Sergeanur
|
fe40f65703
|
Reorganize CPed functions into their original cpp files
|
2020-11-20 01:18:37 +02:00 |
|
Sergeanur
|
04845a72bc
|
Model indices edits
|
2020-10-24 21:33:15 +03:00 |
|
Sergeanur
|
d237bb694b
|
Small CPedModelInfo fixes
|
2020-10-23 13:11:51 +03:00 |
|
Sergeanur
|
ef47dad566
|
Partial Pickups
|
2020-10-17 08:23:01 +03:00 |
|
eray orçunus
|
da39624f1c
|
Pad, BulletInfo, ProjectileInfo, fixes
|
2020-10-08 00:26:24 +03:00 |
|
eray orçunus
|
f71953077d
|
Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
|
2020-09-30 02:41:42 +03:00 |
|
eray orçunus
|
a5d6c952a7
|
Credits & fixes
|
2020-09-27 02:36:49 +03:00 |
|
eray orçunus
|
dbc458a4d7
|
CPed and CCivilianPed funcs done
|
2020-09-24 01:54:37 +03:00 |
|
Roman Masanin
|
223cd11835
|
just more cleanup...
|
2020-09-18 20:32:25 +03:00 |
|
aap
|
56b80cb0ab
|
fixes to zones and vehicle comp rules
|
2020-08-24 17:21:45 +02:00 |
|
aap
|
827ba62671
|
neo pipelines; postfx fix
|
2020-08-19 16:10:22 +02:00 |
|
eray orçunus
|
ad6094ca1d
|
90% fixes, 10% skel refactoring
|
2020-07-24 21:02:55 +03:00 |
|
aap
|
4e3e1d0b87
|
make game load all platform dffs
|
2020-07-16 13:36:25 +02:00 |
|
Sergeanur
|
d0f5464200
|
Merge branch 'master' into miami
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
|
2020-07-13 18:10:17 +03:00 |
|
Sergeanur
|
841fa5155c
|
Rename LEVEL_NONE to LEVEL_GENERIC
|
2020-07-13 17:43:09 +03:00 |
|
Sergeanur
|
cf69f22a0c
|
Remove island loading
|
2020-07-09 19:18:42 +03:00 |
|
aap
|
2141247e08
|
CBoat and friends
|
2020-07-01 18:04:02 +02:00 |
|
erorcun
|
d322a8033e
|
Merge branch 'miami' into miami
|
2020-06-16 23:02:21 +03:00 |
|
erorcun
|
812b26b668
|
Update ModelIndices.h
|
2020-06-16 22:58:42 +03:00 |
|
aap
|
0741fd5b1d
|
some more camera stuff
|
2020-06-14 23:15:56 +02:00 |
|
majestic
|
015921522d
|
fixed condition in CBoat::ProcessControl and changed enum
|
2020-06-14 07:53:45 -07:00 |
|
eray orçunus
|
096ecc1d14
|
Some wait states
|
2020-06-06 22:16:59 +03:00 |
|
majestic
|
20ffcb68b6
|
some orig chearts
- weapon model indices added
- orig weapon cheats added
- some cheats' names changed to original ones
|
2020-06-03 14:48:26 -07:00 |
|
eray orçunus
|
5dc410a999
|
Peds, eSound and PedState enum, fixes
|
2020-06-03 17:01:11 +03:00 |
|
aap
|
2ca3c50463
|
some CBike code; vehicle cleanup
|
2020-06-02 23:35:20 +02:00 |
|
aap
|
04a91761df
|
some vehicle cleanup
|
2020-06-02 23:34:53 +02:00 |
|
aap
|
12cc0e4132
|
getting rid of strnicmp
|
2020-05-31 22:35:29 +02:00 |
|
aap
|
bae3a3e72f
|
fixed to CAutomobile and friends
|
2020-05-31 17:45:26 +02:00 |
|
aap
|
7e5dde1f1a
|
eSurfaceType
|
2020-05-26 11:37:46 +02:00 |
|
aap
|
d8528ebbbe
|
eSurfaceType
|
2020-05-26 11:34:20 +02:00 |
|
aap
|
7bf8337854
|
CVehicle
|
2020-05-25 18:33:34 +02:00 |
|
eray orçunus
|
5357957fe1
|
Compatibility with VC weapon.dat + new shotguns
|
2020-05-23 16:53:20 +03:00 |
|
aap
|
a53ca58e56
|
CPhysical
|
2020-05-22 14:27:16 +02:00 |
|
eray orçunus
|
2ab3fb5dd0
|
Fixes for melees and various things
|
2020-05-20 20:21:27 +03:00 |
|
aap
|
fd4cd3e8f1
|
Merge pull request #569 from aap/miami
CEntity and friends
|
2020-05-20 12:41:12 +02:00 |
|
aap
|
0b0ba49abc
|
small fixes
|
2020-05-19 21:42:55 +02:00 |
|
aap
|
bdbe5d1080
|
CEntity and friends
|
2020-05-19 20:56:42 +02:00 |
|
eray orçunus
|
99574ebfc6
|
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
|
2020-05-19 17:46:18 +03:00 |
|
eray orçunus
|
a6972714b7
|
Melee weapons(half-working), Ped and Hud bits
|
2020-05-19 17:43:16 +03:00 |
|
Nikolay Korolev
|
3cc20d7962
|
sync with upstream
|
2020-05-17 21:48:12 +03:00 |
|
Nikolay Korolev
|
a5b84eb9fe
|
full script basic support
|
2020-05-17 21:43:11 +03:00 |
|
aap
|
8a7210cad1
|
Merge pull request #555 from erorcun/miami
Weapon fixes and thingies
|
2020-05-17 20:20:14 +02:00 |
|
eray orçunus
|
84f8312b86
|
Weapon fixes and thingies
|
2020-05-17 21:01:52 +03:00 |
|
aap
|
964acba083
|
fix head/hand atomics
|
2020-05-17 15:16:12 +02:00 |
|
Nikolay Korolev
|
b587d835e8
|
more script stuff
|
2020-05-16 23:06:33 +03:00 |
|
Nikolay Korolev
|
e3291b0cb1
|
gangs, script and replay fixes
|
2020-05-16 17:00:40 +03:00 |
|
eray orçunus
|
acd1ea9909
|
Weapon layer in Peds
|
2020-05-15 21:21:25 +03:00 |
|
Sergeanur
|
24875f34d0
|
Merge branch 'master' into miami
# Conflicts:
# src/modelinfo/ClumpModelInfo.cpp
|
2020-05-14 17:05:42 +03:00 |
|
aap
|
9b162554ca
|
fixed skinned cutscene head
|
2020-05-14 12:32:51 +02:00 |
|
Sergeanur
|
7c2b9478d5
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
|
2020-05-13 00:55:52 +03:00 |
|