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95 commits

Author SHA1 Message Date
aap 3f60034c39 add w to CVector; adjust col structs a bit 2021-02-01 10:57:55 +01:00
Sergeanur 3b52b683e3 Sync matrix with master 2021-01-20 19:20:11 +02:00
Nikolay Korolev 9fd93e8e57 merge master to miami 2021-01-01 14:53:20 +03:00
Fire-Head 0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
aap df5bafc80c anim fixes 2020-12-18 23:47:38 +01:00
aap 9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
Sergeanur cfda5eb148 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Nikolay Korolev 8cb3c07151 some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
Sergeanur 0d20f1c364 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/RoadBlocks.cpp
#	src/entities/Entity.h
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/render/Renderer.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/CarGen.cpp
#	src/weapons/BulletInfo.cpp
#	src/weapons/Weapon.cpp
2020-10-18 17:15:49 +03:00
Sergeanur ca64a49af1 fix build 2020-10-17 14:23:31 +03:00
Sergeanur 1f36b78c20 Pickup fixes 2020-10-17 13:48:08 +03:00
Nikolay Korolev c4d4821327 Control updates 2020-10-11 12:56:33 +03:00
Sergeanur 9c2e9fcf88 Fix RotateY 2020-09-15 00:31:57 +03:00
Sergeanur dff49e9c23 Fix RotateY 2020-09-15 00:31:32 +03:00
Sergeanur a8a28c1512 Move a bunch of math to cpp files + small fixes
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/math/math.cpp
#	src/render/Skidmarks.cpp
2020-09-14 21:10:23 +03:00
Sergeanur 38ec1bd50d Move a bunch of math to cpp files + small fixes 2020-09-14 21:07:31 +03:00
Sergeanur 7d8ffa9ebd Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/RoadBlocks.cpp
#	src/core/Collision.h
#	src/core/Pad.cpp
#	src/core/SurfaceTable.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/peds/Population.cpp
#	src/render/Fluff.cpp
#	src/render/Shadows.cpp
#	src/render/Shadows.h
#	src/render/Sprite2d.cpp
#	src/weapons/BulletInfo.cpp
2020-08-07 12:34:41 +03:00
aap abb640c6b6 VU0 collision 2020-08-03 17:32:06 +02:00
Fire_Head 52e77c6634
Merge pull request #1 from GTAmodding/miami
Miami
2020-07-29 12:20:02 +03:00
Fire-Head 1803dcc873 miami shadows 2020-07-29 12:17:53 +03:00
eray orçunus 7e32c603fc New math wrappers
from miami
2020-07-23 00:31:06 +03:00
eray orçunus f40f44b14e Peds, Hud, CFO 1/2, fixes - including zone names 2020-07-22 15:19:22 +03:00
aap 575f35f2c4 fixes to CBoat 2020-07-01 18:03:59 +02:00
Sergeanur 1c01899799 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Nikolay Korolev 3f26250d73 fixing some uninitialized stuff 2020-06-06 13:31:09 +03:00
aap 95e96c86a1 minor stuff 2020-06-04 17:39:26 +02:00
aap 3e36428568 more CBike and fixes 2020-06-04 17:38:41 +02:00
aap 25273485d9 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-06-01 18:05:24 +02:00
aap bae3a3e72f fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
aap 21ce0a4b28 CAutomobile done 2020-05-31 17:05:59 +02:00
Nikolay Korolev 09c9e16cb1 roadblocks 2020-05-30 20:08:31 +03:00
aap 7bf8337854 CVehicle 2020-05-25 18:33:34 +02:00
Nikolay Korolev 09a0207e55 Merge remote-tracking branch 'upstream/miami' into miami 2020-05-14 22:29:23 +03:00
Nikolay Korolev 81ea6f0258 ped attractor: start 2020-05-13 11:38:05 +03:00
Sergeanur 7aeac06fdb Redoing some pool reading for better alignment 2020-05-13 05:31:14 +03:00
aap b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00
Sergeanur 84c9484e55 SetPosition, final part 2020-05-05 04:45:18 +03:00
aap b714103703 fixed CVector != 2020-04-30 11:31:49 +02:00
aap f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Sergeanur 941c50ee25 Merge remote-tracking branch 'origin/master' into Standalone 2020-04-17 16:31:43 +03:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
aap 6ef7924e01 implemented CVector2D::NormaliseSafe for SkidMarks 2020-04-17 15:15:42 +02:00
Nikolay Korolev 5cb7e2e42a
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
2020-04-15 23:28:09 +03:00
Fire-Head daed13485e CWeapon done, ps2 cheats fix 2020-04-15 08:03:53 +03:00
Sergeanur 741c9405d0 CPacManPickups 2020-04-13 12:07:07 +03:00
Nikolay Korolev 057b28e39b cranes init 2020-04-05 12:35:51 +03:00
Fire-Head 3366cd0ff8 WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00