Sergeanur
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a8a28c1512
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Move a bunch of math to cpp files + small fixes
# Conflicts:
# src/control/CarCtrl.cpp
# src/math/Matrix.h
# src/math/Vector2D.h
# src/math/math.cpp
# src/render/Skidmarks.cpp
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2020-09-14 21:10:23 +03:00 |
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aap
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4118d2aa55
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finished skidmarks
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2020-08-09 17:14:24 +02:00 |
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aap
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21ce0a4b28
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CAutomobile done
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2020-05-31 17:05:59 +02:00 |
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aap
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7bf8337854
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CVehicle
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2020-05-25 18:33:34 +02:00 |
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aap
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6a7d08ecc2
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some quick cosmetic fixes
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2020-05-07 14:41:35 +02:00 |
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Nikolay Korolev
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9e65eb34ec
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1.1 patch stuff
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2020-04-19 17:38:10 +03:00 |
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Sergeanur
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941c50ee25
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Merge remote-tracking branch 'origin/master' into Standalone
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2020-04-17 16:31:43 +03:00 |
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Sergeanur
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599164006a
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Remove patches
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2020-04-17 16:31:11 +03:00 |
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aap
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6ef7924e01
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implemented CVector2D::NormaliseSafe for SkidMarks
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2020-04-17 15:15:42 +02:00 |
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aap
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9176aef1b2
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Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
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aap
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6288d36f34
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implemented CSkidmarks
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2020-04-08 16:35:23 +02:00 |
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Fire-Head
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194ddc5f40
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
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Nikolay Korolev
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34b1881528
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CGame::Initialise
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2020-03-22 17:23:40 +03:00 |
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nmzik
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f56684d04e
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
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aap
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6ff921c160
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
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Nikolay Korolev
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cc731f4732
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More replay stuff
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2019-06-25 01:42:23 +03:00 |
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aap
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188aab4196
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
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