aap
|
3f60034c39
|
add w to CVector; adjust col structs a bit
|
2021-02-01 10:57:55 +01:00 |
|
Sergeanur
|
3b52b683e3
|
Sync matrix with master
|
2021-01-20 19:20:11 +02:00 |
|
Nikolay Korolev
|
9fd93e8e57
|
merge master to miami
|
2021-01-01 14:53:20 +03:00 |
|
Fire-Head
|
0bea6d039b
|
Merge branch 'master' of https://github.com/GTAmodding/re3
|
2020-12-19 22:33:17 +03:00 |
|
aap
|
df5bafc80c
|
anim fixes
|
2020-12-18 23:47:38 +01:00 |
|
aap
|
9982f1f21b
|
anim compression
|
2020-12-18 23:46:51 +01:00 |
|
Sergeanur
|
cfda5eb148
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:58:09 +02:00 |
|
Sergeanur
|
e9a5670348
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:57:54 +02:00 |
|
Fire-Head
|
c5fbb594a5
|
ps2 hud, restore original code
|
2020-12-07 21:12:13 +03:00 |
|
Nikolay Korolev
|
8cb3c07151
|
some nasty FIX_BUGS for SLIDE_OBJECT
|
2020-11-28 21:26:38 +03:00 |
|
Sergeanur
|
0d20f1c364
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/RoadBlocks.cpp
# src/entities/Entity.h
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/render/Renderer.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/CarGen.cpp
# src/weapons/BulletInfo.cpp
# src/weapons/Weapon.cpp
|
2020-10-18 17:15:49 +03:00 |
|
Sergeanur
|
ca64a49af1
|
fix build
|
2020-10-17 14:23:31 +03:00 |
|
Sergeanur
|
1f36b78c20
|
Pickup fixes
|
2020-10-17 13:48:08 +03:00 |
|
Nikolay Korolev
|
c4d4821327
|
Control updates
|
2020-10-11 12:56:33 +03:00 |
|
Sergeanur
|
9c2e9fcf88
|
Fix RotateY
|
2020-09-15 00:31:57 +03:00 |
|
Sergeanur
|
dff49e9c23
|
Fix RotateY
|
2020-09-15 00:31:32 +03:00 |
|
Sergeanur
|
a8a28c1512
|
Move a bunch of math to cpp files + small fixes
# Conflicts:
# src/control/CarCtrl.cpp
# src/math/Matrix.h
# src/math/Vector2D.h
# src/math/math.cpp
# src/render/Skidmarks.cpp
|
2020-09-14 21:10:23 +03:00 |
|
Sergeanur
|
38ec1bd50d
|
Move a bunch of math to cpp files + small fixes
|
2020-09-14 21:07:31 +03:00 |
|
Sergeanur
|
7d8ffa9ebd
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/RoadBlocks.cpp
# src/core/Collision.h
# src/core/Pad.cpp
# src/core/SurfaceTable.h
# src/core/main.cpp
# src/core/re3.cpp
# src/peds/Population.cpp
# src/render/Fluff.cpp
# src/render/Shadows.cpp
# src/render/Shadows.h
# src/render/Sprite2d.cpp
# src/weapons/BulletInfo.cpp
|
2020-08-07 12:34:41 +03:00 |
|
aap
|
abb640c6b6
|
VU0 collision
|
2020-08-03 17:32:06 +02:00 |
|
Fire_Head
|
52e77c6634
|
Merge pull request #1 from GTAmodding/miami
Miami
|
2020-07-29 12:20:02 +03:00 |
|
Fire-Head
|
1803dcc873
|
miami shadows
|
2020-07-29 12:17:53 +03:00 |
|
eray orçunus
|
7e32c603fc
|
New math wrappers
from miami
|
2020-07-23 00:31:06 +03:00 |
|
eray orçunus
|
f40f44b14e
|
Peds, Hud, CFO 1/2, fixes - including zone names
|
2020-07-22 15:19:22 +03:00 |
|
aap
|
575f35f2c4
|
fixes to CBoat
|
2020-07-01 18:03:59 +02:00 |
|
Sergeanur
|
1c01899799
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/Frontend.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Train.cpp
|
2020-06-07 04:15:10 +03:00 |
|
Nikolay Korolev
|
3f26250d73
|
fixing some uninitialized stuff
|
2020-06-06 13:31:09 +03:00 |
|
aap
|
95e96c86a1
|
minor stuff
|
2020-06-04 17:39:26 +02:00 |
|
aap
|
3e36428568
|
more CBike and fixes
|
2020-06-04 17:38:41 +02:00 |
|
aap
|
25273485d9
|
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
|
2020-06-01 18:05:24 +02:00 |
|
aap
|
bae3a3e72f
|
fixed to CAutomobile and friends
|
2020-05-31 17:45:26 +02:00 |
|
aap
|
21ce0a4b28
|
CAutomobile done
|
2020-05-31 17:05:59 +02:00 |
|
Nikolay Korolev
|
09c9e16cb1
|
roadblocks
|
2020-05-30 20:08:31 +03:00 |
|
aap
|
7bf8337854
|
CVehicle
|
2020-05-25 18:33:34 +02:00 |
|
Nikolay Korolev
|
09a0207e55
|
Merge remote-tracking branch 'upstream/miami' into miami
|
2020-05-14 22:29:23 +03:00 |
|
Nikolay Korolev
|
81ea6f0258
|
ped attractor: start
|
2020-05-13 11:38:05 +03:00 |
|
Sergeanur
|
7aeac06fdb
|
Redoing some pool reading for better alignment
|
2020-05-13 05:31:14 +03:00 |
|
aap
|
b44df26d3e
|
implemented most of streamed collisions and big buildings
|
2020-05-05 13:02:42 +02:00 |
|
Sergeanur
|
84c9484e55
|
SetPosition, final part
|
2020-05-05 04:45:18 +03:00 |
|
aap
|
b714103703
|
fixed CVector !=
|
2020-04-30 11:31:49 +02:00 |
|
aap
|
f03b4eec4c
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
|
Filip Gawin
|
370c4e48cd
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
|
Sergeanur
|
941c50ee25
|
Merge remote-tracking branch 'origin/master' into Standalone
|
2020-04-17 16:31:43 +03:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
|
aap
|
6ef7924e01
|
implemented CVector2D::NormaliseSafe for SkidMarks
|
2020-04-17 15:15:42 +02:00 |
|
Nikolay Korolev
|
5cb7e2e42a
|
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
|
2020-04-15 23:28:09 +03:00 |
|
Fire-Head
|
daed13485e
|
CWeapon done, ps2 cheats fix
|
2020-04-15 08:03:53 +03:00 |
|
Sergeanur
|
741c9405d0
|
CPacManPickups
|
2020-04-13 12:07:07 +03:00 |
|
Nikolay Korolev
|
057b28e39b
|
cranes init
|
2020-04-05 12:35:51 +03:00 |
|
Fire-Head
|
3366cd0ff8
|
WaterCannon done, resource ico
|
2020-03-28 17:02:44 +03:00 |
|