fix last commit, debugmenu options

This commit is contained in:
Fire-Head 2021-01-08 23:55:13 +03:00
parent 39a121351d
commit 02f6ed7da3
3 changed files with 26 additions and 14 deletions

View File

@ -218,10 +218,10 @@ void LoadINISettings()
#ifdef PROPER_SCALING
CDraw::ms_bProperScaling = CheckAndReadIniInt("Draw", "ProperScaling", CDraw::ms_bProperScaling);
#endif
#ifdef FIX_SPRITES
#ifdef FIX_RADAR
CDraw::ms_bFixRadar = CheckAndReadIniInt("Draw", "FixRadar", CDraw::ms_bFixRadar);
#endif
#ifdef FIX_RADAR
#ifdef FIX_SPRITES
CDraw::ms_bFixSprites = CheckAndReadIniInt("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
}
@ -265,10 +265,10 @@ void SaveINISettings()
#ifdef PROPER_SCALING
CheckAndSaveIniInt("Draw", "ProperScaling", CDraw::ms_bProperScaling, changed);
#endif
#ifdef FIX_SPRITES
#ifdef FIX_RADAR
CheckAndSaveIniInt("Draw", "FixRadar", CDraw::ms_bFixRadar, changed);
#endif
#ifdef FIX_RADAR
#ifdef FIX_SPRITES
CheckAndSaveIniInt("Draw", "FixSprites", CDraw::ms_bFixSprites, changed);
#endif
@ -636,6 +636,18 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
#ifdef PROPER_SCALING
DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
#endif
#ifdef FIX_RADAR
DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
#endif
#ifdef FIX_SPRITES
DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
#endif
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);

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@ -21,13 +21,13 @@ uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
#ifdef PROPER_SCALING
int32 CDraw::ms_bProperScaling = true;
bool CDraw::ms_bProperScaling = true;
#endif
#ifdef FIX_RADAR
bool CDraw::ms_bFixRadar = true;
#endif
#ifdef FIX_SPRITES
int32 CDraw::ms_bFixRadar = true;
#endif
#ifdef FIX_RADAR
int32 CDraw::ms_bFixSprites = true;
bool CDraw::ms_bFixSprites = true;
#endif
float

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@ -36,13 +36,13 @@ public:
static uint8 FadeBlue;
#ifdef PROPER_SCALING
static int32 ms_bProperScaling;
#endif
#ifdef FIX_SPRITES
static int32 ms_bFixRadar;
static bool ms_bProperScaling;
#endif
#ifdef FIX_RADAR
static int32 ms_bFixSprites;
static bool ms_bFixRadar;
#endif
#ifdef FIX_SPRITES
static bool ms_bFixSprites;
#endif
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }