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Updates, CTimer started

This commit is contained in:
Fire-Head 2019-05-29 21:02:58 +03:00
parent 31e7428bdf
commit 197767d1c8
16 changed files with 337 additions and 36 deletions

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@ -1,3 +1,6 @@
class CGeneral
{
public:
@ -11,5 +14,8 @@ public:
{ return myrand() & 0xFFFF; }
// Probably don't want to ever reach high
static float GetRandomNumberInRange(float low, float high)
{ return low + (high - low)*(GetRandomNumber()/65536.0f); }
{ return low + (high - low)*(GetRandomNumber()/float(RAND_MAX + 1)); }
static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(RAND_MAX + 1)); }
};

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@ -3,11 +3,12 @@
#include "FileMgr.h"
#include "ParticleMgr.h"
_TODO("work_buff");
UInt8 work_buff[55000];
cParticleSystemMgr mod_ParticleSystemManager;
const char *ParticleFilename = "PARTICLE.CFG";
const Char *ParticleFilename = "PARTICLE.CFG";
//cParticleSystemMgr::cParticleSystemMgr()
void cParticleSystemMgr::ctor()

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@ -96,7 +96,7 @@ enum
ZCHECK_BUMP_FIRST = BIT(13)
};
#pragma pack(push, 1)
struct tParticleSystemData
{
tParticleType m_Type;
@ -140,9 +140,9 @@ struct tParticleSystemData
RwRaster **m_ppRaster;
CParticle *m_pParticles;
};
#pragma pack(pop)
VALIDATE_SIZE(tParticleSystemData, 0x88);
#pragma pack(push, 1)
class cParticleSystemMgr
{
enum
@ -200,6 +200,7 @@ public:
void LoadParticleData();
//void RangeCheck(tParticleSystemData *pData);
};
#pragma pack(pop)
VALIDATE_SIZE(cParticleSystemMgr, 0x2420);
extern cParticleSystemMgr mod_ParticleSystemManager;

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@ -0,0 +1,5 @@
#include "common.h"
#include "RecordDataForChase.h"
UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;

7
src/RecordDataForChase.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CRecordDataForChase
{
public:
static UInt8 &Status;
};

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@ -0,0 +1,4 @@
#include "common.h"
#include "RecordDataForGame.h"
UInt16 &CRecordDataForGame::RecordingState = *(UInt16 *)0x95CC24;

7
src/RecordDataForGame.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CRecordDataForGame
{
public:
static UInt16 &RecordingState;
};

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@ -1,6 +1,10 @@
#include "common.h"
#include "patcher.h"
#include "DMAudio.h"
#include "Timer.h"
#include "RecordDataForGame.h"
#include "RecordDataForChase.h"
#include <Windows.h>
uint32 &CTimer::m_snTimeInMilliseconds = *(uint32*)0x885B48;
uint32 &CTimer::m_snTimeInMillisecondsPauseMode = *(uint32*)0x5F7614;
@ -12,3 +16,217 @@ float &CTimer::ms_fTimeStep = *(float*)0x8E2CB4;
float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C;
bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
UInt32 oldPcTimer;
UInt32 suspendPcTimer;
UInt32 _nCyclesPerMS = 1;
LARGE_INTEGER _oldPerfCounter;
LARGE_INTEGER perfSuspendCounter;
UInt32 suspendDepth;
_TODO("We need skeleton.c for RsTimer()");
RwUInt32 RsTimer(void)
{
return ((RwUInt32 (__cdecl *)())0x584890)();
}
void CTimer::Initialise(void)
{
debug("Initialising CTimer...\n");
ms_fTimeScale = 1.0f;
ms_fTimeStep = 1.0f;
suspendDepth = 0;
m_UserPause = false;
m_CodePause = false;
m_snTimeInMillisecondsNonClipped = 0;
m_snPreviousTimeInMilliseconds = 0;
m_snTimeInMilliseconds = 1;
LARGE_INTEGER perfFreq;
if ( QueryPerformanceFrequency(&perfFreq) )
{
OutputDebugString("Performance counter available\n");
_nCyclesPerMS = UInt32(perfFreq.QuadPart / 1000);
QueryPerformanceCounter(&_oldPerfCounter);
}
else
{
OutputDebugString("Performance counter not available, using millesecond timer\n");
_nCyclesPerMS = 0;
oldPcTimer = RsTimer();
}
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds;
m_FrameCounter = 0;
DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds);
debug("CTimer ready\n");
}
void CTimer::Shutdown(void)
{
;
}
void CTimer::Update(void)
{
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
if ( (Double)_nCyclesPerMS != 0.0 )
{
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
Int64 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
_oldPerfCounter = pc;
Double updInCyclesScaled = (Double)updInCycles * ms_fTimeScale;
Double upd = updInCyclesScaled / (Double)_nCyclesPerMS;
m_snTimeInMillisecondsPauseMode += Int64(upd);
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
m_snTimeInMilliseconds = Int64(upd);
m_snTimeInMillisecondsNonClipped += Int64(upd);
ms_fTimeStep = updInCyclesScaled / (Double)_nCyclesPerMS / 20.0;
}
}
else
{
UInt32 timer = RsTimer();
UInt32 updInMs = timer - oldPcTimer;
Double upd = (Double)updInMs * ms_fTimeScale;
oldPcTimer = timer;
m_snTimeInMillisecondsPauseMode += Int64(upd);
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
m_snTimeInMilliseconds += Int64(upd);
m_snTimeInMillisecondsNonClipped += Int64(upd);
ms_fTimeStep = upd / 1000.0f * 50.0f;
}
}
if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
ms_fTimeStep = 0.01f;
ms_fTimeStepNonClipped = ms_fTimeStep;
if ( CRecordDataForGame::RecordingState != _TODOCONST(2) )
{
ms_fTimeStep = min(3.0f, ms_fTimeStep);
if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
}
if ( CRecordDataForChase::Status == _TODOCONST(1) )
{
ms_fTimeStep = 1.0f;
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
}
m_FrameCounter++;
}
void CTimer::Suspend(void)
{
if ( ++suspendDepth > 1 )
return;
if ( (Double)_nCyclesPerMS != 0.0 )
QueryPerformanceCounter(&perfSuspendCounter);
else
suspendPcTimer = RsTimer();
}
void CTimer::Resume(void)
{
if ( --suspendDepth != 0 )
return;
if ( (Double)_nCyclesPerMS != 0.0 )
{
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
_oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart;
}
else
oldPcTimer += RsTimer() - suspendPcTimer;
}
UInt32 CTimer::GetCyclesPerMillisecond(void)
{
if (_nCyclesPerMS != 0)
return _nCyclesPerMS;
else
return 1;
}
UInt32 CTimer::GetCurrentTimeInCycles(void)
{
if ( _nCyclesPerMS != 0 )
{
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
return (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
}
else
return RsTimer() - oldPcTimer;
}
Bool CTimer::GetIsSlowMotionActive(void)
{
return ms_fTimeScale < 1.0f;
}
void CTimer::Stop(void)
{
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
}
void CTimer::StartUserPause(void)
{
m_UserPause = true;
}
void CTimer::EndUserPause(void)
{
m_UserPause = false;
}
#if 0
STARTPATCHES
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
InjectHook(0x4ACF70, CTimer::Update, PATCH_JUMP);
InjectHook(0x4AD310, CTimer::Suspend, PATCH_JUMP);
InjectHook(0x4AD370, CTimer::Resume, PATCH_JUMP);
InjectHook(0x4AD3F0, CTimer::GetCyclesPerMillisecond, PATCH_JUMP);
InjectHook(0x4AD410, CTimer::GetCurrentTimeInCycles, PATCH_JUMP);
InjectHook(0x4AD450, CTimer::GetIsSlowMotionActive, PATCH_JUMP);
InjectHook(0x4AD480, CTimer::Stop, PATCH_JUMP);
InjectHook(0x4AD490, CTimer::StartUserPause, PATCH_JUMP);
InjectHook(0x4AD4A0, CTimer::EndUserPause, PATCH_JUMP);
ENDPATCHES
#endif

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@ -2,7 +2,6 @@
class CTimer
{
public: // remove when each variable will be encapsulated
static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped;
@ -18,4 +17,18 @@ public:
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
static void Initialise(void);
static void Shutdown(void);
static void Update(void);
static void Suspend(void);
static void Resume(void);
static UInt32 GetCyclesPerMillisecond(void);
static UInt32 GetCurrentTimeInCycles(void);
static Bool GetIsSlowMotionActive(void);
static void Stop(void);
static void StartUserPause(void);
static void EndUserPause(void);
};

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@ -5,3 +5,9 @@
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
void cDMAudio::ResetTimers(UInt32 timerval)
{
((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
}

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@ -6,5 +6,6 @@ class cDMAudio
{
public:
void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
void ResetTimers(UInt32 timerval);
};
extern cDMAudio &DMAudio;

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@ -39,6 +39,9 @@ typedef double Double;
typedef Int8 Bool; //typedef bool Bool;
typedef char Char;
typedef __int64 Int64;
typedef unsigned __int64 UInt64;
typedef signed __int64 SInt64;
#define nil NULL
@ -144,12 +147,25 @@ sq(float x) { return x*x; }
#define DEGTORAD(x) ((x) * PI / 180.0f)
#define RADTODEG(x) ((x) * 180.0f / PI)
#if USE_PS2_RAND == TRUE
#define MY_RAND_MAX 32767
#else
#define MY_RAND_MAX 65535
#endif
int myrand(void);
void mysrand(unsigned int seed);
#define debug printf
#define ASSERT assert
#define _TODO(x)
#define _TODOCONST(x) (x)
#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
#define clamp(v, a, b) (max(min(v, b), a))
//#define min(a, b) ((a) < (b) ? (a) : (b))
//#define max(a, b) ((a) > (b) ? (a) : (b))

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@ -53,4 +53,6 @@ enum Config {
NUMHOURS = 24,
};
#define USE_PS2_RAND FALSE
#endif

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@ -24,17 +24,37 @@ void operator delete(void *ptr) noexcept { gtadelete(ptr); }
unsigned __int64 myrand_seed = 1;
int
myrand(void)
int _cwrand() // original codewarrior rand
{
return ((int (__cdecl *)())0x5A41D0)();
}
int
myps2rand(void)
{
return _cwrand();
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
return ((myrand_seed >> 32) & 0x7FFFFFFF);
}
int myrand(void)
{
#if USE_PS2_RAND == TRUE
return myps2rand();
#else
return _cwrand();
#endif
}
void
mysrand(unsigned int seed)
{
#if USE_PS2_RAND == TRUE
myrand_seed = seed;
#else
;
#endif
}
// platform stuff

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@ -766,7 +766,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
{
if ( CTimer::m_UserPause || CTimer::m_CodePause )
if ( CTimer::GetIsPaused() )
return NULL;
if ( ( type == PARTICLE_ENGINE_SMOKE
@ -777,7 +777,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|| type == PARTICLE_BURNINGRUBBER_SMOKE
|| type == PARTICLE_EXHAUST_FUMES
|| type == PARTICLE_CARCOLLISION_DUST )
&& nParticleCreationInterval & CTimer::m_FrameCounter )
&& nParticleCreationInterval & CTimer::GetFrameCounter() )
{
return NULL;
}
@ -797,9 +797,9 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
pParticle->m_fExpansionRate = psystem->m_fExpansionRate;
if ( nLifeSpan != 0 )
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::m_snTimeInMilliseconds + nLifeSpan;
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan;
else
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::m_snTimeInMilliseconds + psystem->m_nLifeSpan;
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan;
pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity;
pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity;
@ -829,7 +829,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring);
if ( psystem->m_ColorFadeTime != 0 )
pParticle->m_nTimeWhenColorWillBeChanged = CTimer::m_snTimeInMilliseconds + psystem->m_ColorFadeTime;
pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime;
if ( psystem->m_InitialColorVariation != 0 )
{
@ -995,17 +995,17 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
void CParticle::Update()
{
if ( CTimer::m_UserPause || CTimer::m_CodePause )
if ( CTimer::GetIsPaused() )
return;
CRGBA color(0, 0, 0, 0);
Float fFricDeccel50 = pow(0.50f, CTimer::ms_fTimeStep);
Float fFricDeccel80 = pow(0.80f, CTimer::ms_fTimeStep);
Float fFricDeccel90 = pow(0.90f, CTimer::ms_fTimeStep);
Float fFricDeccel95 = pow(0.95f, CTimer::ms_fTimeStep);
Float fFricDeccel96 = pow(0.96f, CTimer::ms_fTimeStep);
Float fFricDeccel99 = pow(0.99f, CTimer::ms_fTimeStep);
Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
CParticleObject::UpdateAll();
@ -1023,9 +1023,9 @@ void CParticle::Update()
{
bRemoveParticle = false;
CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::ms_fTimeStep );
CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() );
if ( CTimer::m_snTimeInMilliseconds > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
{
bRemoveParticle = true;
continue;
@ -1033,9 +1033,9 @@ void CParticle::Update()
if ( particle->m_nTimeWhenColorWillBeChanged != 0 )
{
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::m_snTimeInMilliseconds )
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
{
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::m_snTimeInMilliseconds) / Float(psystem->m_ColorFadeTime);
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime);
particle->m_Color.red = clamp(
psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
@ -1103,7 +1103,7 @@ void CParticle::Update()
if ( psystem->m_fGravitationalAcceleration > 0.0f )
{
if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z )
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::ms_fTimeStep;
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
if ( psystem->Flags & ZCHECK_FIRST )
{
@ -1301,7 +1301,7 @@ void CParticle::Update()
if ( psystem->m_fGravitationalAcceleration < 0.0f )
{
if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z )
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::ms_fTimeStep;
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
}
else
{
@ -1616,7 +1616,7 @@ void CParticle::Render()
Float fSpeed = particle->m_vecVelocity.Magnitude();
Float fNewTrailLength = fSpeed * CTimer::ms_fTimeStep * w * 2.0f;
Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
if ( fDist > fNewTrailLength )
fTrailLength = fNewTrailLength;

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@ -96,11 +96,5 @@ public:
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
};
/*
class CParticle
{
public:
static void AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent = nil,
float size = 0.0, int32 rotationStep = 0, int32 rotation = 0, int startFrame = 0, int lifeSpan = 0);
};
*/
VALIDATE_SIZE(CParticle, 0x68);