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re3/src/render
2020-05-07 14:41:35 +02:00
..
2dEffect.h 1.1 patch stuff 2020-04-19 17:38:10 +03:00
Antennas.cpp Remove patches 2020-04-17 16:31:11 +03:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Clouds.h rem refs 2020-04-17 08:54:14 +03:00
Console.cpp Remove patches 2020-04-17 16:31:11 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
Coronas.h rem refs 2020-04-17 08:54:14 +03:00
Credits.cpp Remove patches 2020-04-17 16:31:11 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
Draw.cpp Remove patches 2020-04-17 16:31:11 +03:00
Draw.h rem refs 2020-04-17 08:54:14 +03:00
Fluff.cpp some quick cosmetic fixes 2020-05-07 14:41:35 +02:00
Fluff.h Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Font.cpp Fixes 2020-04-27 22:41:09 +03:00
Font.h Fixes 2020-04-27 22:41:09 +03:00
Glass.cpp SetPosition, part 2 2020-05-02 15:28:19 +03:00
Glass.h Remove padding fields 2020-04-18 11:31:53 +03:00
Hud.cpp Ceil health and armor values in hud (fix 99 health) 2020-05-02 23:38:52 +03:00
Hud.h CMenuManager done and CHud fixes 2020-04-12 00:56:27 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp Remove patches 2020-04-17 16:31:11 +03:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp implemented most of timecycle and mblur 2020-05-06 00:53:26 +02:00
MBlur.h implemented most of timecycle and mblur 2020-05-06 00:53:26 +02:00
Particle.cpp ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
Particle.h ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
ParticleMgr.cpp ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
ParticleMgr.h ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
ParticleType.h Try to build with mingw 2020-04-20 18:18:46 +02:00
PlayerSkin.cpp Remove patches 2020-04-17 16:31:11 +03:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp SetPosition, part 1 2020-05-02 15:13:09 +03:00
PointLights.h SetPosition, part 1 2020-05-02 15:13:09 +03:00
RenderBuffer.cpp Remove patches 2020-04-17 16:31:11 +03:00
RenderBuffer.h rem refs 2020-04-17 08:54:14 +03:00
Renderer.cpp new zone stuff 2020-05-06 12:23:57 +02:00
Renderer.h new zone stuff 2020-05-06 12:23:57 +02:00
Rubbish.cpp Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Rubbish.h implemented CRubbish 2020-04-07 01:19:24 +02:00
Shadows.cpp SetPosition, part 1 2020-05-02 15:13:09 +03:00
Shadows.h SetPosition, part 1 2020-05-02 15:13:09 +03:00
Skidmarks.cpp some quick cosmetic fixes 2020-05-07 14:41:35 +02:00
Skidmarks.h Merge branch 'master' of github.com:gtamodding/re3 2020-04-08 18:45:55 +02:00
SpecialFX.cpp fix (temporary?) for black bullet traces 2020-04-27 12:31:38 +02:00
SpecialFX.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Sprite.cpp Remove patches 2020-04-17 16:31:11 +03:00
Sprite.h rem refs 2020-04-17 08:54:14 +03:00
Sprite2d.cpp Remove patches 2020-04-17 16:31:11 +03:00
Sprite2d.h Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp implemented most of timecycle and mblur 2020-05-06 00:53:26 +02:00
Timecycle.h use water color and new water texture 2020-05-07 13:38:14 +02:00
WaterCannon.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
WaterCannon.h Remove padding fields 2020-04-18 11:31:53 +03:00
WaterLevel.cpp use water color and new water texture 2020-05-07 13:38:14 +02:00
WaterLevel.h waterlevel with offset (from Fire_Head) 2020-05-06 23:13:12 +02:00
Weather.cpp Try to build with mingw 2020-04-20 18:18:46 +02:00
Weather.h rem refs 2020-04-17 08:54:14 +03:00