Sergeanur
e38467ef3a
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# .github/workflows/reLCS_msvc_amd64.yml
# .github/workflows/reLCS_msvc_x86.yml
# README.md
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
# premake5.lua
# src/animation/AnimManager.cpp
# src/animation/AnimationId.h
# src/audio/MusicManager.cpp
# src/audio/audio_enums.h
# src/control/Script7.cpp
# src/core/FileLoader.cpp
# src/core/re3.cpp
# src/extras/custompipes_d3d9.cpp
# src/extras/custompipes_gl.cpp
# src/extras/postfx.cpp
# src/extras/shaders/colourfilterVC.frag
# src/extras/shaders/colourfilterVC_PS.hlsl
# src/extras/shaders/make_hlsl.cmd
# src/extras/shaders/obj/colourfilterVC_PS.cso
# src/extras/shaders/obj/colourfilterVC_PS.inc
# src/extras/shaders/obj/colourfilterVC_frag.inc
# src/peds/PedFight.cpp
# src/render/Font.cpp
# src/render/Hud.cpp
# src/render/Particle.cpp
# src/render/WaterCannon.cpp
# src/skel/win/gtavc.ico
# src/vehicles/Automobile.cpp
# utils/gxt/american.txt
# utils/gxt/french.txt
# utils/gxt/german.txt
# utils/gxt/italian.txt
# utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
erorcun
2cad49940e
Use our synonyms for attack anims again
2021-02-07 21:13:54 +03:00
Sergeanur
97351ad2c2
Use original animation names from VCS
2021-01-27 18:50:24 +02:00
Sergeanur
cea6b20c09
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# src/animation/CutsceneMgr.cpp
# src/control/CarCtrl.cpp
# src/control/Script.cpp
# src/control/Script2.cpp
# src/core/Frontend.cpp
# src/core/main.cpp
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/text/Messages.cpp
# src/vehicles/Cranes.cpp
# src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten
feb993e751
get rid of most --MIAMI comments
2021-01-22 11:43:29 +01:00
Sergeanur
ff057838ec
Merge branch 'miami' into lcs
...
* miami:
Fix backface culling of cutscene objects
more renames
anim velocity union
rename m_vehEnterType -> m_vehDoor
Port cmake improvements to miami
some loose ends
move TODO to Readme
Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
aap
ac3ba5b4a6
more renames
2021-01-13 13:41:31 +01:00
aap
49d5c02d69
anims done. ped fight hacked to compile
2021-01-08 23:43:52 +01:00
erorcun
c4479a0185
Ped: PlayerPed: fixes
2021-01-03 17:33:50 +03:00
aap
57677b7b55
slightly better variable name
2021-01-02 20:30:16 +01:00
Sergeanur
c3f49386ca
Fix wrong sound when bumping peds
2021-01-01 15:11:12 +02:00
erorcun
7b2f17826a
Ped: Real weapon fix
2020-12-28 03:52:23 +03:00
Sergeanur
c9c447e7a9
Weapon flags changed from bit fields to bit mask (R* vision)
2020-12-26 14:22:02 +02:00
Sergeanur
99a3fe0a13
Fix not being able to hit lying peds with melee weapon
2020-12-26 10:04:26 +02:00
Sergeanur
e00b8a93bf
Fix use of strncmp
2020-12-25 15:18:48 +02:00
Sergeanur
cfda5eb148
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-18 02:58:09 +02:00
erorcun
12d16ddc06
Fixes and style changes
2020-12-16 23:28:25 +03:00
withmorten
4c0744260d
uint8 enums fixed
2020-12-07 01:59:17 +01:00
erorcun
ab3e810a95
AnimViewer done, comment cleanup
2020-12-03 05:22:58 +03:00
Sergeanur
43d5831394
cAudioManager::ProcessPedOneShots + fixes
2020-12-01 23:38:36 +02:00
Sergeanur
164f16c85b
Some TODOs done in Peds code
2020-11-25 19:39:57 +02:00
Sergeanur
fe40f65703
Reorganize CPed functions into their original cpp files
2020-11-20 01:18:37 +02:00