re3/src/render
aap 0f8614221b debugmenu cleanup 2021-02-13 00:00:02 +01:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp Remove patches 2020-04-17 16:31:11 +03:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp fix clouds 2021-02-09 19:59:55 +01:00
Clouds.h rem refs 2020-04-17 08:54:14 +03:00
Console.cpp Revert "FONT_BANK renamed to FONT_STANDARD" 2020-06-07 05:03:06 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:15 +02:00
Coronas.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
Credits.cpp ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
Draw.cpp fix last commit, debugmenu options 2021-01-08 23:55:13 +03:00
Draw.h fix last commit, debugmenu options 2021-01-08 23:55:13 +03:00
Fluff.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
Fluff.h Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Font.cpp Fix crash on changing anti aliasing 2021-02-04 01:52:57 +02:00
Font.h Controller menu 2021-02-03 02:41:12 +02:00
Glass.cpp make building with Codewarrior 7 possible 2021-01-21 03:18:15 +01:00
Glass.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
Hud.cpp CHud::Draw fix 2021-02-04 18:28:24 +01:00
Hud.h ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h make building with Codewarrior 7 possible 2021-01-21 03:18:15 +01:00
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp Includes overhaul, fix some compiler warnings 2021-01-17 21:32:54 +01:00
MBlur.h cleanup 2020-06-29 12:12:52 +02:00
Particle.cpp fix explosion jet 2021-01-11 21:12:11 +03:00
Particle.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
ParticleMgr.cpp ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
ParticleMgr.h Linux build support 2020-05-11 21:00:55 +03:00
ParticleType.h Try to build with mingw 2020-04-20 18:18:46 +02:00
PlayerSkin.cpp moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
PointLights.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
RenderBuffer.cpp Remove patches 2020-04-17 16:31:11 +03:00
RenderBuffer.h rem refs 2020-04-17 08:54:14 +03:00
Renderer.cpp renderer fix from miami 2021-01-31 02:08:42 +01:00
Renderer.h first version of new renderer 2021-01-05 11:12:48 +01:00
Rubbish.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Rubbish.h Squeeze performance option, minor fixes 2020-08-03 16:00:32 +03:00
Shadows.cpp debugmenu cleanup 2021-02-13 00:00:02 +01:00
Shadows.h shadow fixes 2020-08-03 01:25:29 +03:00
Skidmarks.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Skidmarks.h fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
SpecialFX.cpp Merge remote-tracking branch 'upstream/master' into cw 2021-01-21 03:20:31 +01:00
SpecialFX.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Sprite.cpp .ini for scaling, radar, sprites 2021-01-08 23:30:30 +03:00
Sprite.h rem refs 2020-04-17 08:54:14 +03:00
Sprite2d.cpp pc radar fix 2021-01-19 21:33:09 +01:00
Sprite2d.h Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp little timecycle cleanup 2020-08-09 19:32:32 +02:00
Timecycle.h little timecycle cleanup 2020-08-09 19:32:32 +02:00
WaterCannon.cpp Use original animation names from VCS 2021-01-26 19:35:40 +02:00
WaterCannon.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
WaterLevel.cpp Revert "First batch of fixes (CallAndMessage)" 2021-01-31 21:06:38 +01:00
WaterLevel.h move stuff back into class; securom comments 2021-01-13 00:18:34 +01:00
Weather.cpp Port nerf of rain particles from miami 2021-01-04 00:16:32 +01:00
Weather.h rem refs 2020-04-17 08:54:14 +03:00