.. |
AnimationId.h
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anims done. ped fight hacked to compile
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2021-01-08 23:43:52 +01:00 |
AnimBlendAssocGroup.cpp
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-01-22 15:04:09 +02:00 |
AnimBlendAssocGroup.h
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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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2021-01-11 19:53:15 +02:00 |
AnimBlendAssociation.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
AnimBlendAssociation.h
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animation compression from PS2
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2020-11-16 22:43:15 +01:00 |
AnimBlendClumpData.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
AnimBlendClumpData.h
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anim velocity union
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2021-01-13 13:06:38 +01:00 |
AnimBlendHierarchy.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
AnimBlendHierarchy.h
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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2020-12-19 17:27:01 +01:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
AnimBlendNode.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendSequence.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
AnimBlendSequence.h
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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2020-12-19 17:27:01 +01:00 |
AnimManager.cpp
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-01-22 15:04:09 +02:00 |
AnimManager.h
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anims done. ped fight hacked to compile
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2021-01-08 23:43:52 +01:00 |
Bones.cpp
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accidentally swapped reft and light
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2020-05-09 17:29:13 +02:00 |
Bones.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-01-22 15:04:09 +02:00 |
CutsceneMgr.h
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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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2021-01-11 19:53:15 +02:00 |
CutsceneMgr_overlay.cpp
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More fix
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2021-01-12 02:15:44 +02:00 |
FrameUpdate.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
RpAnimBlend.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
RpAnimBlend.h
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anim compression
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2020-12-18 23:46:51 +01:00 |