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# pragma once
# define _CRT_SECURE_NO_WARNINGS
# define _USE_MATH_DEFINES
# pragma warning(disable: 4244) // int to float
# pragma warning(disable: 4800) // int to bool
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# pragma warning(disable: 4305) // double to float
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# pragma warning(disable: 4838) // narrowing conversion
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# pragma warning(disable: 4996) // POSIX names
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# include <stdint.h>
# include <math.h>
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//#include <assert.h>
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# include <new>
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# ifdef WITHD3D
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# include <windows.h>
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# include <d3d8types.h>
# endif
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# include <rwcore.h>
# include <rpworld.h>
# define rwVENDORID_ROCKSTAR 0x0253F2
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// Get rid of bullshit windows definitions, we're not running on an 8086
# ifdef far
# undef far
# endif
# ifdef near
# undef near
# endif
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typedef uint8_t uint8 ;
typedef int8_t int8 ;
typedef uint16_t uint16 ;
typedef int16_t int16 ;
typedef uint32_t uint32 ;
typedef int32_t int32 ;
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typedef uintptr_t uintptr ;
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typedef uint64_t uint64 ;
typedef int64_t int64 ;
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// hardcode ucs-2
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typedef uint16_t wchar ;
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# define nil nullptr
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# include "config.h"
# define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
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// PDP-10 like byte functions
# define MASK(p, s) (((1<<(s))-1) << (p))
inline uint32 dpb ( uint32 b , uint32 p , uint32 s , uint32 w )
{
uint32 m = MASK ( p , s ) ;
return w & ~ m | b < < p & m ;
}
inline uint32 ldb ( uint32 p , uint32 s , uint32 w )
{
return w > > p & ( 1 < < s ) - 1 ;
}
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// little hack
extern void * * rwengine ;
# define RwEngineInstance (*rwengine)
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# include "skeleton.h"
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# include "Draw.h"
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# define DEFAULT_SCREEN_WIDTH (640)
# define DEFAULT_SCREEN_HEIGHT (448)
# define DEFAULT_ASPECT_RATIO (4.0f / 3.0f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
# define SCREEN_WIDTH ((float)RsGlobal.width)
# define SCREEN_HEIGHT ((float)RsGlobal.height)
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# define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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// This scales from PS2 pixel coordinates to the real resolution
# define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
# define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
# define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
# define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
# define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
# define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
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# define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
# define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
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# ifdef ASPECT_RATIO_SCALE
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# define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
# define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
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# else
# define SCREEN_SCALE_AR(a) (a)
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# define SCREEN_SCALE_AR2(a) (a)
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# endif
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# include "maths.h"
# include "Vector.h"
# include "Vector2D.h"
# include "Matrix.h"
# include "Rect.h"
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class CRGBA
{
public :
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union
{
uint32 color32 ;
struct { uint8 r , g , b , a ; } ;
struct { uint8 red , green , blue , alpha ; } ;
# ifdef RWCORE_H
struct { RwRGBA rwRGBA ; } ;
# endif
} ;
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CRGBA ( void ) { }
CRGBA ( uint8 r , uint8 g , uint8 b , uint8 a ) : r ( r ) , g ( g ) , b ( b ) , a ( a ) { }
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CRGBA & CRGBA : : operator = ( const CRGBA & right )
{
this - > r = right . r ;
this - > g = right . g ;
this - > b = right . b ;
this - > a = right . a ;
return * this ;
}
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# ifdef RWCORE_H
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operator RwRGBA & ( void ) {
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return rwRGBA ;
}
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operator RwRGBA * ( void ) {
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return & rwRGBA ;
}
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operator RwRGBA ( void ) const {
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return rwRGBA ;
}
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CRGBA & CRGBA : : operator = ( const RwRGBA & right )
{
this - > r = right . red ;
this - > g = right . green ;
this - > b = right . blue ;
this - > a = right . alpha ;
return * this ;
}
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# endif
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} ;
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# define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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inline float sq ( float x ) { return x * x ; }
# define SQR(x) ((x) * (x))
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# define PI (float)M_PI
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# define TWOPI (PI*2)
# define HALFPI (PI / 2)
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# define DEGTORAD(x) ((x) * PI / 180.0f)
# define RADTODEG(x) ((x) * 180.0f / PI)
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# ifdef USE_PS2_RAND
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# define MYRAND_MAX 65535
# else
# define MYRAND_MAX 32767
# endif
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int myrand ( void ) ;
void mysrand ( unsigned int seed ) ;
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void re3_debug ( const char * format , . . . ) ;
void re3_trace ( const char * filename , unsigned int lineno , const char * func , const char * format , . . . ) ;
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void re3_assert ( const char * expr , const char * filename , unsigned int lineno , const char * func ) ;
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# define DEBUGBREAK() __debugbreak();
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# define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
# define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
# define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
# define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
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# define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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# define ASSERT assert
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# define _TODO(x)
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# define _TODOCONST(x) (x)
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# define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
# define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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# define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
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# define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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# define BIT(num) (1<<(num))
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# define max(a, b) (((a) > (b)) ? (a) : (b))
# define min(a, b) (((a) < (b)) ? (a) : (b))
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# define ABS(a) (((a) < 0) ? (-(a)) : (a))
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# define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
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# define STRINGIFY(x) #x
# define STR(x) STRINGIFY(x)
# define CONCAT_(x,y) x##y
# define CONCAT(x,y) CONCAT_(x,y)
// Tweaking stuff for debugmenu
# define TWEAKPATH ___tw___TWEAKPATH
# define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
# define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
# define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
# define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
# define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
# define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
# define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
# define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
# define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
// interface
class CTweakVar
{
public :
virtual void AddDBG ( const char * path ) = 0 ;
} ;
class CTweakVars
{
public :
static void Add ( CTweakVar * var ) ;
static void AddDBG ( const char * path ) ;
} ;
class CTweakFunc : public CTweakVar
{
const char * m_pPath , * m_pVarName ;
void ( * m_pFunc ) ( ) ;
public :
CTweakFunc ( void ( * pFunc ) ( ) , const char * strName , const char * strPath ) :
m_pFunc ( pFunc ) , m_pVarName ( strName ) , m_pPath ( strPath )
{
CTweakVars : : Add ( this ) ;
}
void AddDBG ( const char * path ) ;
} ;
class CTweakBool : public CTweakVar
{
const char * m_pPath , * m_pVarName ;
bool * m_pBoolVar ;
public :
CTweakBool ( bool * pBool , const char * strName , const char * strPath ) :
m_pBoolVar ( pBool ) , m_pVarName ( strName ) , m_pPath ( strPath )
{
CTweakVars : : Add ( this ) ;
}
void AddDBG ( const char * path ) ;
} ;
class CTweakSwitch : public CTweakVar
{
const char * m_pPath , * m_pVarName ;
void * m_pIntVar ;
int32 m_nMin , m_nMax ;
const char * * m_aStr ;
void ( * m_pFunc ) ( ) ;
public :
CTweakSwitch ( void * pInt , const char * strName , int32 nMin , int32 nMax , const char * * aStr , void ( * pFunc ) ( ) , const char * strPath ) :
m_pVarName ( strName ) , m_pPath ( strPath ) ,
m_aStr ( aStr ) , m_pIntVar ( pInt ) , m_nMin ( nMin ) , m_nMax ( nMax )
{
CTweakVars : : Add ( this ) ;
}
void AddDBG ( const char * path ) ;
} ;
# define _TWEEKCLASS(name, type) \
class name : public CTweakVar \
{ \
public : \
const char * m_pPath , * m_pVarName ; \
type * m_pIntVar , m_nLoawerBound , m_nUpperBound , m_nStep ; \
\
name ( type * pInt , const char * strName , type nLower , type nUpper , type nStep , const char * strPath ) : \
m_pIntVar ( pInt ) , m_nLoawerBound ( nLower ) , m_nUpperBound ( nUpper ) , m_nStep ( nStep ) , \
m_pVarName ( strName ) , m_pPath ( strPath ) \
{ \
CTweakVars : : Add ( this ) ; \
} \
\
void AddDBG ( const char * path ) ; \
} ;
_TWEEKCLASS ( CTweakInt8 , int8 ) ;
_TWEEKCLASS ( CTweakUInt8 , uint8 ) ;
_TWEEKCLASS ( CTweakInt16 , int16 ) ;
_TWEEKCLASS ( CTweakUInt16 , uint16 ) ;
_TWEEKCLASS ( CTweakInt32 , int32 ) ;
_TWEEKCLASS ( CTweakUInt32 , uint32 ) ;
_TWEEKCLASS ( CTweakFloat , float ) ;
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# undef _TWEEKCLASS
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# ifdef VALIDATE_SAVE_SIZE
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extern int32 _bufBytesRead ;
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# define INITSAVEBUF _bufBytesRead = 0;
# define VALIDATESAVEBUF(b) assert(_bufBytesRead == b);
# else
# define INITSAVEBUF
# define VALIDATESAVEBUF(b)
# endif
inline void SkipSaveBuf ( uint8 * & buf , int32 skip )
{
buf + = skip ;
# ifdef VALIDATE_SAVE_SIZE
_bufBytesRead + = skip ;
# endif
}
template < typename T >
inline const T ReadSaveBuf ( uint8 * & buf )
{
T & value = * ( T * ) buf ;
SkipSaveBuf ( buf , sizeof ( T ) ) ;
return value ;
}
template < typename T >
inline T * WriteSaveBuf ( uint8 * & buf , const T & value )
{
T * p = ( T * ) buf ;
* p = value ;
SkipSaveBuf ( buf , sizeof ( T ) ) ;
return p ;
}
# define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
# define WriteSaveHeader(buf,a,b,c,d,size) \
WriteSaveBuf ( buf , a ) ; \
WriteSaveBuf ( buf , b ) ; \
WriteSaveBuf ( buf , c ) ; \
WriteSaveBuf ( buf , d ) ; \
WriteSaveBuf ( buf , size ) ;
# define CheckSaveHeader(buf,a,b,c,d,size)\
assert ( ReadSaveBuf < char > ( buf ) = = a ) ; \
assert ( ReadSaveBuf < char > ( buf ) = = b ) ; \
assert ( ReadSaveBuf < char > ( buf ) = = c ) ; \
assert ( ReadSaveBuf < char > ( buf ) = = d ) ; \
assert ( ReadSaveBuf < uint32 > ( buf ) = = size ) ;