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re3/src/animation
Sergeanur cea6b20c09 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
..
AnimationId.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
AnimBlendAssocGroup.cpp Merge remote-tracking branch 'origin/miami' into lcs 2021-01-22 15:04:09 +02:00
AnimBlendAssocGroup.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
AnimBlendAssociation.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendAssociation.h animation compression from PS2 2020-11-16 22:43:15 +01:00
AnimBlendClumpData.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendClumpData.h anim velocity union 2021-01-13 13:06:38 +01:00
AnimBlendHierarchy.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendHierarchy.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendNode.h anim compression 2020-12-18 23:46:51 +01:00
AnimBlendSequence.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendSequence.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimManager.cpp Merge remote-tracking branch 'origin/miami' into lcs 2021-01-22 15:04:09 +02:00
AnimManager.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp Merge remote-tracking branch 'origin/miami' into lcs 2021-01-22 15:04:09 +02:00
CutsceneMgr.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
CutsceneMgr_overlay.cpp More fix 2021-01-12 02:15:44 +02:00
FrameUpdate.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
RpAnimBlend.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
RpAnimBlend.h anim compression 2020-12-18 23:46:51 +01:00