.. |
2dEffect.h
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1.1 patch stuff
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2020-04-19 17:38:10 +03:00 |
Antennas.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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Merge remote-tracking branch 'upstream/master'
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2020-04-21 11:55:39 +03:00 |
Clouds.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Console.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Console.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Coronas.cpp
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
Coronas.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Credits.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Credits.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Draw.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Draw.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Fluff.cpp
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some quick cosmetic fixes
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2020-05-07 14:41:35 +02:00 |
Fluff.h
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Struct cleanup, various fixes, enable PS2 rand
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2020-04-19 16:44:35 +03:00 |
Font.cpp
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Fixes
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2020-04-27 22:41:09 +03:00 |
Font.h
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Fixes
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2020-04-27 22:41:09 +03:00 |
Glass.cpp
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SetPosition, part 2
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2020-05-02 15:28:19 +03:00 |
Glass.h
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Remove padding fields
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2020-04-18 11:31:53 +03:00 |
Hud.cpp
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Ceil health and armor values in hud (fix 99 health)
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2020-05-02 23:38:52 +03:00 |
Hud.h
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CMenuManager done and CHud fixes
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2020-04-12 00:56:27 +03:00 |
Instance.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Instance.h
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More refs removed
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2020-04-16 15:30:47 +03:00 |
Lines.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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implemented most of timecycle and mblur
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2020-05-06 00:53:26 +02:00 |
MBlur.h
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implemented most of timecycle and mblur
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2020-05-06 00:53:26 +02:00 |
Particle.cpp
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
Particle.h
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
ParticleMgr.cpp
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
ParticleMgr.h
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
ParticleType.h
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
PlayerSkin.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
PlayerSkin.h
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PointLights.cpp
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
PointLights.h
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
RenderBuffer.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
RenderBuffer.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Renderer.cpp
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new zone stuff
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2020-05-06 12:23:57 +02:00 |
Renderer.h
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new zone stuff
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2020-05-06 12:23:57 +02:00 |
Rubbish.cpp
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Merge remote-tracking branch 'upstream/master'
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2020-04-21 11:55:39 +03:00 |
Rubbish.h
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implemented CRubbish
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2020-04-07 01:19:24 +02:00 |
Shadows.cpp
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
Shadows.h
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
Skidmarks.cpp
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some quick cosmetic fixes
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2020-05-07 14:41:35 +02:00 |
Skidmarks.h
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Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
SpecialFX.cpp
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fix (temporary?) for black bullet traces
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2020-04-27 12:31:38 +02:00 |
SpecialFX.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Sprite.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Sprite.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Sprite2d.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Sprite2d.h
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Some refs removed, little fixes and teleport
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2020-04-16 22:19:56 +03:00 |
TexList.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
TexList.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
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implemented most of timecycle and mblur
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2020-05-06 00:53:26 +02:00 |
Timecycle.h
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use water color and new water texture
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2020-05-07 13:38:14 +02:00 |
WaterCannon.cpp
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
WaterCannon.h
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Remove padding fields
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2020-04-18 11:31:53 +03:00 |
WaterLevel.cpp
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use water color and new water texture
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2020-05-07 13:38:14 +02:00 |
WaterLevel.h
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waterlevel with offset (from Fire_Head)
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2020-05-06 23:13:12 +02:00 |
Weather.cpp
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
Weather.h
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rem refs
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2020-04-17 08:54:14 +03:00 |