mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 04:10:00 +00:00
finished CDamageManager
This commit is contained in:
parent
4d0e743232
commit
49d97f0033
|
@ -1,21 +1,243 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "General.h"
|
||||
#include "DamageManager.h"
|
||||
|
||||
#if 0
|
||||
WRAPPER void CDamageManager::SetDoorStatus(int door, unsigned int status) { EAXJMP(0x545920); }
|
||||
#else
|
||||
void CDamageManager::SetDoorStatus(int door, unsigned int status)
|
||||
{
|
||||
m_bDoorStatus[door] = status;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER unsigned int CDamageManager::GetDoorStatus(int door) { EAXJMP(0x545930); }
|
||||
#else
|
||||
unsigned int CDamageManager::GetDoorStatus(int door)
|
||||
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
|
||||
|
||||
void
|
||||
CDamageManager::ResetDamageStatus(void)
|
||||
{
|
||||
return m_bDoorStatus[door];
|
||||
memset(this, 0, sizeof(*this));
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CDamageManager::FuckCarCompletely(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
m_wheelStatus[0] = 2;
|
||||
// wheels 1-3 not reset?
|
||||
|
||||
m_doorStatus[0] = 3;
|
||||
m_doorStatus[1] = 3;
|
||||
m_doorStatus[2] = 3;
|
||||
m_doorStatus[3] = 3;
|
||||
m_doorStatus[4] = 3;
|
||||
m_doorStatus[5] = 3;
|
||||
|
||||
for(i = 0; i < 3; i++){
|
||||
#ifdef FIX_BUGS
|
||||
ProgressPanelDamage(VEHBUMPER_FRONT);
|
||||
ProgressPanelDamage(VEHBUMPER_REAR);
|
||||
#else
|
||||
// this can't be right
|
||||
ProgressPanelDamage(COMPONENT_BUMPER_FRONT);
|
||||
ProgressPanelDamage(COMPONENT_BUMPER_REAR);
|
||||
#endif
|
||||
}
|
||||
// Why set to no damage?
|
||||
m_lightStatus = 0;
|
||||
m_panelStatus = 0;
|
||||
SetEngineStatus(250);
|
||||
}
|
||||
|
||||
bool
|
||||
CDamageManager::ApplyDamage(tComponent component, float damage, float unused)
|
||||
{
|
||||
tComponentGroup group;
|
||||
uint8 subComp;
|
||||
|
||||
GetComponentGroup(component, &group, &subComp);
|
||||
damage *= G_aComponentDamage[group];
|
||||
if(damage > 150.0f){
|
||||
switch(group){
|
||||
case COMPGROUP_WHEEL:
|
||||
ProgressWheelDamage(subComp);
|
||||
break;
|
||||
case COMPGROUP_DOOR:
|
||||
case COMPGROUP_BOOT:
|
||||
ProgressDoorDamage(subComp);
|
||||
break;
|
||||
case COMPGROUP_BONNET:
|
||||
if(damage > 220.0f)
|
||||
ProgressEngineDamage();
|
||||
ProgressDoorDamage(subComp);
|
||||
break;
|
||||
case COMPGROUP_PANEL:
|
||||
// so windscreen is a light?
|
||||
SetLightStatus((eLights)subComp, 1);
|
||||
// fall through
|
||||
case COMPGROUP_BUMPER:
|
||||
if(damage > 220.0f &&
|
||||
(component == COMPONENT_PANEL_FRONT_LEFT ||
|
||||
component == COMPONENT_PANEL_FRONT_RIGHT ||
|
||||
component == COMPONENT_PANEL_WINDSCREEN))
|
||||
ProgressEngineDamage();
|
||||
ProgressPanelDamage(subComp);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp)
|
||||
{
|
||||
*subComp = -2; // ??
|
||||
|
||||
// This is done very strangely in the game, maybe an optimized switch?
|
||||
if(component >= COMPONENT_PANEL_FRONT_LEFT){
|
||||
if(component >= COMPONENT_BUMPER_FRONT)
|
||||
*componentGroup = COMPGROUP_BUMPER;
|
||||
else
|
||||
*componentGroup = COMPGROUP_PANEL;
|
||||
*subComp = component - COMPONENT_PANEL_FRONT_LEFT;
|
||||
return true;
|
||||
}else if(component >= COMPONENT_DOOR_BONNET){
|
||||
if(component == COMPONENT_DOOR_BONNET)
|
||||
*componentGroup = COMPGROUP_BONNET;
|
||||
else if(component == COMPONENT_DOOR_BOOT)
|
||||
*componentGroup = COMPGROUP_BOOT;
|
||||
else
|
||||
*componentGroup = COMPGROUP_DOOR;
|
||||
*subComp = component - COMPONENT_DOOR_BONNET;
|
||||
return true;
|
||||
}else if(component >= COMPONENT_WHEEL_FRONT_LEFT){
|
||||
*componentGroup = COMPGROUP_WHEEL;
|
||||
*subComp = component - COMPONENT_WHEEL_FRONT_LEFT;
|
||||
return true;
|
||||
}else if(component >= COMPONENT_DEFAULT){
|
||||
*componentGroup = COMPGROUP_DEFAULT;
|
||||
*subComp = component - COMPONENT_DEFAULT;
|
||||
return true;
|
||||
}else
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CDamageManager::SetDoorStatus(int32 door, uint32 status)
|
||||
{
|
||||
m_doorStatus[door] = status;
|
||||
}
|
||||
|
||||
int32
|
||||
CDamageManager::GetDoorStatus(int32 door)
|
||||
{
|
||||
return m_doorStatus[door];
|
||||
}
|
||||
|
||||
bool
|
||||
CDamageManager::ProgressDoorDamage(uint8 door)
|
||||
{
|
||||
int status = GetDoorStatus(door);
|
||||
if(status == 3)
|
||||
return false;
|
||||
SetDoorStatus(door, status+1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CDamageManager::SetPanelStatus(int32 panel, uint32 status)
|
||||
{
|
||||
m_panelStatus = dpb(status, panel*4, 4, m_panelStatus);
|
||||
}
|
||||
|
||||
int32
|
||||
CDamageManager::GetPanelStatus(int32 panel)
|
||||
{
|
||||
return ldb(panel*4, 4, m_panelStatus);
|
||||
}
|
||||
|
||||
bool
|
||||
CDamageManager::ProgressPanelDamage(uint8 panel)
|
||||
{
|
||||
int status = GetPanelStatus(panel);
|
||||
if(status == 3)
|
||||
return false;
|
||||
SetPanelStatus(panel, status+1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CDamageManager::SetLightStatus(eLights light, uint32 status)
|
||||
{
|
||||
m_lightStatus = dpb(status, light*2, 2, m_lightStatus);
|
||||
}
|
||||
|
||||
int32
|
||||
CDamageManager::GetLightStatus(eLights light)
|
||||
{
|
||||
return ldb(light*2, 2, m_lightStatus);
|
||||
}
|
||||
|
||||
void
|
||||
CDamageManager::SetWheelStatus(int32 wheel, uint32 status)
|
||||
{
|
||||
m_wheelStatus[wheel] = status;
|
||||
}
|
||||
|
||||
int32
|
||||
CDamageManager::GetWheelStatus(int32 wheel)
|
||||
{
|
||||
return m_wheelStatus[wheel];
|
||||
}
|
||||
|
||||
bool
|
||||
CDamageManager::ProgressWheelDamage(uint8 wheel)
|
||||
{
|
||||
int status = GetWheelStatus(wheel);
|
||||
if(status == 3)
|
||||
return false;
|
||||
SetWheelStatus(wheel, status+1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CDamageManager::SetEngineStatus(uint32 status)
|
||||
{
|
||||
if(status > 250)
|
||||
m_engineStatus = 250;
|
||||
else
|
||||
m_engineStatus = status;
|
||||
}
|
||||
|
||||
int32
|
||||
CDamageManager::GetEngineStatus(void)
|
||||
{
|
||||
return m_engineStatus;
|
||||
}
|
||||
|
||||
bool
|
||||
CDamageManager::ProgressEngineDamage(void)
|
||||
{
|
||||
int status = GetEngineStatus();
|
||||
int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F);
|
||||
if(status < 225 && newstatus > 224)
|
||||
newstatus = 224;
|
||||
SetEngineStatus(newstatus);
|
||||
return true;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP);
|
||||
InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP);
|
||||
InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP);
|
||||
InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP);
|
||||
InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP);
|
||||
InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP);
|
||||
InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP);
|
||||
InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP);
|
||||
InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP);
|
||||
InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP);
|
||||
InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP);
|
||||
InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP);
|
||||
InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP);
|
||||
InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP);
|
||||
InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP);
|
||||
InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP);
|
||||
InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP);
|
||||
InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -2,53 +2,100 @@
|
|||
|
||||
#include "common.h"
|
||||
|
||||
// TODO: move some of this into Vehicle.h
|
||||
|
||||
enum tComponent
|
||||
{
|
||||
COMPONENT_DEFAULT,
|
||||
COMPONENT_WHEEL_FRONT_LEFT,
|
||||
COMPONENT_WHEEL_FRONT_RIGHT,
|
||||
COMPONENT_WHEEL_REAR_LEFT,
|
||||
COMPONENT_WHEEL_REAR_RIGHT,
|
||||
COMPONENT_DOOR_BONNET,
|
||||
COMPONENT_DOOR_BOOT,
|
||||
COMPONENT_DOOR_FRONT_LEFT,
|
||||
COMPONENT_DOOR_FRONT_RIGHT,
|
||||
COMPONENT_DOOR_REAR_LEFT,
|
||||
COMPONENT_DOOR_REAR_RIGHT,
|
||||
COMPONENT_PANEL_FRONT_LEFT,
|
||||
COMPONENT_PANEL_FRONT_RIGHT,
|
||||
COMPONENT_PANEL_REAR_LEFT,
|
||||
COMPONENT_PANEL_REAR_RIGHT,
|
||||
COMPONENT_PANEL_WINDSCREEN,
|
||||
COMPONENT_BUMPER_FRONT,
|
||||
COMPONENT_BUMPER_REAR,
|
||||
};
|
||||
|
||||
enum tComponentGroup
|
||||
{
|
||||
COMPGROUP_BUMPER,
|
||||
COMPGROUP_WHEEL,
|
||||
COMPGROUP_DOOR,
|
||||
COMPGROUP_BONNET,
|
||||
COMPGROUP_BOOT,
|
||||
COMPGROUP_PANEL,
|
||||
COMPGROUP_DEFAULT,
|
||||
};
|
||||
|
||||
enum eLights
|
||||
{
|
||||
VEHLIGHT_FRONT_LEFT,
|
||||
VEHLIGHT_FRONT_RIGHT,
|
||||
VEHLIGHT_REAR_LEFT,
|
||||
VEHLIGHT_REAR_RIGHT,
|
||||
};
|
||||
|
||||
enum {
|
||||
VEHDOOR_BONNET = 0,
|
||||
VEHDOOR_BOOT,
|
||||
VEHDOOR_FRONT_LEFT,
|
||||
VEHDOOR_FRONT_RIGHT,
|
||||
VEHDOOR_REAR_LEFT,
|
||||
VEHDOOR_REAR_RIGHT
|
||||
};
|
||||
|
||||
enum {
|
||||
VEHPANEL_FRONT_LEFT,
|
||||
VEHPANEL_FRONT_RIGHT,
|
||||
VEHPANEL_REAR_LEFT,
|
||||
VEHPANEL_REAR_RIGHT,
|
||||
VEHPANEL_WINDSCREEN,
|
||||
VEHBUMPER_FRONT,
|
||||
VEHBUMPER_REAR,
|
||||
};
|
||||
|
||||
class CDamageManager
|
||||
{
|
||||
public:
|
||||
|
||||
enum {
|
||||
CAR_DOOR_BONNET = 0,
|
||||
CAR_DOOR_BUMPER,
|
||||
CAR_DOOR_LF,
|
||||
CAR_DOOR_RF,
|
||||
CAR_DOOR_LR,
|
||||
CAR_DOOR_RR
|
||||
};
|
||||
|
||||
enum {
|
||||
PANEL_FL = 0,
|
||||
PANEL_FR,
|
||||
PANEL_RL,
|
||||
PANEL_RR,
|
||||
PANEL_WINDSHIELD,
|
||||
PANEL_FRONT,
|
||||
PANEL_BACK
|
||||
};
|
||||
|
||||
struct PanelStatus {
|
||||
uint32 m_nPanelFrontLeftStatus : 4;
|
||||
uint32 m_nPanelFrontRightStatus : 4;
|
||||
uint32 m_nPanelBackLeftStatus : 4;
|
||||
uint32 m_nPanelBackRightStatus : 4;
|
||||
uint32 m_nWindshieldStatus : 4;
|
||||
uint32 m_nPanelFrontStatus : 4;
|
||||
uint32 m_nPanelBackStatus : 4;
|
||||
};
|
||||
|
||||
float field_0;
|
||||
char m_bEngineStatus;
|
||||
char m_bWheelStatus[4];
|
||||
char m_bDoorStatus[7];
|
||||
uint32 m_abLightStatus;
|
||||
union{
|
||||
PanelStatus m_sPanelsStatus;
|
||||
uint32 m_abPanelsStatus;
|
||||
};
|
||||
char field_24;
|
||||
char field_25;
|
||||
char field_26;
|
||||
char field_27;
|
||||
uint8 m_engineStatus;
|
||||
uint8 m_wheelStatus[4];
|
||||
uint8 m_doorStatus[6];
|
||||
uint32 m_lightStatus;
|
||||
uint32 m_panelStatus;
|
||||
uint32 field_24;
|
||||
|
||||
void SetDoorStatus(int, unsigned int);
|
||||
unsigned int GetDoorStatus(int);
|
||||
};
|
||||
void ResetDamageStatus(void);
|
||||
void FuckCarCompletely(void);
|
||||
bool ApplyDamage(tComponent component, float damage, float unused);
|
||||
bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo);
|
||||
|
||||
void SetDoorStatus(int32 door, uint32 status);
|
||||
int32 GetDoorStatus(int32 door);
|
||||
bool ProgressDoorDamage(uint8 door);
|
||||
void SetPanelStatus(int32 panel, uint32 status);
|
||||
int32 GetPanelStatus(int32 panel);
|
||||
bool ProgressPanelDamage(uint8 panel);
|
||||
// needed for CReplay
|
||||
static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); }
|
||||
void SetLightStatus(eLights light, uint32 status);
|
||||
int32 GetLightStatus(eLights light);
|
||||
void SetWheelStatus(int32 wheel, uint32 status);
|
||||
int32 GetWheelStatus(int32 wheel);
|
||||
bool ProgressWheelDamage(uint8 wheel);
|
||||
void SetEngineStatus(uint32 status);
|
||||
int32 GetEngineStatus(void);
|
||||
bool ProgressEngineDamage(void);
|
||||
};
|
||||
VALIDATE_SIZE(CDamageManager, 0x1C);
|
||||
|
|
13
src/common.h
13
src/common.h
|
@ -49,6 +49,19 @@ typedef uint16_t wchar;
|
|||
|
||||
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
|
||||
|
||||
// PDP-10 like byte functions
|
||||
#define MASK(p, s) (((1<<(s))-1) << (p))
|
||||
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
|
||||
{
|
||||
uint32 m = MASK(p,s);
|
||||
return w & ~m | b<<p & m;
|
||||
}
|
||||
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
{
|
||||
return w>>p & (1<<s)-1;
|
||||
}
|
||||
|
||||
|
||||
// little hack
|
||||
extern void **rwengine;
|
||||
#define RwEngineInstance (*rwengine)
|
||||
|
|
|
@ -135,34 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
|
|||
#else
|
||||
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
||||
{
|
||||
CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels;
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus;
|
||||
vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
|
||||
vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus;
|
||||
vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
|
||||
vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus;
|
||||
vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
|
||||
vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus;
|
||||
vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
|
||||
vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus;
|
||||
vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
|
||||
vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus;
|
||||
vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
|
||||
vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus;
|
||||
vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
|
||||
vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -625,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
|||
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
|
||||
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
||||
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
|
||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
|
||||
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
||||
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
||||
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
||||
|
@ -646,7 +645,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
|||
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
|
||||
vp->door_status = 0;
|
||||
for (int i = 0; i < 6; i++){
|
||||
if (car->m_DamageManager.m_bDoorStatus[i] == 3)
|
||||
if (car->m_DamageManager.GetDoorStatus(i) == 3)
|
||||
vp->door_status |= BIT(i);
|
||||
}
|
||||
}
|
||||
|
@ -690,32 +689,32 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
|||
car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
||||
car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
||||
if (vp->door_angles[0])
|
||||
car->m_DamageManager.m_bDoorStatus[2] = 2;
|
||||
car->m_DamageManager.SetDoorStatus(2, 2);
|
||||
if (vp->door_angles[1])
|
||||
car->m_DamageManager.m_bDoorStatus[3] = 2;
|
||||
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3);
|
||||
car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true);
|
||||
car->m_DamageManager.SetDoorStatus(3, 2);
|
||||
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
|
||||
car->SetDoorDamage(17, VEHDOOR_BONNET, true);
|
||||
}
|
||||
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3);
|
||||
car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true);
|
||||
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
|
||||
car->SetDoorDamage(18, VEHDOOR_BOOT, true);
|
||||
}
|
||||
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3);
|
||||
car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true);
|
||||
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
|
||||
car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
|
||||
}
|
||||
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3);
|
||||
car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true);
|
||||
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
|
||||
car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
|
||||
}
|
||||
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3);
|
||||
car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true);
|
||||
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
|
||||
car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
|
||||
}
|
||||
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3);
|
||||
car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true);
|
||||
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
|
||||
car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
|
||||
}
|
||||
vehicle->bEngineOn = true;
|
||||
if (vehicle->IsCar())
|
||||
|
@ -1195,8 +1194,8 @@ void CReplay::RestoreStuffFromMem(void)
|
|||
}
|
||||
if (vehicle->IsCar()){
|
||||
CAutomobile* car = (CAutomobile*)vehicle;
|
||||
int32 panels = car->m_DamageManager.m_abPanelsStatus;
|
||||
car->m_DamageManager.m_abPanelsStatus = 0;
|
||||
int32 panels = car->m_DamageManager.m_panelStatus;
|
||||
car->m_DamageManager.m_panelStatus = 0;
|
||||
ApplyPanelDamageToCar(panels, car, true);
|
||||
car->SetDoorDamage(17, 0, true); /* BONNET */
|
||||
car->SetDoorDamage(18, 1, true); /* BUMPER */
|
||||
|
|
Loading…
Reference in a new issue