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Corona widescreen fix
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@ -92,9 +92,11 @@ extern void **rwengine;
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#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#define SCREEN_SCALE_AR2(a) (a)
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#endif
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#include "maths.h"
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@ -324,7 +324,7 @@ CCoronas::Render(void)
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CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
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spritew * aCoronas[i].size * wscale,
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spriteh * aCoronas[i].size * fogscale * hscale,
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spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale * hscale),
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CCoronas::aCoronas[i].red / fogscale,
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CCoronas::aCoronas[i].green / fogscale,
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CCoronas::aCoronas[i].blue / fogscale,
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@ -335,7 +335,7 @@ CCoronas::Render(void)
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CSprite::RenderOneXLUSprite_Rotate_Aspect(
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spriteCoors.x, spriteCoors.y, spriteCoors.z,
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spritew * aCoronas[i].size * fogscale,
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spriteh * aCoronas[i].size * fogscale,
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spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale),
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CCoronas::aCoronas[i].red / fogscale,
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CCoronas::aCoronas[i].green / fogscale,
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CCoronas::aCoronas[i].blue / fogscale,
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