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re3/src/core/Pools.h
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00

56 lines
2.1 KiB
C++

#pragma once
#include "templates.h"
#include "Lists.h"
#include "Treadable.h"
#include "Object.h"
#include "CutsceneHead.h"
#include "PlayerPed.h"
#include "Automobile.h"
#include "DummyPed.h"
#include "AudioScriptObject.h"
typedef CPool<CPtrNode> CCPtrNodePool;
typedef CPool<CEntryInfoNode> CEntryInfoNodePool;
typedef CPool<CPed,CPlayerPed> CPedPool;
typedef CPool<CVehicle,CAutomobile> CVehiclePool;
typedef CPool<CBuilding> CBuildingPool;
typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneHead> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
class CPools
{
static CCPtrNodePool *&ms_pPtrNodePool;
static CEntryInfoNodePool *&ms_pEntryInfoNodePool;
static CPedPool *&ms_pPedPool;
static CVehiclePool *&ms_pVehiclePool;
static CBuildingPool *&ms_pBuildingPool;
static CTreadablePool *&ms_pTreadablePool;
static CObjectPool *&ms_pObjectPool;
static CDummyPool *&ms_pDummyPool;
static CAudioScriptObjectPool *&ms_pAudioScriptObjectPool;
public:
static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; }
static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; }
static CPedPool *GetPedPool(void) { return ms_pPedPool; }
static CVehiclePool *GetVehiclePool(void) { return ms_pVehiclePool; }
static CBuildingPool *GetBuildingPool(void) { return ms_pBuildingPool; }
static CTreadablePool *GetTreadablePool(void) { return ms_pTreadablePool; }
static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; }
static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; }
static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
static void Initialise(void);
static void ShutDown(void);
static int32 GetPedRef(CPed *ped);
static CPed *GetPed(int32 handle);
static int32 GetVehicleRef(CVehicle *vehicle);
static CVehicle *GetVehicle(int32 handle);
static int32 GetObjectRef(CObject *object);
static CObject *GetObject(int32 handle);
static void CheckPoolsEmpty();
static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
};