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10 commits

Author SHA1 Message Date
aap 764af8735c rw stuff done & other small things 2020-08-20 12:53:17 +02:00
aap 989ded6052 removed cutscene heads 2020-05-09 13:00:39 +02:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
Wes Hampson 28342405d3 Add Load/Save functions 2020-03-10 20:26:07 -07:00
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
Sergeanur 5b1ffb0912 Some CPool and CPools funcs, restoring original logic of pool lookup loops 2019-10-17 00:53:25 +03:00
Sergeanur 72e12f6aae CPickups 2019-10-03 22:37:13 +03:00
Nikolay Korolev a951996943 added CPool<cAudioScriptObject, cAudioScriptObject> 2019-07-20 18:00:57 +03:00
aap 60711154ba more CWanted; added CEventList 2019-07-12 18:01:22 +02:00
aap 53023eb65b the great reorganization 2019-07-07 13:09:11 +02:00
Renamed from src/Pools.h (Browse further)