractors.end(); ++attractor) {
if ((*attractor)->GetEffect() == pEffect)
return *attractor;
}
return nil;
}
void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
{
CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect);
if (!pVehicle)
return;
if (vVehicleToEffect.empty())
return;
for (std::vector<CVehicleToEffect>::iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end();) {
if (assoc->GetVehicle() != pVehicle) {
++assoc;
continue;
}
uint32 total = 0;
for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
total++;
}
if (total > 0)
++assoc;
else
assoc = vVehicleToEffect.erase(assoc);
}
}
CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
p2dEffect(pEffect),
m_nMaxPedsInAttractor(maxpeds),
m_fQueueDistance(qdist),
m_fTimeInWaitQueue(waitTime),
m_fTimeInApproachingQueue(approachTime),
m_fDistanceToUseAttractor(distance),
m_fAcceptableHeading(headingdiff),
m_fMaxPositionDisplacement(posdisp),
m_fMaxHeadingDisplacement(headdisp)
{
CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos);
CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir);
CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir);
}
void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
{
if (pPed->m_nPedMoney > 10)
pPed->m_nPedMoney -= 10;
else
pPed->m_nPedMoney = 0;
}
void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
{
pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51);
};
float CPedAttractor::ComputeDeltaHeading() const
{
return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement);
}
float CPedAttractor::ComputeDeltaPos() const
{
return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement);
}
void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const
{
if (approacher)
time = m_fTimeInApproachingQueue;
else
time = m_fTimeInWaitQueue;
}
void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
{
if (!p2dEffect)
return;
pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance;
if (qid != 0) {
pos.x += ComputeDeltaPos();
pos.y += ComputeDeltaPos();
}
}
CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
{
if (ms_displacements.empty()) {
int i = 0;
while (i < gcMaxSizeOfShelterQueue) {
float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
bool close = false;
for (std::vector<CVector>::const_iterator v = ms_displacements.begin(); v != ms_displacements.end(); ++v) {
if ((*v - vecDisplacement).Magnitude() < 1.0f) {
close = true;
break;
}
}
if (!close) {
ms_displacements.push_back(vecDisplacement);
i++;
}
}
}
return ms_displacements[qid];
}
void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
{
if (!p2dEffect)
return;
pos = vecEffectPos + GetDisplacement(qid);
}
void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const
{
heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f);
if (qid != 0)
heading += ComputeDeltaHeading();
}
void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const
{
heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
}
bool CPedAttractor::RegisterPed(CPed* pPed)
{
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
return false;
}
}
if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor)
return 0;
vApproachingQueue.push_back(pPed);
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
return true;
}
static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
{
switch (type) {
case ATTRACTOR_ATM:
if (pPed->m_objective == OBJECTIVE_GOTO_ATM_ON_FOOT)
return true;
break;
case ATTRACTOR_SEAT:
if (pPed->m_objective == OBJECTIVE_GOTO_SEAT_ON_FOOT)
return true;
break;
case ATTRACTOR_STOP:
if (pPed->m_objective == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT)
return true;
break;
case ATTRACTOR_PIZZA:
if (pPed->m_objective == OBJECTIVE_GOTO_PIZZA_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT)
return true;
break;
case ATTRACTOR_SHELTER:
if (pPed->m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER)
return true;
break;
case ATTRACTOR_ICECREAM:
if (pPed->m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN)
return true;
break;
}
return false;
}
bool CPedAttractor::DeRegisterPed(CPed* pPed)
{
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt != pPed)
continue;
pPed->m_attractor = nil;
pPed->m_positionInQueue = -1;
pPed->bHasAlreadyUsedAttractor = true;
if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed))
pPed->SetObjective(OBJECTIVE_NONE);
else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) {
vApproachingQueue.erase(pPedIt);
return true;
}
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
vApproachingQueue.erase(pPedIt);
return true;
}
return BroadcastDeparture(pPed);
}
bool CPedAttractor::BroadcastArrival(CPed* pPed)
{
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return false;
}
vWaitingQueue.push_back(pPed);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
break;
}
}
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
}
return true;
}
bool CPedAttractor::BroadcastDeparture(CPed* pPed)
{
int qid = -1;
for (uint32 i = 0; i < vWaitingQueue.size(); i++){
if (vWaitingQueue[i] == pPed)
qid = i;
}
if (qid < 0)
return false;
for (uint32 i = qid + 1; i < vWaitingQueue.size(); i++) {
CVector pos;
float heading;
float time;
ComputeAttractPos(i - 1, pos);
ComputeAttractHeading(i - 1, heading);
ComputeAttractTime(i - 1, true, time);
pPed->SetNewAttraction(this, pos, heading, time, i - 1);
}
pPed->m_attractor = nil;
pPed->m_positionInQueue = -1;
pPed->bHasAlreadyUsedAttractor = true;
if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
}
else {
pPed->SetObjective(OBJECTIVE_NONE);
if (qid == 0)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
else if (qid == vWaitingQueue.size() - 1)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
else
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
}
return true;
}
bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
{
int qid = -1;
for (uint32 i = 0; i < vWaitingQueue.size(); i++) {
if (vWaitingQueue[i] == pPed)
qid = i;
}
if (qid < 0)
return false;
pPed->m_attractor = nil;
pPed->m_positionInQueue = -1;
pPed->bHasAlreadyUsedAttractor = true;
if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
}
else {
pPed->SetObjective(OBJECTIVE_NONE);
if (qid == 0)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
else if (qid == vWaitingQueue.size() - 1)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
else
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
}
return true;
}
bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
{
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
return true;
}
}
return false;
}
bool CPedAttractor::IsInQueue(CPed* pPed) const
{
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
return false;
}
CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix)
{
if (pEffect->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors);
case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors);
case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors);
case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors);
case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors);
case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect)
{
if (!pEffect)
return false;
if (pEffect->type != EFFECT_PED_ATTRACTOR)
return nil;
const CPedAttractor* pAttractor;
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break;
case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break;
case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break;
case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break;
case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break;
case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break;
default: return true;
}
if (!pAttractor)
return true;
return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor();
}
bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed)
{
return IsPedRegistered(pPed, vAtmAttractors) ||
IsPedRegistered(pPed, vSeatAttractors) ||
IsPedRegistered(pPed, vStopAttractors) ||
IsPedRegistered(pPed, vPizzaAttractors) ||
IsPedRegistered(pPed, vShelterAttractors) ||
IsPedRegistered(pPed, vIceCreamAttractors);
}
void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos);
}
void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = Multiply3x3(matrix, pEffect->pedattr.queueDir);
}
void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = Multiply3x3(matrix, pEffect->pedattr.useDir);
}
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
{
CPedAttractor* pRegisteredAttractor = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
CPedAttractor* pAttractor = *pAttractorIt;
CVector vEffectPos;
ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) {
if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed))
return nil;
pRegisteredAttractor = pAttractor;
break;
}
}
if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) {
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}
PUSH_MEMID(MEMID_PED_ATTR);
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: pRegisteredAttractor = new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
case ATTRACTOR_SEAT: pRegisteredAttractor = new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
case ATTRACTOR_STOP: pRegisteredAttractor = new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
case ATTRACTOR_PIZZA: pRegisteredAttractor = new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
case ATTRACTOR_SHELTER: pRegisteredAttractor = new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
case ATTRACTOR_ICECREAM: pRegisteredAttractor = new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
}
POP_MEMID();
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}
bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
}
}
if (!pFound)
return false;
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
}
}
delete pAttractor;
return true;
}
bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
}
}
if (!pFound)
return false;
pFound->BroadcastArrival(pPed);
return true;
}
bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
}
}
if (!pFound)
return false;
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
}
}
delete pAttractor;
return true;
}
bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsInQueue(pPed);
}
}
return false;
}
bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
}
}
return false;
}
bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
{
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
return true;
}
return false;
}
bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed)
{
if (pEffect->pedattr.type == ATTRACTOR_SHELTER) {
CVector pos;
ComputeEffectPos(pEffect, matrix, pos);
return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false);
}
CVector vecUseDir, vecEffectPos;
ComputeEffectUseDir(pEffect, matrix, vecUseDir);
ComputeEffectPos(pEffect, matrix, vecEffectPos);
float dp = -DotProduct(vecUseDir, vecEffectPos);
if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) {
vecUseDir = -vecUseDir;
dp = -dp;
}
if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) {
CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos;
vecPedToAttractor.Normalise();
if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0))
return true;
}
return false;
}