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22 commits

Author SHA1 Message Date
Sergeanur e38467ef3a Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
erorcun 2cad49940e Use our synonyms for attack anims again 2021-02-07 21:13:54 +03:00
Sergeanur 97351ad2c2 Use original animation names from VCS 2021-01-27 18:50:24 +02:00
Sergeanur cea6b20c09 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten feb993e751 get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
Sergeanur ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
aap ac3ba5b4a6 more renames 2021-01-13 13:41:31 +01:00
aap 49d5c02d69 anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
erorcun c4479a0185 Ped: PlayerPed: fixes 2021-01-03 17:33:50 +03:00
aap 57677b7b55 slightly better variable name 2021-01-02 20:30:16 +01:00
Sergeanur c3f49386ca Fix wrong sound when bumping peds 2021-01-01 15:11:12 +02:00
erorcun 7b2f17826a Ped: Real weapon fix 2020-12-28 03:52:23 +03:00
Sergeanur c9c447e7a9 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
Sergeanur 99a3fe0a13 Fix not being able to hit lying peds with melee weapon 2020-12-26 10:04:26 +02:00
Sergeanur e00b8a93bf Fix use of strncmp 2020-12-25 15:18:48 +02:00
Sergeanur cfda5eb148 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
erorcun 12d16ddc06 Fixes and style changes 2020-12-16 23:28:25 +03:00
withmorten 4c0744260d uint8 enums fixed 2020-12-07 01:59:17 +01:00
erorcun ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
Sergeanur 43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Sergeanur 164f16c85b Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
Sergeanur fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00