Sergeanur
9647901ba0
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/Script.h
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/rw/VisibilityPlugins.cpp
# src/rw/VisibilityPlugins.h
2021-01-25 19:35:03 +02:00
withmorten
29fb996b00
make building with Codewarrior 7 possible
2021-01-24 17:08:34 +01:00
Sergeanur
cea6b20c09
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# src/animation/CutsceneMgr.cpp
# src/control/CarCtrl.cpp
# src/control/Script.cpp
# src/control/Script2.cpp
# src/core/Frontend.cpp
# src/core/main.cpp
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/text/Messages.cpp
# src/vehicles/Cranes.cpp
# src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten
feb993e751
get rid of most --MIAMI comments
2021-01-22 11:43:29 +01:00
aap
c8236d0dd2
Merge pull request #976 from Fire-Head/lcs
...
Lcs pobj
2021-01-22 01:12:03 +01:00
Fire-Head
37b9ba5bd7
lcs pobj
2021-01-22 02:59:08 +03:00
Sergeanur
cc94419a72
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/Script.cpp
# src/control/Script4.cpp
# src/render/Weather.cpp
# src/render/Weather.h
# src/vehicles/Automobile.cpp
2021-01-20 19:32:03 +02:00
Sergeanur
3b52b683e3
Sync matrix with master
2021-01-20 19:20:11 +02:00
aap
a672860c40
initial work on vehicles
2021-01-18 10:59:19 +01:00
aap
913a001375
vehicle fixes
2021-01-17 10:00:41 +01:00
Sergeanur
ff057838ec
Merge branch 'miami' into lcs
...
* miami:
Fix backface culling of cutscene objects
more renames
anim velocity union
rename m_vehEnterType -> m_vehDoor
Port cmake improvements to miami
some loose ends
move TODO to Readme
Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
erorcun
542a5393ac
Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 03:08:50 +03:00
aap
225b8953fd
streaming fixes
2021-01-09 11:43:58 +01:00
Sergeanur
faa9e6441b
Use original names
2021-01-08 21:53:11 +02:00
Sergeanur
09c213738b
Fix CEntity::UpdateRwFrame
2021-01-04 22:27:51 +02:00
erorcun
22e8202d27
Entity/Physical proof-read 1
2021-01-04 13:41:41 +03:00
Sergeanur
b9e97ab79d
Reorder CEntity functions into their original order
2020-12-29 13:55:26 +02:00
Sergeanur
be92b57b54
buildings directory
...
# Conflicts:
# premake5.lua
2020-12-20 12:40:59 +02:00
Nikolay Korolev
8d1996833b
merge attempt
2020-12-19 03:21:04 +03:00
aap
c17ccc50ab
get rid of all PED_SKIN defines
2020-12-18 17:27:18 +01:00
aap
ccbbde549e
Merge pull request #869 from Nick007J/miami
...
garages revision + fixes
2020-12-09 09:55:50 +01:00
withmorten
4c0744260d
uint8 enums fixed
2020-12-07 01:59:17 +01:00
withmorten
4696e3f9c8
uint8 enums fixed
2020-12-07 00:36:40 +01:00
Nikolay Korolev
406f646949
pool stuff fix
2020-12-06 21:28:40 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
9bb8ebaa10
Make collision code placement more like original (+ small fixes)
...
# Conflicts:
# premake5.lua
# src/CMakeLists.txt
# src/collision/Collision.cpp
# src/core/Collision.h
2020-11-16 00:36:54 +02:00
Sergeanur
a6f5f4634c
Make collision code placement more like original (+ small fixes)
2020-11-15 19:51:35 +02:00
Sergeanur
0d20f1c364
Merge branch 'master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/RoadBlocks.cpp
# src/entities/Entity.h
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/render/Renderer.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/CarGen.cpp
# src/weapons/BulletInfo.cpp
# src/weapons/Weapon.cpp
2020-10-18 17:15:49 +03:00
Sergeanur
b91f6a4550
Setter for bIsStatic (became virtual in SA)
2020-10-18 16:40:06 +03:00
majestic
e7ef45a606
CWaterCreatures
2020-10-10 17:49:54 -07:00
eray orçunus
a01b14f301
Fix sniper and water creatures bug, mark some files
2020-10-09 12:24:21 +03:00
majestic
7861992fe6
CWaterCreatures
2020-10-08 05:59:08 -07:00
Nikolay Korolev
e5faeea2e5
wall climb cheat from LCS
2020-09-11 18:46:16 +03:00
aap
bb948904b6
small stuff
2020-08-19 21:58:00 +02:00
Fire-Head
224fd77641
NULL -> nil
2020-07-31 21:21:58 +03:00
Fire_Head
52e77c6634
Merge pull request #1 from GTAmodding/miami
...
Miami
2020-07-29 12:20:02 +03:00
Fire-Head
1803dcc873
miami shadows
2020-07-29 12:17:53 +03:00
aap
1c44368f0a
fixed hanim for 64 bit
2020-07-24 23:29:33 +02:00
aap
b5b64ca351
fixed hanim for 64 bit
2020-07-24 23:28:55 +02:00
eray orçunus
f40f44b14e
Peds, Hud, CFO 1/2, fixes - including zone names
2020-07-22 15:19:22 +03:00
aap
5bedca7692
fixed COcclusion
2020-07-20 23:25:04 +02:00
aap
ee2d0ffc14
Merge pull request #650 from majesticCoding/miami
...
COcclusion done, I hope
2020-07-20 19:56:18 +02:00
majestic
1ff27e3363
cosmetic fixes
2020-07-20 09:49:39 -07:00
Sergeanur
d0f5464200
Merge branch 'master' into miami
...
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur
841fa5155c
Rename LEVEL_NONE to LEVEL_GENERIC
2020-07-13 17:43:09 +03:00
Fire-Head
d4004805f5
miami pobj
2020-07-03 02:18:06 +03:00
aap
3370ae04cb
renamed 2dfx shadowRange to Size
2020-06-28 12:08:46 +02:00
aap
418bee9c22
renamed 2dfx shadowRange to Size
2020-06-28 12:05:42 +02:00
Nikolay Korolev
d0213e466c
more script commands
2020-06-07 15:49:25 +03:00