mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 19:50:00 +00:00
some quick cosmetic fixes
This commit is contained in:
parent
54662674e6
commit
6a7d08ecc2
|
@ -104,7 +104,8 @@ void CMovingThings::Init()
|
|||
EndCloseList.m_pNext = nil;
|
||||
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
|
||||
Num = 0;
|
||||
|
||||
|
||||
#ifndef MIAMI // something is still used here actually
|
||||
// Initialize scroll bars
|
||||
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
|
||||
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
|
||||
|
@ -137,6 +138,7 @@ void CMovingThings::Init()
|
|||
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
|
||||
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CMovingThings::Shutdown()
|
||||
|
|
|
@ -11,8 +11,6 @@ CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
|
|||
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
|
||||
RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
|
||||
RwTexture *gpSkidTex;
|
||||
RwTexture *gpSkidBloodTex;
|
||||
RwTexture *gpSkidMudTex;
|
||||
|
||||
void
|
||||
CSkidmarks::Init(void)
|
||||
|
@ -22,8 +20,6 @@ CSkidmarks::Init(void)
|
|||
slot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
gpSkidTex = RwTextureRead("particleskid", nil);
|
||||
gpSkidBloodTex = RwTextureRead("particleskidblood", nil);
|
||||
gpSkidMudTex = RwTextureRead("particleskidmud", nil);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
for(i = 0; i < NUMSKIDMARKS; i++){
|
||||
|
@ -54,17 +50,7 @@ void
|
|||
CSkidmarks::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpSkidTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpSkidTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidBloodTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpSkidBloodTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidMudTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpSkidMudTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -116,33 +102,23 @@ void
|
|||
CSkidmarks::Render(void)
|
||||
{
|
||||
int i, j;
|
||||
RwTexture *lastTex = nil;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
|
||||
|
||||
for(i = 0; i < NUMSKIDMARKS; i++){
|
||||
if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1)
|
||||
continue;
|
||||
|
||||
if(aSkidmarks[i].m_isBloody){
|
||||
if(lastTex != gpSkidBloodTex){
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex));
|
||||
lastTex = gpSkidBloodTex;
|
||||
}
|
||||
}else if(aSkidmarks[i].m_isMuddy){
|
||||
if(lastTex != gpSkidMudTex){
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex));
|
||||
lastTex = gpSkidMudTex;
|
||||
}
|
||||
}else{
|
||||
if(lastTex != gpSkidTex){
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
|
||||
lastTex = gpSkidTex;
|
||||
}
|
||||
}
|
||||
CRGBA color(0, 0, 0, 255);
|
||||
// TODO(MIAMI): we have a type field here actually (0-3)
|
||||
if(aSkidmarks[i].m_isBloody) // TODO: type 3
|
||||
color = CRGBA(132, 34, 11, 255);
|
||||
else if(aSkidmarks[i].m_isMuddy) // TODO: type 1
|
||||
color = CRGBA(90, 62, 9, 255);
|
||||
|
||||
uint32 fade, alpha;
|
||||
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
|
||||
|
@ -158,9 +134,9 @@ CSkidmarks::Render(void)
|
|||
|
||||
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
|
||||
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha);
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha);
|
||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha);
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha);
|
||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue