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130 lines
2.4 KiB
C++
130 lines
2.4 KiB
C++
#include "common.h"
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#include "AnimBlendSequence.h"
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#include "AnimBlendHierarchy.h"
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#include "AnimManager.h"
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CAnimBlendHierarchy::CAnimBlendHierarchy(void)
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{
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sequences = nil;
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numSequences = 0;
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compressed = 0;
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totalLength = 0.0f;
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linkPtr = nil;
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}
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void
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CAnimBlendHierarchy::Shutdown(void)
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{
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CAnimManager::RemoveFromUncompressedCache(this);
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RemoveAnimSequences();
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totalLength = 0.0f;
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compressed = 0;
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}
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void
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CAnimBlendHierarchy::SetName(char *name)
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{
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strncpy(this->name, name, 24);
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}
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void
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CAnimBlendHierarchy::CalcTotalTime(void)
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{
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int i, j;
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totalLength = 0.0f;
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for(i = 0; i < numSequences; i++){
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#ifdef FIX_BUGS
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if(sequences[i].numFrames == 0)
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continue;
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#endif
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totalLength = Max(totalLength, sequences[i].GetKeyFrame(sequences[i].numFrames-1)->deltaTime);
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for(j = sequences[i].numFrames-1; j >= 1; j--){
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KeyFrame *kf1 = sequences[i].GetKeyFrame(j);
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KeyFrame *kf2 = sequences[i].GetKeyFrame(j-1);
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kf1->deltaTime -= kf2->deltaTime;
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}
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}
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}
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void
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CAnimBlendHierarchy::CalcTotalTimeCompressed(void)
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{
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int i, j;
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totalLength = 0.0f;
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for(i = 0; i < numSequences; i++){
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#ifdef FIX_BUGS
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if(sequences[i].numFrames == 0)
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continue;
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#endif
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totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->GetDeltaTime());
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for(j = sequences[i].numFrames-1; j >= 1; j--){
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KeyFrameCompressed *kf1 = sequences[i].GetKeyFrameCompressed(j);
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KeyFrameCompressed *kf2 = sequences[i].GetKeyFrameCompressed(j-1);
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kf1->deltaTime -= kf2->deltaTime;
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}
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}
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}
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void
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CAnimBlendHierarchy::RemoveQuaternionFlips(void)
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{
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int i;
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for(i = 0; i < numSequences; i++)
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sequences[i].RemoveQuaternionFlips();
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}
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void
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CAnimBlendHierarchy::RemoveAnimSequences(void)
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{
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delete[] sequences;
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sequences = nil;
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numSequences = 0;
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}
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void
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CAnimBlendHierarchy::Uncompress(void)
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{
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#ifdef ANIM_COMPRESSION
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int i;
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assert(compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].Uncompress();
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#endif
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compressed = 0;
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if(totalLength == 0.0f){
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RemoveQuaternionFlips();
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CalcTotalTime();
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}
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}
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void
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CAnimBlendHierarchy::RemoveUncompressedData(void)
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{
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#ifdef ANIM_COMPRESSION
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int i;
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assert(!compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].RemoveUncompressedData();
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#endif
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compressed = 1;
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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void
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CAnimBlendHierarchy::MoveMemory(bool onlyone)
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{
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int i;
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for(i = 0; i < numSequences; i++)
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if(sequences[i].MoveMemory() && onlyone)
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return;
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}
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#endif
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